Dragon's Dogma 2

Dragon's Dogma 2

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I levelled past 200 so you dont have to
So, as the title says, I got a character beyond level 200. and Indeed, you technically DO level past 200.. but any and all growth of stats stops at 200. the only thing that goes up from there is the level number, no extra HP, Defense, Damage or the like.

So, now you know^^
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Showing 31-38 of 38 comments
Gunbard Apr 4, 2024 @ 11:35am 
Originally posted by AH-1 Cobra:
Originally posted by RebelBuffoon TTV:
So, as the title says, I got a character beyond level 200. and Indeed, you technically DO level past 200.. but any and all growth of stats stops at 200. the only thing that goes up from there is the level number, no extra HP, Defense, Damage or the like.

So, now you know^^

Do all base stats cap regardless of your vocations at level 200? Some people have alleged this, but nobody has offered proof.
I wish to know this as well
ffrotty Apr 4, 2024 @ 11:58am 
It's all obviously just for prep for dlc/futureproofing.

OP didn't answer the only question anyone cares about, which is what do the base stats look like and how level impacts them.

You modded yourself to level 200 but levelling up as different vocations gives you different stats each level, how did you control "level 1: warrior, level 2: mage, level 3: back to warrior" etc.

the game obviously keeps track of it to some degree since you can see the yellow text lines "capping" at different levels.

what would be somewhat useful is writing down base stats for each vocation at the level you cheated in.
Arngrim Apr 4, 2024 @ 12:01pm 
What I wanna know is how and if the higher levels work with the bonus stuff from the dragonforged.
ffrotty Apr 4, 2024 @ 12:05pm 
Originally posted by RebelBuffoon TTV:
on my Main im 90hrs in at 160 farming the endgame world, just using a Broken build that keeps the Magic shield from Spearhand up 100% of the time so I never take dmg,

dubious without hacks.

it takes 1.5 hours to get to unmoored and maybe another lets say 1.5 hours to maximize experience gains in there, once you know where the good open world bosses are.

Lets say you speedran the original game where you had to trudge through it slowly, let's be ultra generous and say it's 15 hours, leaving 75 hours to NG+ loop grind.

That's 25 NG+. You gain a max of 2 levels in the most efficient unmoored route, giving you 50 levels after 25 NG+ once you're 60ish. 1 or 2 tops for speedrunning story.

But speedrunning in 15 hours, you'd be nowhere near 60, so at least 4-5 of those NG+ would give you a lot of levels, 6-10 each run to get you up to 60.

90 hours run ultra efficiently would be around level 120 max.

so yea, HACKUSATION.

Using mods to boost your character casts doubt on "lol here's my awesome flex of legit levels" when the game is trivially edited via mods to increase exp gains directly or indirectly.


Last edited by ffrotty; Apr 4, 2024 @ 12:08pm
Sauriel Apr 4, 2024 @ 12:28pm 
Originally posted by Infevo:
Originally posted by Chaos:

Bruh, If I play all the way to 200, then the free pawn buffet is rightfully deserved.
But I guess they still want to sell that RC packs after all lol.

Not everything is a big conspiracy, buddy. And whoever buys RC to begin with fails at the low-iq-iq-test that is DD2 MTX. At the same time by the time you are lvl 200 you will have more RC than you will ever be able to spend. There is literally nothing you could properly use it for in this game. Why would anyone even be worried about pawns at this point? There is no content in the game which would require you to have a pawn higher than lvl 50 anyway.
Some fails iq by giving them tests, some fails the test of arrogance by giving them
much power or authority, and some fails the narc test by giving them too much they're undeserved for/being gifted at things.
Last edited by Sauriel; Apr 4, 2024 @ 12:30pm
Ebon Wolf Apr 4, 2024 @ 12:30pm 
Itsuno's vision!
neogeno Apr 4, 2024 @ 12:37pm 
Originally posted by RebelBuffoon TTV:
So, as the title says, I got a character beyond level 200. and Indeed, you technically DO level past 200.. but any and all growth of stats stops at 200. the only thing that goes up from there is the level number, no extra HP, Defense, Damage or the like.

So, now you know^^
So in other words, the game becomes a bore. Theres nothing to retain the challenge when you get that high. Didn't they have something like an accessory that stops level growth in DD1? Why didn't they add it in DD2 (or build upon the idea so we don't need to waste an accessory slot)?
WolfHound Apr 4, 2024 @ 12:40pm 
Originally posted by RebelBuffoon TTV:
Originally posted by Chaos:
So instead of capping at 200 like the last game, they let us to go to 999 for no reason nor benefit what so ever?
basically, yes.
No, not for no reason.

You're supposed to have enough XP to max out every single vocation.

Remember, you can only have one character at a time and one main pawn at a time.
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Date Posted: Mar 29, 2024 @ 11:32pm
Posts: 38