Dragon's Dogma 2

Dragon's Dogma 2

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RubADuck Mar 28, 2024 @ 7:48am
Magick stat in weapons?
Why do my weapons say that they have magick power in them if they don't actually do magick damage? See screenshot of some daggers.

On Fextralife they straight up show as 0 magick damage?

https://steamcommunity.com/profiles/76561198034882656/screenshot/2496756500566224944/
Last edited by RubADuck; Mar 28, 2024 @ 7:49am
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Showing 1-13 of 13 comments
White Rider Mar 28, 2024 @ 7:52am 
It modifies damage when buffed by magic.

While most of the damage comes from the casters magic stat, you do get some bonus damage from your own.
Kazoom Mar 28, 2024 @ 7:54am 
I think those are the stats adjusted to when your character equips them.
So your initial magic value would be added even if those daggers don't do magical damage. Just a therory, but looking at the raw weapons stats at fextralife it seems to be the case.

https://dragonsdogma2.wiki.fextralife.com/Battahli+Biters

edit: Reading the comment above, this then probably scales with the elemental enchantments and maybe with something like Ignited Blades and Blades of the Pyre.
Last edited by Kazoom; Mar 28, 2024 @ 8:02am
Mortimus Mar 28, 2024 @ 7:54am 
Some monsters/creatures only take damage from magic, perhaps it's so you can still fight these guys (though at a huge disadvantage) with melee based vocations without magic support?
Just a guess.
RubADuck Mar 28, 2024 @ 7:58am 
Originally posted by White Rider:
It modifies damage when buffed by magic.

While most of the damage comes from the casters magic stat, you do get some bonus damage from your own.

Does that also apply to the Fire Coating the Thief class can apply on their own?
Would I get +100% Fire (your magick stat value).

I try to master every vocation and thief is currently active. I'm just curious on how magick weapon work. Some have +10%, +50%, +100% elemental affliction shown?
Last edited by RubADuck; Mar 28, 2024 @ 7:59am
SadPlatty© Mar 28, 2024 @ 8:02am 
As others said - it's the weapon being more attuned for magic/better for enchanting. So it would be like - if you where to use something to conduct electricity would you go with :
- Copper
- Aluminium
- Gold

Gold has lowest resistance (best magic damage) while the others have their benefits (copper is harder/more durable - think blunt damage; aluminium is flexible/versatile so slash damage?)

Then when your weapon is enchanted, it calcs off the weapon power + the caster's power. This also has a slight benefit as the damage output can likely be more than a weapon with a natural imbuement, as it would then be more your magic stat and the weapons I believe. The benefit is obviously not needing to keep casting the buff, which tends to be enough to outweigh the slight DPS hit.
White Rider Mar 28, 2024 @ 8:04am 
Originally posted by RubADuck:
Originally posted by White Rider:
It modifies damage when buffed by magic.

While most of the damage comes from the casters magic stat, you do get some bonus damage from your own.

Does that also apply to the Fire Coating the Thief class can apply on their own?
Would I get +100% Fire (your magick stat value).

I try to master every vocation and thief is currently active. I'm just curious on how magick weapon work. Some have +10%, +50%, +100% elemental affliction shown?
Pretty sure it does. I'm sort of guessing, but I'd assume some of that code is probably taken directly from the first game and that's how it worked there.
RubADuck Mar 28, 2024 @ 8:12am 
Ye I'm just confused because my stats on the status screen don't change when I have an active coating / enchantment active.

Originally posted by White Rider:
Originally posted by RubADuck:

Does that also apply to the Fire Coating the Thief class can apply on their own?
Would I get +100% Fire (your magick stat value).

I try to master every vocation and thief is currently active. I'm just curious on how magick weapon work. Some have +10%, +50%, +100% elemental affliction shown?
Pretty sure it does. I'm sort of guessing, but I'd assume some of that code is probably taken directly from the first game and that's how it worked there.

I'm currently conflicted because I used the Bolts from the Blue daggers. They have natural shock element in them but can't be buffed by the thieves fire coating.

Now I'm using the Crimson Teeth daggers because I believe these are better overall. More raw strength (+Battahli smithing) + you can use fire coating / fire enchantment.

Would that mean that non infused weapons are ALWAYS better?

Originally posted by SadPlatty©:
As others said - it's the weapon being more attuned for magic/better for enchanting. So it would be like - if you where to use something to conduct electricity would you go with :
- Copper
- Aluminium
- Gold

Gold has lowest resistance (best magic damage) while the others have their benefits (copper is harder/more durable - think blunt damage; aluminium is flexible/versatile so slash damage?)

