Dragon's Dogma 2

Dragon's Dogma 2

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Besides pos microtransactions, is the game itself actually good?
?
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Showing 91-105 of 118 comments
Netsa Mar 31, 2024 @ 4:18am 
Originally posted by Damian Ramirez:
Originally posted by 90s Hacker man:
read above idiot

Cant actually debate my points, so just scrambling for disqualifies xp, typical white knighter
why i would like to debate with someone who has 14 hours on a 120 hours game? you are already making a full review of something that you didnt even played lol
Lol, bro, this isn't a 60 hour game, much less a 120 hour game.
Damian Ramirez Mar 31, 2024 @ 4:19am 
Originally posted by 90s Hacker man:
Originally posted by Damian Ramirez:
its not true, but whatever player with 14 hours. whatever you say , you're right :lunar2019coolpig:
ah, cant read, how sad
aaand you cant count enemies , you think this game have 12 enemy types. Yeh right
Damian Ramirez Mar 31, 2024 @ 4:20am 
Originally posted by Netsa:
Originally posted by Damian Ramirez:
why i would like to debate with someone who has 14 hours on a 120 hours game? you are already making a full review of something that you didnt even played lol
Lol, bro, this isn't a 60 hour game, much less a 120 hour game.
im already 60 hours in , and explored half of the map. Maybe stop rushing games buddy.
Asrayl Mar 31, 2024 @ 4:20am 
I've put about 100 hours into it, and while I don't think this qualifies me as the best possible source for an answer, I'll tell you what I can.

First, if you liked the first dragon's dogma, the way it played, the way it felt, and yeah, even the way it was kind of janky and weird, this is more of that. Bigger, more to explore.

And that's a huge part of the fun. Yes there's a main scenario quest line, it's not terribly long, it's designed to have you get yourself out into the world and look around for yourself. There are plenty of side quests, hidden things, places to explore and odd paths and traces that don't broadcast themselves but instead await an explorer to find them.

Second, the hate over the micro-transactions? Only partially deserved. Yes, a single player RPG should come with a new game option, and should come with an easy way to re-edit your character design. Capcom has since fixed this, but it was a stupid thing to leave out.

Everything else is easily attainable by playing the game, and it was stupid to try and flog that stuff on us but I can't hate a company for trying to make a little more money.

Fast travel does exist with a few limitations. Yes, you can warp to a few key places (and some of your own choosing as you play and gather up the items to do so), and yes you can board a transportation from major destination to major destination, and take a nap while they travel. You may also ride it in real time, but that's kind of a chore unless you're just wanting to chill and let your pawns do the work a bit. You may get woken up from your nap due to ambuscade, but you can finish the fight and get back in to nap again provided you protect the wagon from harm.

Third, the complaints over performance issues; I'm running a pretty mid-tier machine. i7-4790 processor, rtx-3060 ti video. I noticed some pretty sharp frame rate drop between wilderness and the first city. It did not render the game unplayable. It was just clearly some chug going on.

This is the most valid complaint I've heard. For the ambitious size and scope of the game, and the entry price, Capcom should have found a way to mitigate this issue, they did not, it's on them.

Did it ruin my fun? Not at all. Did I regret my purchase? No.

tl;dr; This is exactly the game I hoped it would be. It is Dragon's Dogma. It plays like dragon's dogma, it feels like dragon's dogma, it's a janky and weird ride like dragon's dogma, and I am glad I took the trip.

I intend to play a new game plus of it, maybe two in time. I have no regrets.
The Ohio Question Mar 31, 2024 @ 4:22am 
Originally posted by Damian Ramirez:
Originally posted by 90s Hacker man:
ah, cant read, how sad
aaand you cant count enemies , you think this game have 12 enemy types. Yeh right

again, as i stated, no one cares about reskins and a billion variants on goblins, it has around 12 big monsters to fight.

Cant read, cant count, and cant argue for ♥♥♥♥. how sad.
Dannicus Mar 31, 2024 @ 4:22am 
I like the game so from my taste in it's current state 7/10 one day with many patches, updates and hopefully good DLC it can go up to 9/10.

