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Anyone any idea what I can do now?
The one at the elves and at Vermond were there for me
Funny, I had three beams, some people say they have 5. Also for me Melve was completely covered in fog and I couldn’t go back there
In my first playthrough Talos destroyed the volcanic camp and came to halt with missing arm before the ruins and i had to do 4 beams and Talos destroyed one dragon. In my second playthrough i managed top destroy all spikes when Talos set foot on the beach (magic archer ftw) and i had 3 beams (elves, Vermound, Batthal, missing one was at the volcanic camp) and Talos destroyed 2 dragons.
The upper right corner is always filled with fog, guess the developers saw it as time waste to replace enemies there because the general goal is to save the 5 "cities" and besides that nothing really new can be discovered anyway.
Aside from that, any idea, when it comes to Talos as mentioned, should I let him progress to the end or just kill the guy before he even leaves the sea, if I want to have the longest possible time in the "endgage"? Or does that not affect anything, just how many bosses you have tro do "manually"?
There is an achievment for killing Talos fast. But if you love the fights - especially against big bosses - I wouldn't bother at all with Talos. (I will do exactly that with my current playthrough.) From what I read, you will then have 5 Beam-Bosses until the last in your new base appears. (I'm not sure, though If I managed to halt Talos in my last playthrough or if I reached the scrpted end. fact is: I didn't do very well, fighting him...)
Regardless, Talos will be stopped eventually.
The fog advances only after a rest, so I would use other means to replenish your health. Die, and use a wakestone, or use an all-heal-elixier. (that's the only elixier, that heals lost gauge.) Pawns have full health, if they get dismissed and rehired (no need to let them die. Although it might be nessecary to reheire them in a riftstone, I'm not sure.) and your own... I suppose it must die and resummoned from the rift for that. (The downside is, that you will loose affinity, then.) It's NOT nessecary to let it die completely. You can use a rifstone while the fog is still over it.
BTW: "just kill the guy before he leaves the sea" isn't that easy...
To clarify, I keep postponing the mission that leads to Talos for... A LONG time, because I just can't decide. Starting to know every corner of the map, having dozens of every item, dragonforged everything - but my paranoid self just feels like I will screw up my future experience due to messing up with Talos in an unfortunate way.
Unless I am wrong, I can just flat out kill Talos using Medusa head or the Unmaking arrow, and I have both. And hey, at this point I'm probably so overpowered that it might be doable the "normal" way too. But I also know he's supposed to show up in the endgame, but being reduced to rubble in the middle of the ocean probably messes that up. Just unsure if in a good or a bad way.
I know, I know, just do one thing, and try another in the new game, but this is not so easy for me, haha.
i wouldn't have too much concerns about Talos. I think you can kill him at any place, if you don't use any mods, I suppose the game just prevents the defeat of him too early...
And I'm not sure, if a Medua Head works int the first place: What is the purpose of turning stone into stone...?
And the makers finger.. I suppose it will just kill one of the "pustles" (I don't have a better term for those...) and not more. But, of course, I never tried it.
BTW: the medusa head perishs very quickly. If you want to try that, I would definitly equip the stasis-augment from the sorcerer-vocation, or the haed might have lost its power, when you com in range to use it in the first place...
But as I said, the later it is defeated, the more dragons you can fight in the endgame. Although, if you DF all, you might not need it anymore...
Although 2: the dragonforged itself has a lot of equipment, which costs dragon-crystals (over 1200 for all that's availbale.) And you will also be able to buy better "normal" EQ in unmoored world / NG+. (Not that that is needed in the first place. Equipping BiS for everyone makes the game VERY trivial...)
Of course, the temptation to try out new equipment never gets old...
There are two different types of "time" in the un-moored world.
The first is tied to the fog and is based on how many times you sleep. I think you get 5 sleep "days" but like OP said, it's good to bum rush the beams. If you can get them all before you sleep it is great. Just have plenty of All-healing potions on hand and it's easy.
The second is the normal day night cycle, and it ties to the boss spawns, item rot, etc. If you explore long enough you'll see things darken a little more then lighten, pawns make TOD comments, and if you get the blessings - I highly recommend the one that boosts your experience point gains - you'll see that it resets after a while. That is because it is only active for a day, so I get another and that is how I keep track of time.
If you explore, hang out in the seafloor town, and so on for 7 days the bosses re-span. ;)
The maker's finger does actually kill Talos. You'll get the shard drops but he will continue walking to the scripted end near the volcano camp. You definitely want to go back there to the "body" in the un-moored world!
Taking out the spikes/pusties/... one by one, will cause the spikes to drop, but again he continues to walk to the camp. I think there are 6 maybe 7 of them, so if you keep track track as they drop you'll know when he turns zombie.
I suspect if you knock one off while he is in the water, you'll just loose the shard. My Warfarer typically uses Sagittate Avalanche and that makes it easy!
If you don't knock any off, he will walk to the camp then drop. I guess killed by the camp defenders.
\m/