Then when your weapon is enchanted, it calcs off the weapon power + the caster's power. This also has a slight benefit as the damage output can likely be more than a weapon with a natural imbuement, as it would then be more your magic stat and the weapons I believe. The benefit is obviously not needing to keep casting the buff, which tends to be enough to outweigh the slight DPS hit.
Last edited by RubADuck; Mar 28, 2024 @ 8:12am
White Rider Mar 28, 2024 @ 8:15am 
Originally posted by RubADuck:
Ye I'm just confused because my stats on the status screen don't change when I have an active coating / enchantment active.

Originally posted by White Rider:
Pretty sure it does. I'm sort of guessing, but I'd assume some of that code is probably taken directly from the first game and that's how it worked there.

I'm currently conflicted because I used the Bolts from the Blue daggers. They have natural shock element in them but can't be buffed by the thieves fire coating.

Now I'm using the Crimson Teeth daggers because I believe these are better overall. More raw strength (+Battahli smithing) + you can use fire coating / fire enchantment.

Would that mean that non infused weapons are ALWAYS better?

Originally posted by SadPlatty©:
As others said - it's the weapon being more attuned for magic/better for enchanting. So it would be like - if you where to use something to conduct electricity would you go with :
- Copper
- Aluminium
- Gold

Gold has lowest resistance (best magic damage) while the others have their benefits (copper is harder/more durable - think blunt damage; aluminium is flexible/versatile so slash damage?)

Then when your weapon is enchanted, it calcs off the weapon power + the caster's power. This also has a slight benefit as the damage output can likely be more than a weapon with a natural imbuement, as it would then be more your magic stat and the weapons I believe. The benefit is obviously not needing to keep casting the buff, which tends to be enough to outweigh the slight DPS hit.
Not strictly always. having a slightly weaker but permanent coating is nice and saves mage pawns a skill slot so they don't need to use an affinity type.

Positives and negatives to it.

Kinda wish we had a target dummy somewhere that would show the damage we do on hit. would make testing these things really easy.
Last edited by White Rider; Mar 28, 2024 @ 8:17am
RubADuck Mar 28, 2024 @ 8:39am 
Originally posted by White Rider:
Not strictly always. having a slightly weaker but permanent coating is nice and saves mage pawns a skill slot so they don't need to use an affinity type.

Positives and negatives to it.

Kinda wish we had a target dummy somewhere that would show the damage we do on hit. would make testing these things really easy.

I would assume that 90% of players have a mage pawn in their group. I mean the whole reason you take a mage is to support you. If you want more magick damage you would go sorcerer pawn. OR take both.

Target Dummy would be great!
Albinomist™®© Mar 28, 2024 @ 8:56am 
The magick states work towards spells cast from the Mage/Sorc (seeing as the Warfarer can use mage/sorc spells while wielding daggers and such)
Aviate Mar 28, 2024 @ 2:54pm 
I am also very confused by this because FextraLife said that the Bolts from the Blue daggers are better than the Spite daggers, when Spite has higher strength but no magic damage.
Retrowave Mar 28, 2024 @ 3:00pm 
Also: Some weapons that are already enchanted such as the mace "The Exalted" for example will scale based off of the magic stat itself.

Most enchantments pawns will cast on you will also have this affect but will not be at the value of lets say 100% - 150% of the value that is on the item.

Also.. If you have an item just like The exalted as that is one of many that exist with enchantments.. and you want more magic power, head over to the Elven arbor and use their forging services as each forge specialises based on region.. and the arbor focuses mainly on magic power/ Magic defense.
RubADuck Mar 28, 2024 @ 5:52pm 
Originally posted by Funland-Guy:
Also: Some weapons that are already enchanted such as the mace "The Exalted" for example will scale based off of the magic stat itself.

Most enchantments pawns will cast on you will also have this affect but will not be at the value of lets say 100% - 150% of the value that is on the item.

Also.. If you have an item just like The exalted as that is one of many that exist with enchantments.. and you want more magic power, head over to the Elven arbor and use their forging services as each forge specialises based on region.. and the arbor focuses mainly on magic power/ Magic defense.

Ohhh, so, but does holy don't count as an enchantment?

Thanks for the hint with the elven smiting, that I already knew, but thanks.^^
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Date Posted: Mar 28, 2024 @ 7:48am
Posts: 13