Dragon's Dogma 2

Dragon's Dogma 2

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Fast Mar 28, 2024 @ 9:18am
12
5
2
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2
11
Everything Wrong With DD2 - 100% done.
Before we start lets preface this by saying I think this game is incredibly good. However. It does have some rather glaring flaws and overt problems, so lets look at them. I am at the very end of my second play through now.

1. Questing. For me the quests are deliberate in their intent to get you walking around the map, the problem is they are the vast majority of them don't include playing the game, much of it is fetch quests, and go between messenger. The aim was clearly to have the journey be the content for these quests, however, they don't really hold up over even the first playthrough. But on the second playthrough, smart portcrystal placements early and some finessing in the unmoored world to get a bunch of ferrystones, makes these quests unbelievably tedious, not to mention much of the side quests are essentially redundant and can be ignored, i.e. the maister quests etc. Making the game feel much smaller than it already is.

2. World size. Its small, in fact, its tiny, if you incorporate how much of it is actually corridors and small space, its really poor. Yes they have a lot going on (sort of .we will get to this later) its mostly enourmous amounts of trash spawns to make it feel bigger. The reality is, the the main quest alone is around 10 hours once you have done it first time, and most of that is just running to place portcrystals. When u start ignoring enemies the world becomes so much smaller and feels very gamey.

3. Events. Not enough. Escorts are so so boring, I tend to just pick the person up and ferrystone right there, they are terrible. Culling monsters , okay. Thats it. thats everything.

4. Dynamics world? Not so much, most of the boss monsters are preset spawns that are specifically placed to force interactions. Its not really dynamic at all, I can go to each of the 8-9 dragon locations after waiting in town for 5-6 days after killing them all, and they will all be right back where they were, same as every other enemy.

5. Enemy variety. This has got to be my biggest complaint. It just not enough. End of story. Add more. They defo need more difficult monsters and I dont get why in NG+ they dont put the unmoored world enemies in the main world just because it would be cool, they have made them...anything, please more enemies.

6. Class balance. Whilst i know its a single player game and it dont matter too much. There is one class that just sucks, and that is warrior. It is so weak because of how frequently you come across various enemies that it just outright cant deal etc or just takes 10x longer to do than literally anything else, this guy need some love. Trickster also feels like such a meme i get it, but he could do with some more support role kit stuff instead of stupid walls and fake terrains or whatever, kinda bad. Whoever made thief wanted them to be the best melee class, and whoever made magic archer said, just let them nuke everything for a far with no risk.

7. Difficulty. There is none.

8. Soft Lock On, I play with keyboard and mouse and its pretty good tbh, but sometimes, this soft lock on thing full on spins you away from vitals, or an enemy behind you it just full 180 you when u wanna hit the one in front etc, I noticed that pulling the camera back made this worse, but I cant play on some 5FOV or whatever the base setting is.

9. Dragonsplague. Thankfully, I was not brainded, and chucked em all in the river whenever i see red eyes, but this kind of goes against the idea of selecting pawns for your party that fit the group and it honestly feels like such a bad mechanic that is antithetical to the games premise about using pawns for at least a period of time, especially with the pawn quests. I think its a stupid mechanic and should probably be removed or changed because it ruins the entire pawn concept.

10. Affinity, FOR THE LOVE OF GOD JUST TELL ME HOW MUCH I HAVE WITH AN NPC AND LIST THE DAMN LIKES ON THE GIFT MENU.

11. Performance. KEKW.

12. Pawn competency. Yep.
Last edited by Fast; Mar 28, 2024 @ 9:20am
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Showing 211-225 of 246 comments
Fast Apr 1, 2024 @ 12:36pm 
Originally posted by Ponyeater:
Originally posted by Fast:

you pretty much nailed it. The game hides a lot of things and unless you just have an idea of how these games work especially unguided experiences. The average player is gonna miss a good 70% of the quests and end up with a running simulator between the main quests.

Personally, I am used to this type of game and managed to do a rather complete first playthrough, but the average player will defo not have the same experience. They will spend more time running through seemingly devoid of content areas simply because how how un-intuitive the quests are and how bad the story lines are explored.
You then have the insanely annoying spawn rates of trash mobs a long any small stretch of road and if you are not used to just skipping this stuff you can easily waste an hour going between two places if you havent played other games where you skip trash for example.

