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It has a finality to it and a more satisfying ending with more closure.
The ending of DD1 kind of left me feeling empty, but DD2 feels like a good proper ending.
The Unmoored World in general and the true ending were the only half-decent parts of the entire story and still felt somewhat half-baked and unsatisfying.
By saving everyone in the Unmoored World and finally killing the Dragon you break the Cycle of the Arisen and free the world from it's chains.
This is shown in the post credits scene where the old man is taking the boat out. This was not possible before because of The Brine. Now people can actually travel and are not held prisoner by the ocean.
Which is another thing that's not completely explained, in this game. What is the Brine? Aside from murderous ocean tentacles. Why doesn't it kill us when we fall in at the start of the true ending? I guess because the Worldbuilders didn't want us to die. Why is it gone now? There's some hints of it being tied to the dragons and the cycle in the unmoored world but nothing concrete.
Correct, it's never explained but it's heavily implied The Brine is part of the cycle and was created to keep people trapped on the continent. This is why the Arisen is never killed by it, just sent back to the shore so he can't escape.
The only things that matter in DD2 are: Getting the godsbane blade, restoring it, taking it to moonglint where phaesus is, using it while you're on the dragon, killing all the red light bosses so you can see the true ending. Literally everything else is completely irrelevant to the story and is forgotten immediately.
SPOILERS below:
* Everyone knows you're the arisen, but the oracle is special in that she can sense you're the arisen!?
* The guy transporting pawns in the phantom oxcart does not know you're arisen and thinks you're a pawn until you draw a weapon.
* Escort this guy from Batthal who's a proponent of pawns, get interrupted by mercenary chum who you automatically side with (?) if you by mistake hit one of the guards. But either way you then chase him down into a mineshaft and you're suddenly chums because it turns out you were being lied to. This entire sequence feels like someone skipped ahead in a movie.
* Your quest is to give the godsbane to Phaesus who's the man behind creating the godsway that literally has your main pawn reeling and feeling ill. Why would we do that?
* There's a gigantic construct chasing Phaesus across the volcanic island, so while we're chasing Phaesus we're supposed to... kill what's chasing him so that he can get to control a dragon..? WHY!?
* No wait Phaesus is actuall good now (?)
* Told to tell all the nations to evacuate to save them, yet it doesn't matter; you can just defeat the bosses at each location and the final cutscene is exactly the same anyway..?
I could go on and on but both the delivery of and plot itself past the opening act is utterly nonsensical. Something clearly has gone very wrong during development to the point where they just stitched it together and went "let's just get it out there".
Would be exactly like the first, also unfinished. Clearly DD2 is also unfinished. Where are the unique dungeons? Underground fortresses, extended dungeons and the like. DD2 has more than DD1, but it's almost exclusively caves and cellars.
It was still more internally consistent however. And the final act is a hell of a lot more engrossing.
This is what really got to me. It's the fact that they've managed to repeat the problems of the first game while -- except for the visuals -- haven't really improved anything else. Many aspects I personally consider downgrades. Vocations feel less involved. Sorceress, for example, is absolutely neutered. There's no memorable dungeons. I personally also think characters of the first game, while often goofy, had more personality despite being just as stereotypical. Madeleine is actually funny. The witch in the woods and her "granddaughter" are genuinely interesting. There's humor in the first game, whilst often dark. DD2 feels flatter.
If the game had been wholly bad, I would've moved on. But it just gnaws on me after completing the true ending how rushed and unfinished it feels past the opening act. What is the point of a sequel if you're just going to do the same things again, but arguably worse..?
I hope this is not because they're speculating in holding back content for future DLC. I really hope there will be some free DLC improving the content. The game does feel a bit thin in some places.