But if I try to be objective then it's less like 6 or 6.5/10 in it's current state. Reasons are ofc the bad optimization, poor enemy variety and many enemy attacks to artificialy make the game longer than it is, gameplay and the animations are very good, often when combat looks good it doesn't feel good but in this game they nailed it but this brings us to another problem, the game is to easy and the classes are not balanced at all. Quests and mainstory are boring, Pawns are great. The world feels to small for the ambitions of the game, like when you unlock some classes you're near the end or for example this game has elfves but they only have like one small village if you can even call it a village feels like they wanted to have elves jut for the marketing material of the game but then they have own language that people speak you can hear it, so that makes you sad that they haven't done more with it. You can still spent over 100h in the game but it's mostly grinding, looking for stuff or caves that you missed so running mostly. I could go on but overall from my personal taste I'm happy with the game but I reduced my expectations a lot before release that helped me I think people with high expectations got shocked and therefore will never like the game for what it is.
Damian Ramirez Mar 31, 2024 @ 4:26am 
Originally posted by 90s Hacker man:
Originally posted by Damian Ramirez:
aaand you cant count enemies , you think this game have 12 enemy types. Yeh right

again, as i stated, no one cares about reskins and a billion variants on goblins, it has around 12 big monsters to fight.

Cant read, cant count, and cant argue for ♥♥♥♥. how sad.
that's the problem , you think these are re-skin , because you didnt even fight them. So you think its just a color thing and thats all.
See why i cant arg with someone who didnt played the game?

Btw hydra, griffin , eye ball and cockatrice are mostly like 1 ( or 2) fight on the whole game of DDDA , so yeah you're not gonna be neatpicky on that just as you are with talos or any other type.
The Ohio Question Mar 31, 2024 @ 4:29am 
Originally posted by Damian Ramirez:
Originally posted by 90s Hacker man:

again, as i stated, no one cares about reskins and a billion variants on goblins, it has around 12 big monsters to fight.

Cant read, cant count, and cant argue for ♥♥♥♥. how sad.
that's the problem , you think these are re-skin , because you didnt even fight them. So you think its just a color thing and thats all.
See why i cant arg with someone who didnt played the game?

Btw hydra, griffin , eye ball and cockatrice are mostly like 1 ( or 2) fight on the whole game of DDDA , so yeah you're not gonna be neatpicky on that just as you are with talos or any other type.
I know reading is hard for you, but yeah, i did. They are reskins, giving them a new status infliction does not change that.

In the whole of DDDA you fought like one eye ball or griffin? your gonna make that claim and then try to say IM THE ONE not playing games when talking on them?! LOL, WAY TO OUT YOURSELF xp. they are fairly common enemies you farm both in late post and DA areas.

maybe go play the first game more than not at all.

Edit: oh thats adorable, from someone who claims i have no argument cause "play time is displaying low", you yourself didnt do like any of the end game content on DDDA, despite it being a vastly shorter game xp. The freakin irony
Last edited by The Ohio Question; Mar 31, 2024 @ 4:34am
Netsa Mar 31, 2024 @ 4:32am 
Originally posted by Damian Ramirez:
Originally posted by Netsa:
Lol, bro, this isn't a 60 hour game, much less a 120 hour game.
im already 60 hours in , and explored half of the map. Maybe stop rushing games buddy.
Just because someone didn't waste time searching for empty caves in the middle of nowhere covered in low-level goblins doesn't mean they rushed the game. If you're so deadset on uncovering black spaces on the map that you're willing to roll through 100 hours, you should probably be playing a modded Bethesda game.
Netsa Mar 31, 2024 @ 4:44am 
I was curious about the enemy count, so I went to the wiki and counted every enemy that wasn't a boss or an animal (i.e. the enemies that are actually spamming you across the course of the game). Page is here:
https://dragonsdogma2.wiki.fextralife.com/Creatures+and+Enemies

By my count, it's 32 enemies. However, many of those are variations on the same monsters. When I condense them down to categories, I get 13. Here's a copy-paste of what I did so you can take issue with it (and since I'm not confident in the results by any means):
1: Stout_Undead Undead
2: Skeleton Skeleton_Lord
3: Redwolf Wolf
4: Warg
5: Ooze Slime Sludge
6: Phantasm Phantom Specter
7: Asp Magma_Scale Rattler Saurian Serpent
8: Bandit Coral_Snake Lost_Mercenary Scavenger
9: Bat
10: Chopper Goblin Hobgoblin
11: Gore_Harpy Harpy Succubus Venin_Harpy
12: Leapworm
13: Nex

