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Right and there are challenges to camp a number of times in each region. These may be trolls trying to make people worried about the game lol
It's not though. OP worded it a bit ambiguously calling it the end game, but you're absolutely limited by time (at least initially) in the unmoored world.
You have infinite time *before* you kill the dragon, but not after.
Really? Because the only one that went blue besides the main quest was Rod's quest and I failed it. So I guess there is no indicator.
I really want to reach this point again in NG+ but I'm really afraid about this timer mechanic.
I'm not sure if it's infinite, but it's at the very least very long.
The timer is more generous than people make it sound though. Put a portcrystal down in the volcano camp, the elf village, and the desert capital before you kill the dragon and you're almost definitely going to be good. Have a handful of wakestones and a dozen or so ferrystones ready and in your inventory as well.
Teleport to the desert capital, grab your pawn, then ignore every other quest until all of the red beacons are dealt with. After you get your pawn, do the volcano camp beacon, rest at the desert capital inn, and then do the remaining beacons in whatever order you want. You may be able to rest before doing the volcano camp beacon but I'm not sure. Just ferrystone to where you need to go, take out the beacons, and then circle back around and do all of the quests.
There are four beacons initially and then a 5th one will appear near the excavation site later.
not even sure if post game needs the warning in the first place since you dont get any rewards for doing the objective in the most optimal way.
We are talking about the post game not the normal game