The game shows a lack of depth when it comes to its quest design and making traversal fun.
They just assumed dumping 300 goblins between vernworthe and rest town without any break up was "content" and that would be fun because when you get there "you can forge a jewel no one cares about 5 mins later" everything feels rushed and unfinished.

A lot of quests offer nothing but uneventful anti climactic endings, and terrible rewards.
The best gear is farmed from wyrmcrystals (farming drakes on a 5-7 days spawn cycle) and the few exclusive unmoored items.

Once you got them. There is no real functional end game loop. You can upgrade your stuff, which I did but why, everything is so squishy, I am almost level 100 , and 1 hitting trash is frequent, whilst being able to kill anything with 4 bars or less is usually possible in 10-15 seconds or less.

There was very little thought about how end game, or NG+ was going to function because quite honestly it doesnt.

Unmoored world being on a timer is absolutely terrible.

Something else to mention is general equipment balance, the lack of transmog, and whats the point in using anything weaker than the best stuff? Knockdown resis is so useful that not using the best stuff just gimps your experience for no reason.
Oh yes, you are most correct.

Just running back to the very first town, the borderwatch, revealed so many new questlines.

They literally hid a quest to get one of the most powerful spells in the game right at the start, north of borderwatch with a chain quest for a destitute little girl that wants to learn magic.

It's absolutely hilarious and you can tell how many missed it by the online "sorcerer is useless" complaints. No, sorcerer isn't useless. But if you want to cast devastating meteors from the sky, you better help lil Trysha get her books and not die afterwards.


As for endgame / unmoored being on a timer, you're correct too. DD1 / DD:DA did not do this. You could walk and play anywhere in the post-calamity world without constraints.

It's bizarre how they'd go through lengths to change the world for the last chapter and then fast forward you through it. Sometimes Japanese devs just make me scratch my head. So many weird design decisions that make Dragon's Dogma 2 less enjoyable than it could be.

Bonus points: Using mods you can fix all of that up. There is one for extra difficulty, so you can turn the earlierst level 1 goblins into dangerous enemies again. There are mods for better levitation, better optimization, chests spawning better loot, pawns behaving more intelligent and so much more.

Yeah I didnt wanna mod the game because I wasnt sure if it would affect achievements which at the time i was still obvious working through them.

I am still not sure about it, because mods tends to break or cause problems with your save when the game gets updated and because its still new i expect updates. And I really do not want to break my save I am on NG+5 now and have collected every equipment piece in game at this point and am level 95.
I defo do not wanna do all that again. So maybe in future ill try some mods.

In terms of unmoored world, yeh, its the most stupid premise ever, it should honestly be added to NG+ via a portal or something.

Difficulty , they just need a challenge modes, where it replaces small enemies with larger ones, and gives them more damage, health, and perhaps a few additional abilities. But even better would be to add more large enemy types. And also double up those spawns that already exist to incoporate 2-3 large enemies instead of just 1, and make them stronger.

So in essence if you improve variety of enemies, the amount of large enemies, and make them stronger and potentially add an additional abilities etc. It would help. (its a basic solution but im not a game dev nor do i want to be)
{ŞĘŞḨ} Apr 1, 2024 @ 12:37pm 
also how one little hit stunlocks the arisen
Calandir Apr 1, 2024 @ 1:01pm 
Originally posted by The Emperor Of Milfgaard:
1. Obviously hasn't played DD1
2. It's huge. Yes it has too much verticality for my taste, but that doesn't change that the map is GIGANTIC. To explore everything you will need 100hrs+ just for that.
3. There were no events in DD1, new content is always great, doesn't need to be crazy the first time around
4. Obviously hasn't played DD1
5. Obviously hasn't played DD1
6. Obviously hasn't played DD1 Addition: Warrior was also weakest in DD1 but DD2 warrior compared to 1 feels like a absolute god, they made it so much better it's not even funny.
7. It doesn't have to be
8. Obviously hasn't played DD1
9. It's perfectly fine, you switch pawns every few levels anyways, also spreads hiring of pawns to more people so more people can get RC
10. Obviously hasn't played DD1, but would be nice to have so I guess you get 1 point
11. Perfectly fine besides Vermund
12. Obviously hasn't played DD1 Addition: they do so much more in DD2 compared to DD1 it's not even funny

So all in all, only 1 point is kind of acceptable. All other points are already improved upon form the first game or are the same as DD1.