No idea what Nex is at all, so not sure which enemy it might be similar to, if any. And while I think Serpent is a variant Saurian, I could be completely wrong. A bunch of these entries didn't have pictures on the wiki.
Last edited by Netsa; Mar 31, 2024 @ 4:45am
Ponyeater Mar 31, 2024 @ 6:54am 
Originally posted by Elseworlds:
Originally posted by Ponyeater:
Even without the DLC, DD1 is more conclusive in it's story. You said it wasn't clear at all what happened, but most people "just got it" right the first time. Not spoiling it obviously for those still playing 1 or this game here on their first playthrough. But the story was there and also felt more personal, thanks to many NPCs getting a personal stake in it. Including several interesting marriage prospects.

This feels just lacking in 2. So far there is one memorable dude in the story for me, it's commander Brant. And the antagonists don't feel all that unique or interesting. The fact that confronting Disa while sneaking around in her castle gets you nothing but 1 singular lane of "There they are, get them!" and nothing else is rather disappointing.
When I waltz up to a main antagonist and get to talk to him, I expected them to be iinteresting. Whether that engagement is hostile, manipulative or maybe just informative.

I know it's a different game, but Far Cry 3 for instance has absolute crazy charisma for their main antagonist. The dude in that game is a walking meme generator whenever you encounter him.
And I think to remember that DD1 also had a lot more stuff going on with the duke. You didn't even have an idea he was a manipulative machiavellian genius until later. That was after talking to him directly repeatedly. That was good. That is presence.

Disa in DD2 had so far two chances to shine for me - The intro and the first time I met her personally. And so far she has the presence of a wet noodle. She is supposed to be super arrogant, but even that I barely feel.

---



You get it, my man. I like DD2 and I really wanted it to be this glorious release sweeping all the newbies from their feet with it'S amazing release. But instead we got a mediocre cooked up hotpot that left people felling slightly sated and lukewarm. BUT THIS GAME DESERVES MORE!
ITSUNO! CAPCOM! WHAT ARE YOU DOING?! WHERE IS YOUR JAPANESE CRAZINESS? WHERE IS YOUR CREATIVITY?! WHERE IS THE VARIETY IN EVERYTHING THIS GAME SHOULD HAVE?!




The inventory management is worse, though. For real. Many easy of use functions missing that the first had. It's small things but going straight from DD1 you see it.

It's not a HD remake, true. But it still could have been so much more and it just isn't, my good sir. :(
I want to love this game but I can't.



Bigger sadly isn't always better.
I will point to Elden Ring here, which, I must say, also MASSIVELY disappointed me. I don't care what others say, the hype is false.
Running through a mine or a cave or a cellar is fun the first 2 times. Fighting the Crucible Knight, too. Doing it the 10th time the novelty has long worn off.

As a dev you shouldn't give more in quantity, but unique quality instead. DD1 had less caves, but the few you entered felt meaningful as a result. DD1 also had Everfall, a bandit hideout of all women, a goblin fortress, a tower very reminiscent of demon's souls cut 6th archstone, a long underground dungeon with undead.
It did each thing about once, but with an edge of more variety and unique "modifiers". In DD1 I associate cave with Ogre because the one cave with the Ogre spawn stands out. Here in DD2 it's all caves and caves and caves. You ask me what I associate with caves in DD2 and I can't think of a single thing because it gets to the point of being generic.

There seems to be no unique dungeon. DD1 had less dungeons overall, but all unique dungeons.

If I could add to this, my number one gripe with this game is that loot is extremely boring. The armor you get doesn't have any interesting or synergistic effects with either your augments or vocation skills, and weapons are much the same. It makes going out to explore and find them feel really lame when the only thing that is even moderately interesting about armor and weapons is what they look like. If gear at least was more compelling and more intricately designed, perhaps I'd feel differently.

