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Depending on damage calculations and resistances, you now go through two layers of mitigation on your damage numbers resulting in more reductions in your overall damage, typically.
There are scenarios where split dmg is good in cases of inefficient stats to help push str or magic to high enough levels to out do the hybrid dmg, or where the enemy is resistant to physical dmg and allowing magic dmg to still maintain effectiveness.
Or maybe, you went full mage/sorcerer, and now you don't have any str, but you still want to become magic bowman, now you can still do ok dmg even though you don't have any str, via your magic stat.
I don't actually know the stats in this game, but this is typically what goes on with split dmg weapons in other games.