I can surmise from this your problem with this game: It's Dragons Dogma.
So what you're saying, save your money, and just replay DDDA. Because I doubt you even played DD1.
Pollux Apr 1, 2024 @ 1:14pm 
In short, the game is bad. Sure you can enjoy it, even I did knowing it's bad. But there is not excuse for being the way it is with the mechanics it has and the way the game is. This is not DD1, nor should it be and it's not a reason to defend the crap this game has to offer. The game has it's moments, but it's over all a bad game, not worthy of something that should come out in 2024, especially with so much anticipation.

You can enjoy a bad game, but you can not deny that it's bad, even if you like the game. It's not a matter of poor taste, but the cold hard truth. It's a somewhat enjoyable, really bad game.
Fast Apr 1, 2024 @ 4:20pm 
Originally posted by Pollux:
In short, the game is bad. Sure you can enjoy it, even I did knowing it's bad. But there is not excuse for being the way it is with the mechanics it has and the way the game is. This is not DD1, nor should it be and it's not a reason to defend the crap this game has to offer. The game has it's moments, but it's over all a bad game, not worthy of something that should come out in 2024, especially with so much anticipation.

You can enjoy a bad game, but you can not deny that it's bad, even if you like the game. It's not a matter of poor taste, but the cold hard truth. It's a somewhat enjoyable, really bad game.

I would suggest its a heavily flawed experience, with some good principles.
You can find fun in the game, and you can enjoy the important stuff, the combat for example.

The issues start when you start to look at the systems that underpin the gameplay and fun parts.

I think thats the difference.
Questing, traversal, exploration, dialogue, pawn AI, preset spawns, enemy variety etc etc, are all flawed systems that are entirely held up by the general feel of combat and relatively solid fights.
Netsa Apr 1, 2024 @ 4:31pm 
Originally posted by {sesh}:
also how one little hit stunlocks the arisen
Oh man! This bothered me so much maining Archer that I was surprised no one else cared about it. No one brings it up even in threads like these. I think it was supposed to add realism, but what it really added was me spending more time stunned than-... I don't think I've been stunned this hard since I played League of Legends, basically.

Just going down the line:
- Any grab will stun you for about 5 years. If there's a way to escape a grab without having a pawn stagger them, I don't know what it is. I mashed buttons every time and never escaped.
- Losing all HP puts you into a death-animation stun no matter how fast you heal yourself.
- A boss's hard attack will ragdoll you, so you can't move until you slowly get up.
- Some hard attacks will knock you to the ground, forcing you to do an ankle-broken crawl for a while until someone picks you up.
- Some attacks will literally "stun" stun you, exaggerating your crawling and recovery animations.
- A hard attack landing near you will stagger you as if an earthquake is actively happening, and is continuing to happen for several seconds.
- A regular attack by a regular enemy will always stagger you just long enough for the next hit in their combo
- An NPC punching you will stunlock you until they stop punching you. Found this out during a scene in postgame.

Makes for some "hilarious" moments early in the game, where I do enough damages to kill goblins in a couple of hits, but one little guy can walk up and combo me from full health because I can't escape once he starts hitting me.

Brings to mind those scenes in movies where the hero beats up a room full of a hundred guys, and then one dude with a 2x4 is somehow able to sneak up behind him and instantly knock him out.

It's cheesy and feels a little too Souls-y for a game like this, until you upgrade your armor and render all enemy damage pointless. Not that having great armor stops the stagger-spam if you keep getting hit. I learned that when I was getting punched a dozen times by a random dude on the street.

Feels like one of those things that is 100% a stupid part of the game, and noticeably more exaggerated than it was in DD1, but no one can talk about it since someone's always going to enter the discussion and go "DON'T GET HIT 4HEAD #GIT #GUD #RATIO"
:steamsalty:
Last edited by Netsa; Apr 1, 2024 @ 4:32pm
Kashra Fall Apr 1, 2024 @ 4:33pm 
Originally posted by Netsa:
Originally posted by {sesh}:
also how one little hit stunlocks the arisen
Oh man! This bothered me so much maining Archer that I was surprised no one else cared about it. No one brings it up even in threads like these. I think it was supposed to add realism, but what it really added was me spending more time stunned than-... I don't think I've been stunned this hard since I played League of Legends, basically.