I think this game would have benefitted greatly from being a smaller, more tightly designed game with more unique locations and encounters. Additionally, taking inspiration from MMOs and arpgs in terms of gear itemization might have been a really fun reward for finding a secret dungeon, and defeating all the bosses to obtain a legendary set of armor or a weapon.
Agreed. Half the size of the map, more compact travels and more tightly packed content. Rather a few interesting weapon and armor side grades more, than yet another cave giving you something mildly interesting one time. The worst part, again, is that DD1 got this right. You had more armor slots, could mix and match and there were meaningful sidegrades beyond the raw armor defense value. Of course, +2% thunder resist isn't going to tickle anyone's fancy. Some items in DD1 give +30% status resist and more to one or two specific things. Cleverly stacking and matching armor you can negate most of the festering debilitations (and you will need it too).




Originally posted by Damian Ramirez:
Originally posted by Elseworlds:

If I could add to this, my number one gripe with this game is that loot is extremely boring. The armor you get doesn't have any interesting or synergistic effects with either your augments or vocation skills, and weapons are much the same. It makes going out to explore and find them feel really lame when the only thing that is even moderately interesting about armor and weapons is what they look like. If gear at least was more compelling and more intricately designed, perhaps I'd feel differently.

I think this game would have benefitted greatly from being a smaller, more tightly designed game with more unique locations and encounters. Additionally, taking inspiration from MMOs and arpgs in terms of gear itemization might have been a really fun reward for finding a secret dungeon, and defeating all the bosses to obtain a legendary set of armor or a weapon.
on what game of this size , the loot dont get boring on , i would say , 70% of the dungeons?
Been playing for 22 years , and the only games that could do this properly were all from piranha bytes , those would be gothic 1/2 , risen 1 , elex. And maybe would add outward to that list.
For all the rest big sized RPG's , they always had this problem to a certain % of it. Nothing can fix that.
On what game? Well, quite literally the first Dragon's Dogma. That's the ironic part. Dragon's Dogma 1 got it right, Dark Arisen expanded greatly on it after that but the original already had the right idea. There were many instances where some coat with high X% resist was a better pick than the gryphic armor set next to it.

And then I could also add any RPG to this list that actually had different stat distribution and other enhancing effects, that make deciding what gear to pick hard. Now bit of a weird example, but World of Warcraft for instance has such a multitude of great loot, you don't even know where to start with what.

The more intricate the effects, the more varied their distribution and the more non-linear the progression, the better.



Originally posted by 90s Hacker man:
Originally posted by Damian Ramirez:
''Why is inventory management WORSE than in 2012?''

its not at all , that just your subjective take on it. Its actually more snappy , and you don't have to pause the game to take a potion on a middle of a fight or do something so derisory like turn on/off your lamp.

''why is gear finding and acquisition worse?''

it dont , you get cool unique weapons,ferrystones,portcrystals , and seeker tokens if you explore the map. The finding/acquisition its on the same level and it doesnt have the bulls**t rng of the first one , that made the loot a mess.

''why are there LESS MONSTERS THAN A GAME THAT WAS CUT MID PRODUCTION?!?''

less on what exactly? theres not a cockatrice and a hydra , but you have the medusa , minotaur , dullahan , the sphinx , talos , slime and a couple of variations of saurians and goblins.
Gore variations are still there too.
You probably should learn to count my friend.

its not a ''HD remake'' , you have 4 times ( or more ) the map of the game , no stupid side-mission of kill 3 cyclops , kill 10 spiders etc etc , more biomes , new vocations , npc perma death , new pawns specializations and personality , new bonfire/cooking system , new world interactions , new fast travel system , new dynamic world and respawn of enemies.
YEH SURE A HD REMAKE , what a troll ( and broke as hell since you're hurted to pay 70 bucks)
you cant sell directly from storage anymore.

Every gear part can be found in the shop, and all the top gear is thru a merchant, not thru fighting bosses and exploration.

theres no hyra, beholder, or cockatrice, the only monsters you listed off that actually matter are the minotaur and dullahan. no one cares about minor enemy variants, and the sphinx is a special event, not a normal roster monster, same with talos. meaning you have 1 less in normal gameplay. should have been like double the first game, we got at best on par. I dont need to learn to count, you need to learn to think.

