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I mean, seriously, who the ♥♥♥♥ buys an (action) RPG with an extensive character creation and multiple class options (yeah, yeah, "vocations") with the mindset "You know, no matter what, I want to create a single character and never play anything else for as long as I'll stick with the game".
I bet that from their perspective this isn't even supposed to be an oversight but a deliberate design choice.
Probably with some stupid reason behind like "We want to prevent a player from creating multiple Pawns" (as if that would be some big freaking deal, anyway).
My personal angle is the same: that the decision remains idiotic no matter how they attempt to justify it, because its downsides (being limited to a single character) massively outweight any of the alleged problems it's supposed to solve.
I won't spoil anything, but you do revisit CC, and the game wants you to NG on your current character and try failed quests or encounters again that way, rather than savescumming. You're meant to feel like decisions have weight and consequence and learn to relish in that "oh... did I ♥♥♥♥ up?" feeling that is pretty rare in modern gaming, as you've observed in your comments.
Call it a masochistic outlook, but its how the game wants you to play it, and short of mods (which are valid to use if the sharp edges really are a dealbreaker). you don't have a choice to approach it any other way.
At some point you get so used to (or stockholm syndrome'd, if you're feeling cycnical) the game that making a major mistake that, say, leads to the death of a town, only leads to the start of another adventure for the Eternal Wakestone, as opposed to BG3 where you just press quickload.
Just takes a different perspective to approach the game.
CAN you simply just move your save files in and out of the save file location so you can play with different characters? (assuming you turn off cloud saves of course)
Because I want to sometimes play as my male warrior, and sometimes a female mystic spearhand.
You can learn every vocation on one character without limitations. Why the need for multiple characters? You can swap vocations easily. There is no point to multiple characters. Do you have some image in your mind that a certain vocation HAS to be a certain look? I would say that view is backwards as your character becomes second to the vocation, instead of your character being first with vocations being play styles you enjoy.
Yes. Go grab the save manager on Nexus mods if you want an even easier way to do it.
If you go nuts and swap out save files a ton of times in a very short timespan, you run the risk of Denuvo's anti-tamper slapping you with a 24 hour lockout. It doesn't do anything other than that, but it's still annoying. Keep it to 5 swaps a day and you're 100% solid.
I know how it worked in DD1, because I played that extensively as well.
And guess what? I hated the idea there, too.
You aren't revealing any new information with "one save being purposeful". It doesn't change that the idea remains intrinsically moronic.
"But the devs want you to unlock NG", "But the devs want you to see the multiple consecutive endings",
Guess what again? None of this is (or should be) mutually exclusive with the possibility to carry on concurrent different playthroughs.
I don't care?
I don't want to learn (and swap constantly) "multiple vocations" on a single character.
I want the freedom to create and play multiple concurrent characters that look and play different from each other, to replay some parts of the game (if I feel like it) and to re-experience the entire progression curve "from zero to hero" WITHOUT the mandatory need to wipe out my current and most advanced save file.
Not even MMOs (where the time investment on a single character can be almost limitless) come with this type of demented restriction. For a good reason.
I definitely agree, it sucks, and I don't really understand it. I mean, if he really wants decisions to feel weighted, and to try and reduce save scumming, which IS still possible here by and large thanks to inn saves, why not just do what fromsoft does and leave it at one save per character, with the current constant auto saving the game will do? It just seems like a very odd, if very deliberate design decision, and one that, as an issue, has been solved for years. Having to delete your save or manually back up yourself just to make a new character is still insane to me, all the more that a new game forces you to do so in 2024.
That's KINDA what this entire thread is about.
Listen... what enables you to hire other pawns, and for other players to hire your pawn, is Capcom's servers. They are willing and able to host ONE pawn per account. The pawn is most likely referenced by your unique player ID. If they allowed infinite pawns per account, not only would they require a more complicated way of differentiating between them, they wouldn't have any means of knowing which pawns were still in active use and which ones had been created on the fly and instantly abandoned. Their servers would be bloated to the extreme with abandoned pawns.
As for why they don't allow multiple save files, it is most likely related to a similar issue: It would let you effectively ret-con changes made to your pawn in other players' game worlds. You could just continuously re-write the server data with older data on your end, and remove the progression of the system entirely.
SO... with all that explained, I will note that there are ways to get around BOTH limitations quite easily.
You can get additional playthroughs / pawns by having alternate Steam accounts (to the extent that Denuvo allows it).
And you can get around the one-save issue by backing up your save files or using a save manager.