Just going down the line:
- Any grab will stun you for about 5 years. If there's a way to escape a grab without having a pawn stagger them, I don't know what it is. I mashed buttons every time and never escaped.
- Losing all HP puts you into a death-animation stun no matter how fast you heal yourself.
- A boss's hard attack will ragdoll you, so you can't move until you slowly get up.
- Some hard attacks will knock you to the ground, forcing you to do an ankle-broken crawl for a while until someone picks you up.
- Some attacks will literally "stun" stun you, exaggerating your crawling and recovery animations.
- A hard attack landing near you will stagger you as if an earthquake is actively happening, and is continuing to happen for several seconds.
- A regular attack by a regular enemy will always stagger you just long enough for the next hit in their combo
- An NPC punching you will stunlock you until they stop punching you. Found this out during a scene in postgame.

Makes for some "hilarious" moments early in the game, where I do enough damages to kill goblins in a couple of hits, but one little guy can walk up and combo me from full health because I can't escape once he starts hitting me.

Brings to mind those scenes in movies where the hero beats up a room full of a hundred guys, and then one dude with a 2x4 is somehow able to sneak up behind up and instantly knock him out.

It's cheesy and feels a little too Souls-y for a game like this, until you upgrade your armor and render all enemy damage pointless. Not that having great armor stops the stagger-spam if you keep getting hit. I learned that when I was getting punched a dozen times by a random dude on the street.

Feels like one of those things that is 100% a stupid part of the game, and noticeably more exaggerated than it was in DD1, but no one can talk about it since someone's always going to enter the discussion and go "DON'T GET HIT 4HEAD #GIT #GUD #RATIO"
:steamsalty:

A fighter or warrior pawn stops all of this, if you give them taunt+the ring of disapproval.
Fast Apr 1, 2024 @ 4:45pm 
Originally posted by Kashra Fall:
Originally posted by Netsa:
Oh man! This bothered me so much maining Archer that I was surprised no one else cared about it. No one brings it up even in threads like these. I think it was supposed to add realism, but what it really added was me spending more time stunned than-... I don't think I've been stunned this hard since I played League of Legends, basically.

Just going down the line:
- Any grab will stun you for about 5 years. If there's a way to escape a grab without having a pawn stagger them, I don't know what it is. I mashed buttons every time and never escaped.
- Losing all HP puts you into a death-animation stun no matter how fast you heal yourself.
- A boss's hard attack will ragdoll you, so you can't move until you slowly get up.
- Some hard attacks will knock you to the ground, forcing you to do an ankle-broken crawl for a while until someone picks you up.
- Some attacks will literally "stun" stun you, exaggerating your crawling and recovery animations.
- A hard attack landing near you will stagger you as if an earthquake is actively happening, and is continuing to happen for several seconds.
- A regular attack by a regular enemy will always stagger you just long enough for the next hit in their combo
- An NPC punching you will stunlock you until they stop punching you. Found this out during a scene in postgame.

Makes for some "hilarious" moments early in the game, where I do enough damages to kill goblins in a couple of hits, but one little guy can walk up and combo me from full health because I can't escape once he starts hitting me.

Brings to mind those scenes in movies where the hero beats up a room full of a hundred guys, and then one dude with a 2x4 is somehow able to sneak up behind up and instantly knock him out.

It's cheesy and feels a little too Souls-y for a game like this, until you upgrade your armor and render all enemy damage pointless. Not that having great armor stops the stagger-spam if you keep getting hit. I learned that when I was getting punched a dozen times by a random dude on the street.

Feels like one of those things that is 100% a stupid part of the game, and noticeably more exaggerated than it was in DD1, but no one can talk about it since someone's always going to enter the discussion and go "DON'T GET HIT 4HEAD #GIT #GUD #RATIO"
:steamsalty:

A fighter or warrior pawn stops all of this, if you give them taunt+the ring of disapproval.

For some reason the subtlety augment is actually stronger than the provocation.