"you have 4 times ( or more ) the map of the game" that is just the same 12 monsters copied and pasted 1000 times. And the minor fights in that spawn are cranked up so high as to make any travel a slog of endless goblin genocide. Copy + paste isnt actually impressive to anyone with a brain, so that "4 times" argument is a nonstarter.

"new vocations" They took a existing one and split it into 2. Got rid of assassin, got rid of mystic knight, got rid of longbow. Gave us trickster (a utterly worthless gimmick class) wayfarer (a utterly worthless, nerfed jack of all trades class) and Mystic Spearhand (fun, but not a good replacement for the role they said it was replacing, mystic knight. ) Oh and they took like half the spells away from Sorcerer.



Yeah this is a hd remake, and not a particularity good one at that, seeing how remakes are still supposed to be a improvement. A fairly panned mid 6/10. Would have been better if they literally did just take the graphics and 1 for 1 remake everything else about DDDA.

for 70 bucks. And no, im not broke, i just see a worse game than one that came out in 2012 isnt worth 70. Maybe like, 30.
Thanks for listing them all and you're entirely correct, minus the part about minor enemy variants. Minor enemies matter, too. In fact them being so similiar is exactly why so many caves feel "meh" at best.

"Oh great, another cave with Saurians". Even in terms of variants they aren't that many. You get bog-standard saurians, poisoning saurians and the rocky ones. First one had saurians with lava spewing ability and burning aura for instance.
Instead of adding the poison and the rock ones to the lava ones, they just didn't include the other type. Same for spells and vocations as you pointed out. Rather than adding Warfarer, Trickster and Mystic Spearhand to everything else, they had to take Mystic Knight out for some reason and split one class up. Why? Why not add more? why replace things?



Originally posted by Damian Ramirez:
Originally posted by 90s Hacker man:

again, as i stated, no one cares about reskins and a billion variants on goblins, it has around 12 big monsters to fight.

Cant read, cant count, and cant argue for ♥♥♥♥. how sad.
that's the problem , you think these are re-skin , because you didnt even fight them. So you think its just a color thing and thats all.
See why i cant arg with someone who didnt played the game?

Btw hydra, griffin , eye ball and cockatrice are mostly like 1 ( or 2) fight on the whole game of DDDA , so yeah you're not gonna be neatpicky on that just as you are with talos or any other type.
They are mostly reskins. Granted the rock saurians have a new tackle move, which is great. But the other variant just poisons you passively with the same attack. And again, it's unclear why they added new ones, but then took old ones out. Instead of expanding the roster of Dragon's Dogma 1, they sidegraded it. Which is weird. 90% of the work was done with skeletons and animations intact. Could have just added new variants, with a few more attacks and stats. Enrich the world.

Like have the caves at least vastly differently themed. Maybe a raw poison cave, maybe one that's on fire, maybe one that is deeply cursed, each with enemy variants telling their story. That's the problem. The caves don't tell an individual story. They aren't set apart enough.
Haman Karn Mar 31, 2024 @ 7:00am 
The game itself is not good, no effort was put into making it, it looks like it was made in a month. As soon as i saw this marketplace i just could not bring myself to play anymore, its way too depressing.

https://steamcommunity.com/sharedfiles/filedetails/?id=3207803422

The Witcher 3 came out in 2015. Go wander around that games towns and question wtf Capcom are doing in 2024.
Spiderman4000 Mar 31, 2024 @ 7:28am 
No its OK for AA game but not a AAA, there is very little to do in the game.
Braiven Mar 31, 2024 @ 7:43am 
Small yes and big no. World exploration is fun and combat only if your nerf yourself because everything is so damn easy. Quests are very cheap made and also feel very weak. Main story is basically not existing. It has a never appearing dragon which people don't even fear enough to talk about him... that's it. It also has a Dragon Aids feature which breaks your playthrough. There are visible signs which are warning you from that, but they forgot the game has fast travel and it might not work as intended. What ever... I only played it because I have no live and I couldn't refund it.
Last edited by Braiven; Mar 31, 2024 @ 7:43am
D. Flame Mar 31, 2024 @ 11:31am 
Originally posted by Meslamtaey:
at least as good as the first part
LOL, no.
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Date Posted: Mar 28, 2024 @ 12:40am
Posts: 118