Dragon's Dogma 2

Dragon's Dogma 2

View Stats:
can'tdecide Mar 28, 2024 @ 12:29pm
Warfarer Changes
I'm coming on close to 60 hours now and the Warfarer was something I was looking forward to, a way to renew game play for me. Imagine my face when it's extremely lackluster.

-1 Skill to Armament so that you can change weapons

That leaves 3 skills to divide between hoever many weapons you want, leaving those slots entirely useless if you switch to a weapon that doesn't correspond to the build. I thought the point of the nerfed stats was because you'd have so much more versatility with this vocation. By the time you get to it, you should be allowed to slot different weapons with 3 skills per. Hell I'd take 2 weapons with 2 skills per.

I tried switching base weapon as a sword and shield user. I figured the least it could do is let me quickly swap sword/maces with different stats/effects. Turns out your shield can only be equipped to 1 of the weapon sets at a time. The amount of lazyness involved in this vocations design is cringe.

Would have preferred mystic knight to remain a selection as opposed to this crap.
< >
Showing 1-2 of 2 comments
I truly hope they make it so that when you swap weapons, it equips the skill set you have selected for that class instead of having one specific to warfarer. That way you could have 3 skills per weapon + the rearm skill equipped. This would put you at a bit less effective than any dedicated class due to 1 less skill and no legendary skills, but this would actually let you play it the way they were advertising it as the "anything" class. Right now it's the "almost nothing" class. because of the limitations on it.
Çhïmë®øñ Mar 28, 2024 @ 1:14pm 
Sad that there already exists a mod that does exactly this:
https://www.nexusmods.com/dragonsdogma2/mods/221
However i do hope they implement something similar in upcoming patches.
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Mar 28, 2024 @ 12:29pm
Posts: 2