But using subtlety is kinda scuffed if you play a dps champion because u wanna use like dynamism and zeal then the 4 stamina augments usually or something alone those lines.

But lets be honest, 3 thief + mage is she strongest squad.
Alternatively Magic archer + 3 thief is also busted.
And spearhand is up there somewhere with 3 thief

if you have recitation you can use like double sorc with mage and fighter or some such with provocation its also strong.

OFC there is a bunch of other strong comps.
Kashra Fall Apr 1, 2024 @ 4:48pm 
Originally posted by Fast:
Originally posted by Kashra Fall:

A fighter or warrior pawn stops all of this, if you give them taunt+the ring of disapproval.

For some reason the subtlety augment is actually stronger than the provocation.

But using subtlety is kinda scuffed if you play a dps champion because u wanna use like dynamism and zeal then the 4 stamina augments usually or something alone those lines.

But lets be honest, 3 thief + mage is she strongest squad.
Alternatively Magic archer + 3 thief is also busted.
And spearhand is up there somewhere with 3 thief

if you have recitation you can use like double sorc with mage and fighter or some such with provocation its also strong.

OFC there is a bunch of other strong comps.

Currently leveling my pawn's warrior vocation and gave em bellow for whenever he wants to use it and the ring of disapproval, because it calls enemies to him. Ontop of the augment that does the same. During fights, he is the only one being targeted by anything. Was hilarious watching an ogre do the "Hulk smash!" thing to him.
Ponyeater Apr 1, 2024 @ 5:02pm 
Originally posted by Fast:
Originally posted by Ponyeater:
Oh yes, you are most correct.

Just running back to the very first town, the borderwatch, revealed so many new questlines.

They literally hid a quest to get one of the most powerful spells in the game right at the start, north of borderwatch with a chain quest for a destitute little girl that wants to learn magic.

It's absolutely hilarious and you can tell how many missed it by the online "sorcerer is useless" complaints. No, sorcerer isn't useless. But if you want to cast devastating meteors from the sky, you better help lil Trysha get her books and not die afterwards.


As for endgame / unmoored being on a timer, you're correct too. DD1 / DD:DA did not do this. You could walk and play anywhere in the post-calamity world without constraints.

It's bizarre how they'd go through lengths to change the world for the last chapter and then fast forward you through it. Sometimes Japanese devs just make me scratch my head. So many weird design decisions that make Dragon's Dogma 2 less enjoyable than it could be.

Bonus points: Using mods you can fix all of that up. There is one for extra difficulty, so you can turn the earlierst level 1 goblins into dangerous enemies again. There are mods for better levitation, better optimization, chests spawning better loot, pawns behaving more intelligent and so much more.

Yeah I didnt wanna mod the game because I wasnt sure if it would affect achievements which at the time i was still obvious working through them.

I am still not sure about it, because mods tends to break or cause problems with your save when the game gets updated and because its still new i expect updates. And I really do not want to break my save I am on NG+5 now and have collected every equipment piece in game at this point and am level 95.
I defo do not wanna do all that again. So maybe in future ill try some mods.

In terms of unmoored world, yeh, its the most stupid premise ever, it should honestly be added to NG+ via a portal or something.

Difficulty , they just need a challenge modes, where it replaces small enemies with larger ones, and gives them more damage, health, and perhaps a few additional abilities. But even better would be to add more large enemy types. And also double up those spawns that already exist to incoporate 2-3 large enemies instead of just 1, and make them stronger.

So in essence if you improve variety of enemies, the amount of large enemies, and make them stronger and potentially add an additional abilities etc. It would help. (its a basic solution but im not a game dev nor do i want to be)
Could just go down the Souls route of boosting everyone up on a NG+ cycle. It's not particularly hard to do, just a buff that is triggered when a variable is set, telling the game on which cycle you are.

Good alternative would have been to have unmoored enemies roam the world post NG. There is many ways of making follow-up playthroughs more interesting. They just didn't bother / get it done.


Originally posted by Netsa:
Originally posted by {sesh}:
also how one little hit stunlocks the arisen
Oh man! This bothered me so much maining Archer that I was surprised no one else cared about it. No one brings it up even in threads like these. I think it was supposed to add realism, but what it really added was me spending more time stunned than-... I don't think I've been stunned this hard since I played League of Legends, basically.

