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for curiosity
name a game that is actually difficult without artificial bloating damage you take like elden ring souls sh*t
I think the lack of challenge is poor. There is no punishment for playing poorly, no skill based fights, and no bosses that offer a significant threat.
There is no risk to anything you do, and nothing is punishing enough when it comes to mistakes.
OP you nailed it. The more I think about it the more I think this game is absolute 0/10. They removed fighting styles in a game that was literally PROPPED up by the good combat system.
Melee is terrible yea. I have to jump on them, climb, pop stamina items, get some hits, the thing goes beserk and flings me off. No stamina, low health, pop pots and repeat. I grab the arm by accident and he flings me. Pawns are dropping fat damage YELLING AT ME to be careful. I get a buff that brings MORE attention to me. Still get 3 shot and stun locked while Stinkman my pawn mocks me as I crawl around without the use of my legs. I think some chests are only able to be grabbed by mages too unless the air strike works, but again I have a skill slot taken while Magic can just double jump.
It's literally DD.09 without the vocations. Terrible game.
2. It's huge. Yes it has too much verticality for my taste, but that doesn't change that the map is GIGANTIC. To explore everything you will need 100hrs+ just for that.
3. There were no events in DD1, new content is always great, doesn't need to be crazy the first time around
4. Obviously hasn't played DD1
5. Obviously hasn't played DD1
6. Obviously hasn't played DD1 Addition: Warrior was also weakest in DD1 but DD2 warrior compared to 1 feels like a absolute god, they made it so much better it's not even funny.
7. It doesn't have to be
8. Obviously hasn't played DD1
9. It's perfectly fine, you switch pawns every few levels anyways, also spreads hiring of pawns to more people so more people can get RC
10. Obviously hasn't played DD1, but would be nice to have so I guess you get 1 point
11. Perfectly fine besides Vermund
12. Obviously hasn't played DD1 Addition: they do so much more in DD2 compared to DD1 it's not even funny
So all in all, only 1 point is kind of acceptable. All other points are already improved upon form the first game or are the same as DD1.
I can surmise from this your problem with this game: It's Dragons Dogma.
The difficulty is a problem. Once you hit level 25-30, combat becomes brain dead. You're so powerful nothing can stand a chance against you. I'm considering using a combination of mods and cheat engine to lock my level to 20 and only level vocations and upgrade equipment. Maybe it'll make the combat more fun.
I have to disagree with you on Warrior. They can deal a massive amount of damage and I'm able to hit basically anything except harpy's consistently enough. Their attacks are slow and you have to plan them a few seconds ahead of time. That doesn't make them weaker, it makes them different. It's like using Great Weapon Master in D&D, sure you can hit for like 30 damage but your to hit chance is pathetically low unless you have advantage on the attack or some other buff.
Now as crazy as Magick Archer is, the real broken class is Thief. The Formless Feint skill breaks the game. At least Magick Archer can still die. Formless Feint makes it so you can 1v1 dragons at level 10.
it just feels so ♥♥♥♥♥♥♥ inconsistent i think i survived such drops multiple times easily... dead... other times i get slope memed into a fall -> dead
whoever thought this game needed to be more vertical and then decided that slopes of stone and dirt need to be slippery as ice deserves to get slapped 15 times per second for the rest of his life lol
In DD2 killing Griffin (ogre etc) takes me for only 10 seconds, killing Dragon takes only 1 min... Headless horseman 30 sec... unmoored dragons I just sit 1 place make my pawns unkillebl and watch how my pawns killed them
If your answer to most of these arguments is "It's the way Dragon's Dogma is" then maybe Dragon's Dogma kinda sucks.
The shills who say "haven't played DD1" are morons. In what world is criticism of a game contingent on what the company did before? So if a company releases a game with a bad story, suddenly the sequel is IMMUNE to the criticism of it also having a bad story? Insane. How can people even have takes like this.
You say it's bad, but it's just a matter of taste at the end of the day really. You don't have to like Dragons Dogma. It's just not for you. Games don't have to be for all people, that's perfectly fine.
I think it's amazing. I don't care whether you or anyone else thinks it sucks. But I will tell you my opinion, which should be no problem since you so blatantly spout it out as well: This game is not for you. Move on.
You know this is a new game, not a remaster, right?
I'd gladly call it a remaster because that is what I wanted. Why would I want them to try some crazy things that are completely unlike Dragons Dogma, when I really like Dragons Dogma?
It's not like this is Assassins Creed or CoD where there is a new title out every other year.
https://www.ign.com/articles/capcom-surveys-dragons-dogma-2-players-on-potential-dlc
And the best part? They don't even specify what exactly "DLC" means in that context. So instead of prioritizing the game's horrible optimization, they're instead trying their darndest to further separate you from your money.