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Theres noticeable differences in your total stats based on vocations you leveled with, however it flattens and evens out at level 200 so ultimately it doesn't really mater if your in it for the long haul you'll just each perfect equilibrium regardless.
Also while it sucks that I can't grind as a warrior to get health for a sorcerer it's great that I can swap between warrior and sorcerer all I want without being penalized by my stats. It's a mixed bag but overall I prefer it as when I get a little bored of a class it's easier to just swap.
edit: (with 40% difference in stats if you have them naked and compare before equipping the weapon)
https://www.youtube.com/watch?v=cOmBqbRx1ms
As other's have stated that 200 it all normalises so no need to min/max right?
So the max is still 200 like DD1? I'm already 40 and I've barely touched the main story. I was getting worried I'd max out before getting to the end.
however, weapons seem to do some weird calculations when you equip them. the same weapon on both characters will lower that 40% difference to about 13%.
so at most, if you level the whole time as a Fighter and warrior, then swap to sorcerer, you'll only be 13% weaker than if you leveled as a sorcerer the whole time.
https://www.youtube.com/watch?v=cOmBqbRx1ms
though in his video, you can notice how your main character has twice the HP of your pawn. not sure if that's intended or the result of what vocation was used to level.
i went fighter > mage a bit > max sorc > max thief > mystic spearhand. this seems to have kept my stats fairly balanced. my magic is slightly higher because i spent more time at a lower level on sorcerer. So i'd say, level either strength or magick classes that you want early, up to level 30 or so, since those levels come fast.
Say the enemy has 1000 defense. You have 1000 attack. You do 0 damage.
Now say you have 1130 attack. You deal 130 damage.
Suddenly that 13% doesn't seem so small.
except everything dies in 1-3 hits after a certain point, so there will literally never be a case where this view is relevant.
"After a certain point" is doing a lot of heavy lifting here. If you play 1 to 30 as a fighter and then switch to sorcerer, you *will* notice a different a difference in damage when cast a spell at an ogre compared to someone that did 1 to 30 as a mage.
So sure, if you have infinite time to grind out max stats before doing literally anything substantial, then it doesn't matter.
Like it didn't make any difference for people with a more casual approach since you could still clear BBI, not to mention the basegame, it would just take a bit longer.
But now it's gone (after level 200) and that detracts for many people while it doesn't make any major difference for the "play whatever you want" group.
Sorcerer to 100 and then switch to warrior, see how that works out for you. You don't notice it much at lower levels and they made stat gains slightly more balanced between vocations as far as I can tell, most classes didn't gain magic attack in the first game so if you planned to play a magic based character you essentially HAD to level sorcerer for 100 levels if you wanted to do damage.
Anyways chances are the game is meant to be played NG+ or some ♥♥♥♥ for more difficulty and NG isn't really intended to be hard but they definitely made the large enemies way too ♥♥♥♥♥♥♥ easy that's for sure. I have an un-upgraded weapon I bought from a vendor and can down cyclops or minotaurs in seconds without them ever standing up and I absolutely have not minmaxed my stats I've been playing everything.