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You should, perhaps, know what you're talking about if you're going to try and sound intelligent typing out such elaborate responses with objectively false information. Ranger did not have skull splitter.
To stay on topic, your OP of this thread was saying Warfarer is weak and not useful.
I have shared my piece arguing that Warfarer is at the very LEAST balanced, and the more you dive into it, quickly can see just how OP it is, capable of things no other class can achieve. It is the absolute best for exploration, and some combinations you can pull off just with 3 skill slots can be outright gamebreaking and trivialize any encounter.
And there's a campsite around every corner to switch your skills, so you can always swap to what best suits any situation. Going into a cramped cave? Grab ricochet hunter for magick bow. Big boss you want to delete in 10 seconds flat? Augural flare and skull splitter. So on and so forth.
You want one more skill slot because you feel rearmament is a waste. But Warfarer is already OP with just three skills of your choosing. Rearmament facilitates those OP combinations. As such, rearmament is pretty balanced by forcing you to sacrifice one of those skill slots. Making it an item shortcut would make Warfarer even more absurdly OP.
If warfarer could equip 4 skills with rearmament out of the equation, then literally the ONLY thing you'd be sacrificing of any one vocation is access to their meister skills, in exchange for being able to wear any armor (for fashion or the highest defense stats), and having access to every classes core skills on a dime and switch to whichever weapon suits the situation best. While still being able to otherwise simply be whatever vocation you wish, with all 4 skills from whichever vocation you prefer, and the choice to mix and match from other vocations.
Meister skills are easy to forget about, most are super situational or not that impressive. The only ones I'd sorely miss are sorcerers. Thus, rearmament taking a skill slot is the ONLY thing that gives anyone pause on choosing to be warfarer. Every other vocation would be irrelevant.
After loading up the game and checking it because unfortunately my 'main' save is on another account and I never bothered to bring it over, I stand corrected, it's not on Ranger.
I stand corrected. It's been several years since I played the first game and I've noted that at the beginning of this post.
I said Rearmament was useless, not Wayfarer.
You really haven't you just said it's OP and then you said basically everything is OP so Wayfarer is OP and is thusly more OP than everything else?
There's a Statue of Time in most pertinent locations in Devil May Cry but that doesn't mean that style switching doesn't open up new possibilities and massively expand gameplay.
Dude just because you say something is OP, doesn't really actually make it OP, and there's not really a proper baseline comparison except for entertainment value.
Once again in your previous post you basically admit that the combat in this game is comparatively boring.
You are slowly walking back the value of Maister skills while simultaneously saying they're an important decision towards whether or not you're taking Maister skills. You're devaluing the point of the only kind of substance to your argument and frankly I'm going to be honest:
If you don't value those Maister skills at all, and yes, most of them are pretty unimpressive.
I mean, I'm just gonna point this out:
You can literally just not take Rearmament.
You know that right?
Like you can go ahead and take Wayfarer. Take four skills. And you just give yourself a slight amount of hassle and don't have access to in-air (or just mid-active-animation) swaps which are, arguably, not that useful.
And being able to equip any armor is honestly not a fair argument imo. Since the armor system has been gutted there's very little point to make players use specific pieces of armor with specific vocations besides making mages/sorcerers suffer for their life choices of being walking artillery pieces. Wayfarer illustrates this itself just by existing.
You are right here, saying wayfarer is not that useful because it makes you use rearmament.
Me agreeing with you that DD1's combat is more engaging in many ways is not the topic of discussion. I don't know why you keep bringing that up.
And then you contradict yourself. Yes. You can take 4 skills that aren't rearmament, and assuming you don't care about meister skills, which we both agree are mostly unimpressive, makes Warfarer superior to any other vocation in every way due to the versatility of still being able to wear any armor and swap to any weapon should you need one. So wayfarer doesn't even FORCE you to use rearmament. You trade access to meister skills for complete freedom of equipment and access to any other vocations core skills should you choose to have rearmament in a skill slot, which is plenty useful.
You're contradicting yourself by admitting Warfarer has no significant drawbacks ASIDE from it being important, but not even necessary, to dedicate rearmament to one skill slot, yet that's what you're complaining about by moving your goalposts saying rearmament is what's not that useful.
If you had your way, and rearmament didn't take a skill slot, there would be absolutely zero reason for anyone to play anything but warfarer unless they desperately wanted to use a meister skill. Which we've both agreed aren't that impressive. I think this debate is over.