Just going down the line:
- Any grab will stun you for about 5 years. If there's a way to escape a grab without having a pawn stagger them, I don't know what it is. I mashed buttons every time and never escaped.
- Losing all HP puts you into a death-animation stun no matter how fast you heal yourself.
- A boss's hard attack will ragdoll you, so you can't move until you slowly get up.
- Some hard attacks will knock you to the ground, forcing you to do an ankle-broken crawl for a while until someone picks you up.
- Some attacks will literally "stun" stun you, exaggerating your crawling and recovery animations.
- A hard attack landing near you will stagger you as if an earthquake is actively happening, and is continuing to happen for several seconds.
- A regular attack by a regular enemy will always stagger you just long enough for the next hit in their combo
- An NPC punching you will stunlock you until they stop punching you. Found this out during a scene in postgame.

Makes for some "hilarious" moments early in the game, where I do enough damages to kill goblins in a couple of hits, but one little guy can walk up and combo me from full health because I can't escape once he starts hitting me.

Brings to mind those scenes in movies where the hero beats up a room full of a hundred guys, and then one dude with a 2x4 is somehow able to sneak up behind him and instantly knock him out.

It's cheesy and feels a little too Souls-y for a game like this, until you upgrade your armor and render all enemy damage pointless. Not that having great armor stops the stagger-spam if you keep getting hit. I learned that when I was getting punched a dozen times by a random dude on the street.

Feels like one of those things that is 100% a stupid part of the game, and noticeably more exaggerated than it was in DD1, but no one can talk about it since someone's always going to enter the discussion and go "DON'T GET HIT 4HEAD #GIT #GUD #RATIO"
:steamsalty:
There is definitely something wrong with the values for knockback resistance. Every armor piece has ever higher value on it, yet even lvl 1 gobbos can stunlock you. Apparently some modders found out that the breakpoints for stun resist are in the multiple hundreds even for the lowest enemies and then it only increases from there. Must be an oversight, since the first game was pretty lenient what that was concerned.

Essentially, only warrior and fighters with high armors upgraded and the knockback resistance rings will be able to power through attacks. And that really isn't the only oversight, considering how meaningless resistances are. They were a main staple in DD1, to the point where you'd pick armor just to max out most resistance values over raw defense stats.

I definitely get annoyed by all the excessive tumbling, stumbling and staggering, too.

As for the death animation, it's likely a bug that we can go into the inventory and heal up with healing items. The first game didn't have this and it logically should follow that going down to 0HP means death. Just another thing not working correctly. At the moment, you are only truly dead if you allow yourself to fall to the ground or a very certain attack (dragon slamming down on you) immediately puts you to the ground.
neonfatum Apr 1, 2024 @ 8:37pm 
Originally posted by Ponyeater:
As for the death animation, it's likely a bug that we can go into the inventory and heal up with healing items. The first game didn't have this and it logically should follow that going down to 0HP means death. Just another thing not working correctly. At the moment, you are only truly dead if you allow yourself to fall to the ground or a very certain attack (dragon slamming down on you) immediately puts you to the ground.

I think it's intentional. They probably just don't want you to get frustrated getting one-shot by stuff without recourse, especially since you take a lot of damage from the physics of being tossed around now as well, and wakestones being limited.
Of course it is a little weird that you can just keep getting up as long as you have healing items, but at the same time it does mean you'll actually have to use them and burn through a lot more if it comes to it, and even weak healing items will still have a use then. And it gives you a chance to get out of combat which you'll probably want to do, since your HP will be broken down to almost nothing.
Then again, the game autosaves a lot, so you might feel it's a bit overkill to let you do that. But also, I think it's just more fun this way. It lets you keep the battle going and maybe make a comeback even if it's really grueling.
It can be really lame when you spend like half an hour in a room and fight in DD1 and then you unexpectedly get hit by something strong and it's just over.
Last edited by neonfatum; Apr 1, 2024 @ 8:38pm
Bacuda Apr 1, 2024 @ 8:57pm 
I think the game is really fun so far, could it be better? yeah for sure, I'd like to see:

-DLC with a new map, a big DLC with story, like iceborne in MHW
-Have a new difficulty in new game+
-New gear plus a way to make existing gear better in new game+
-A lot of new monsters, the bigger the better, there really needs to be more monster variety
-New Class or Classes
-Dragon's Plague, make us able to fight our own pawn in their dragonform and let it have some kind of special rewards, so we can actually look forward to it instead of hating it, a difficult fight with the same outcome dragon's plague has now if you lose.

