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OP didn't answer the only question anyone cares about, which is what do the base stats look like and how level impacts them.
You modded yourself to level 200 but levelling up as different vocations gives you different stats each level, how did you control "level 1: warrior, level 2: mage, level 3: back to warrior" etc.
the game obviously keeps track of it to some degree since you can see the yellow text lines "capping" at different levels.
what would be somewhat useful is writing down base stats for each vocation at the level you cheated in.
dubious without hacks.
it takes 1.5 hours to get to unmoored and maybe another lets say 1.5 hours to maximize experience gains in there, once you know where the good open world bosses are.
Lets say you speedran the original game where you had to trudge through it slowly, let's be ultra generous and say it's 15 hours, leaving 75 hours to NG+ loop grind.
That's 25 NG+. You gain a max of 2 levels in the most efficient unmoored route, giving you 50 levels after 25 NG+ once you're 60ish. 1 or 2 tops for speedrunning story.
But speedrunning in 15 hours, you'd be nowhere near 60, so at least 4-5 of those NG+ would give you a lot of levels, 6-10 each run to get you up to 60.
90 hours run ultra efficiently would be around level 120 max.
so yea, HACKUSATION.
Using mods to boost your character casts doubt on "lol here's my awesome flex of legit levels" when the game is trivially edited via mods to increase exp gains directly or indirectly.
much power or authority, and some fails the narc test by giving them too much they're undeserved for/being gifted at things.
You're supposed to have enough XP to max out every single vocation.
Remember, you can only have one character at a time and one main pawn at a time.