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First, if you liked the first dragon's dogma, the way it played, the way it felt, and yeah, even the way it was kind of janky and weird, this is more of that. Bigger, more to explore.
And that's a huge part of the fun. Yes there's a main scenario quest line, it's not terribly long, it's designed to have you get yourself out into the world and look around for yourself. There are plenty of side quests, hidden things, places to explore and odd paths and traces that don't broadcast themselves but instead await an explorer to find them.
Second, the hate over the micro-transactions? Only partially deserved. Yes, a single player RPG should come with a new game option, and should come with an easy way to re-edit your character design. Capcom has since fixed this, but it was a stupid thing to leave out.
Everything else is easily attainable by playing the game, and it was stupid to try and flog that stuff on us but I can't hate a company for trying to make a little more money.
Fast travel does exist with a few limitations. Yes, you can warp to a few key places (and some of your own choosing as you play and gather up the items to do so), and yes you can board a transportation from major destination to major destination, and take a nap while they travel. You may also ride it in real time, but that's kind of a chore unless you're just wanting to chill and let your pawns do the work a bit. You may get woken up from your nap due to ambuscade, but you can finish the fight and get back in to nap again provided you protect the wagon from harm.
Third, the complaints over performance issues; I'm running a pretty mid-tier machine. i7-4790 processor, rtx-3060 ti video. I noticed some pretty sharp frame rate drop between wilderness and the first city. It did not render the game unplayable. It was just clearly some chug going on.
This is the most valid complaint I've heard. For the ambitious size and scope of the game, and the entry price, Capcom should have found a way to mitigate this issue, they did not, it's on them.
Did it ruin my fun? Not at all. Did I regret my purchase? No.
tl;dr; This is exactly the game I hoped it would be. It is Dragon's Dogma. It plays like dragon's dogma, it feels like dragon's dogma, it's a janky and weird ride like dragon's dogma, and I am glad I took the trip.
I intend to play a new game plus of it, maybe two in time. I have no regrets.
again, as i stated, no one cares about reskins and a billion variants on goblins, it has around 12 big monsters to fight.
Cant read, cant count, and cant argue for ♥♥♥♥. how sad.
But if I try to be objective then it's less like 6 or 6.5/10 in it's current state. Reasons are ofc the bad optimization, poor enemy variety and many enemy attacks to artificialy make the game longer than it is, gameplay and the animations are very good, often when combat looks good it doesn't feel good but in this game they nailed it but this brings us to another problem, the game is to easy and the classes are not balanced at all. Quests and mainstory are boring, Pawns are great. The world feels to small for the ambitions of the game, like when you unlock some classes you're near the end or for example this game has elfves but they only have like one small village if you can even call it a village feels like they wanted to have elves jut for the marketing material of the game but then they have own language that people speak you can hear it, so that makes you sad that they haven't done more with it. You can still spent over 100h in the game but it's mostly grinding, looking for stuff or caves that you missed so running mostly. I could go on but overall from my personal taste I'm happy with the game but I reduced my expectations a lot before release that helped me I think people with high expectations got shocked and therefore will never like the game for what it is.
See why i cant arg with someone who didnt played the game?
Btw hydra, griffin , eye ball and cockatrice are mostly like 1 ( or 2) fight on the whole game of DDDA , so yeah you're not gonna be neatpicky on that just as you are with talos or any other type.
In the whole of DDDA you fought like one eye ball or griffin? your gonna make that claim and then try to say IM THE ONE not playing games when talking on them?! LOL, WAY TO OUT YOURSELF xp. they are fairly common enemies you farm both in late post and DA areas.
maybe go play the first game more than not at all.
Edit: oh thats adorable, from someone who claims i have no argument cause "play time is displaying low", you yourself didnt do like any of the end game content on DDDA, despite it being a vastly shorter game xp. The freakin irony
https://dragonsdogma2.wiki.fextralife.com/Creatures+and+Enemies
By my count, it's 32 enemies. However, many of those are variations on the same monsters. When I condense them down to categories, I get 13. Here's a copy-paste of what I did so you can take issue with it (and since I'm not confident in the results by any means):
1: Stout_Undead Undead
2: Skeleton Skeleton_Lord
3: Redwolf Wolf
4: Warg
5: Ooze Slime Sludge
6: Phantasm Phantom Specter
7: Asp Magma_Scale Rattler Saurian Serpent
8: Bandit Coral_Snake Lost_Mercenary Scavenger
9: Bat
10: Chopper Goblin Hobgoblin
11: Gore_Harpy Harpy Succubus Venin_Harpy
12: Leapworm
13: Nex
No idea what Nex is at all, so not sure which enemy it might be similar to, if any. And while I think Serpent is a variant Saurian, I could be completely wrong. A bunch of these entries didn't have pictures on the wiki.
On what game? Well, quite literally the first Dragon's Dogma. That's the ironic part. Dragon's Dogma 1 got it right, Dark Arisen expanded greatly on it after that but the original already had the right idea. There were many instances where some coat with high X% resist was a better pick than the gryphic armor set next to it.
And then I could also add any RPG to this list that actually had different stat distribution and other enhancing effects, that make deciding what gear to pick hard. Now bit of a weird example, but World of Warcraft for instance has such a multitude of great loot, you don't even know where to start with what.
The more intricate the effects, the more varied their distribution and the more non-linear the progression, the better.
Thanks for listing them all and you're entirely correct, minus the part about minor enemy variants. Minor enemies matter, too. In fact them being so similiar is exactly why so many caves feel "meh" at best.
"Oh great, another cave with Saurians". Even in terms of variants they aren't that many. You get bog-standard saurians, poisoning saurians and the rocky ones. First one had saurians with lava spewing ability and burning aura for instance.
Instead of adding the poison and the rock ones to the lava ones, they just didn't include the other type. Same for spells and vocations as you pointed out. Rather than adding Warfarer, Trickster and Mystic Spearhand to everything else, they had to take Mystic Knight out for some reason and split one class up. Why? Why not add more? why replace things?
They are mostly reskins. Granted the rock saurians have a new tackle move, which is great. But the other variant just poisons you passively with the same attack. And again, it's unclear why they added new ones, but then took old ones out. Instead of expanding the roster of Dragon's Dogma 1, they sidegraded it. Which is weird. 90% of the work was done with skeletons and animations intact. Could have just added new variants, with a few more attacks and stats. Enrich the world.
Like have the caves at least vastly differently themed. Maybe a raw poison cave, maybe one that's on fire, maybe one that is deeply cursed, each with enemy variants telling their story. That's the problem. The caves don't tell an individual story. They aren't set apart enough.
https://steamcommunity.com/sharedfiles/filedetails/?id=3207803422
The Witcher 3 came out in 2015. Go wander around that games towns and question wtf Capcom are doing in 2024.