There's a lot more they could do to make the game better but I'm happy with those if they'd add that.
And optimize the game ofc, that would be my priority nr1.


I'd definitely pay for a DLC the size of Iceborne.
Fast Apr 1, 2024 @ 10:33pm 
Originally posted by Kashra Fall:
Originally posted by Fast:

For some reason the subtlety augment is actually stronger than the provocation.

But using subtlety is kinda scuffed if you play a dps champion because u wanna use like dynamism and zeal then the 4 stamina augments usually or something alone those lines.

But lets be honest, 3 thief + mage is she strongest squad.
Alternatively Magic archer + 3 thief is also busted.
And spearhand is up there somewhere with 3 thief

if you have recitation you can use like double sorc with mage and fighter or some such with provocation its also strong.

OFC there is a bunch of other strong comps.

Currently leveling my pawn's warrior vocation and gave em bellow for whenever he wants to use it and the ring of disapproval, because it calls enemies to him. Ontop of the augment that does the same. During fights, he is the only one being targeted by anything. Was hilarious watching an ogre do the "Hulk smash!" thing to him.

yes you are right the ring is actually the thing that matters here.

the augment seems to be significantly weaker than its opposite counterpart for whateve reason, but the ring works fine. I did a little bit of testing and I suggest just using the ring if you want a pure aggro tank, provocation augment seems to make barely any difference(maybe its not actually working right?)
Last edited by Fast; Apr 1, 2024 @ 10:34pm
Sgt. Flaw Apr 1, 2024 @ 11:00pm 
There's so many tiny wrong things with the game....

I'm now running into a problem with goblins stealing my camping gear and lanterns..Like why arn't they getting returned and why do I have to risk picking up junk and dropping it again top get my ♥♥♥♥ back. I would probably notice this if the combat wasn't so fning mindlessly braindead. It's terrible. I tap the same buttons over and over and space out lol....just 0 reason to pay attention besides the on in 20 fights where your ♥♥♥♥ gets stolen.

I'm also sick of having to run back into town too..same path same useless mobs I just run past.


I have only died once to a drake I obviously wasn't suppose to fight yet,

Not only does this dude want me to fight 100's of easy goblins over and over again..he wants me to pay attention to a prompt while doing it.
Last edited by Sgt. Flaw; Apr 1, 2024 @ 11:15pm
Mesond Apr 1, 2024 @ 11:07pm 
Originally posted by The Emperor Of Milfgaard:
1. Obviously hasn't played DD1
2. It's huge. Yes it has too much verticality for my taste, but that doesn't change that the map is GIGANTIC. To explore everything you will need 100hrs+ just for that.
3. There were no events in DD1, new content is always great, doesn't need to be crazy the first time around
4. Obviously hasn't played DD1
5. Obviously hasn't played DD1
6. Obviously hasn't played DD1 Addition: Warrior was also weakest in DD1 but DD2 warrior compared to 1 feels like a absolute god, they made it so much better it's not even funny.
7. It doesn't have to be
8. Obviously hasn't played DD1
9. It's perfectly fine, you switch pawns every few levels anyways, also spreads hiring of pawns to more people so more people can get RC
10. Obviously hasn't played DD1, but would be nice to have so I guess you get 1 point
11. Perfectly fine besides Vermund
12. Obviously hasn't played DD1 Addition: they do so much more in DD2 compared to DD1 it's not even funny

So all in all, only 1 point is kind of acceptable. All other points are already improved upon form the first game or are the same as DD1.

I can surmise from this your problem with this game: It's Dragons Dogma.
Making snap judgements and assumptions.

I have played DD1 myself. 1 is better for a lot of it. Just slow early and mid game.

13: No everfall/Bitterback Isle 2.0 (Yet. Capcom might be working on it).

Hydra isn't in game either. No enemies eat the player?
Last edited by Mesond; Apr 1, 2024 @ 11:09pm
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Date Posted: Mar 28, 2024 @ 9:18am
Posts: 246