Dragon's Dogma 2

Dragon's Dogma 2

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Lisa Mar 27, 2024 @ 11:17pm
Pawns dying to easily, cant fight any bosses?
Is it normal for pawns to die instantly against any boss? They just keep getting one shotted. Is there anything i can do to make them stronger? Or am i supposed to solo every boss while all pawns are lying on ground crying for help after just 1 min of fighting.

Tried google to find help first, found nothing. So either its normal pawns are useless and supposed to die instantly, or im doing something horrible wrong.
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Showing 1-14 of 14 comments
have you tried ressing them? no boss except dragons should take longer than like 2 minutes tops
is your main pawn geared? are you using roughly level equivalent pawns?
Cuddle_Rat Mar 27, 2024 @ 11:20pm 
Are you checking pawn stats/gear/abilities/traits before you hire them? Some people just can't make a good build or upgrade their gear because of lolz.
Kwcten Mar 27, 2024 @ 11:20pm 
change your pawns out they dont level with you
Monk Mar 27, 2024 @ 11:28pm 
Originally posted by BigDaddyBulgyWulgy420:
have you tried ressing them? no boss except dragons should take longer than like 2 minutes tops
is your main pawn geared? are you using roughly level equivalent pawns?

The ttk depends HEAVILY on your class, as a fighter killing stuff is much slower than as a thief etc as the pawns while capable, are no where near as effective as a player.

As for OP, id guess your pawns are badly geared and all have the straightforward inclination so they all rush in.
Lavian Mar 27, 2024 @ 11:35pm 
Originally posted by Cuddle_Rat:
Are you checking pawn stats/gear/abilities/traits before you hire them? Some people just can't make a good build or upgrade their gear because of lolz.
Pffft.

fashion > function
Cosmic Muse Mar 27, 2024 @ 11:43pm 
Haven't had any problem with my pawns. Make sure you're equipping them properly, bringing actually useful skills into fights (don't be afraid to change up skills for hard fights, there's a reason campfires are near scripted big bads), and actually switch pawn vocations on occasion. It's fine to have a pawn be under a single vocation for the majority of the game but you should have every augment slot filled and the only way to do that is to level them under different vocations. Oh and if you absolutely have to go Fashion Dogma (which is fine) at least max out the upgrades on the gear. That can be a 20-30 point difference which makes a visible difference in survivability.
djcarey Mar 27, 2024 @ 11:46pm 
Try avoiding those bosses for now until you gain more experience and have better pawns, monies & weapons/armour.
Cyanid_ Mar 27, 2024 @ 11:47pm 
Only boss that kills my pawns all the time are dragons, and its because for some reason pawn dont know what to do when it cast the fire/meteor spell and they just die all the time. Otherwise they are somewhat very capable against any other boss as far as I remember. There will be instances when they can die, but its certainly not "all the time"
Marshal Mar 27, 2024 @ 11:47pm 
No, I actually feel where you're coming from. Perhaps not based on my pawn's durability but their Darwin Award winning AI. If main or hired pawns alike aren't willfully jumping into lakes or off cliffs then they're clustered around me in just the right formation to all get struck by attacks I'm trying to tank.

Two magic vocations and an Archer but not a one I've used thinks to stand away from me while I bang on my shield or when the angry drake is performing it's 45th obvious body slam. I'm not asking for expert tactics, just for my ranged team to stand at range while I'm in melee.
Mysticque Mar 27, 2024 @ 11:47pm 
Originally posted by Lisa:
Is it normal for pawns to die instantly against any boss? They just keep getting one shotted. Is there anything i can do to make them stronger? Or am i supposed to solo every boss while all pawns are lying on ground crying for help after just 1 min of fighting.

Tried google to find help first, found nothing. So either its normal pawns are useless and supposed to die instantly, or im doing something horrible wrong.


Go to Brakktahl and buy gear and enhance them.
Goblin King Jareth Mar 27, 2024 @ 11:49pm 
My pawn is slumming in a mage build right now to grind the stamina augment but I believe she might survive better than a fighter due to thief master Formless Feint evasion skill, even though she's straightforward and I load her with Provocation to evasion tank on purpose with more damage to hold a boss than a fighter (in theory). It's different and it has seemed to work though so far.

Gears and skills matter, more than inclinations, and you can just set one and watch it fight a few goblins or whatever to understand different combinations. That's where the game gets interesting and fun to me. It's not just cosmetic. You want to think about things like their time to target and what skills the ai might have an easier time using. Like Implicate on thief is also excellent to interrupt all kinds of enemies.

Fighter's have perfect defense and such. I'm less assured warrior is capable of reaching top survival tier as a pawn, just like DD1. It is because their movements are too committed and slow and like sorceror seem to be more designed to have a human running the controls.

There is the legion staff still that makes them immortal as a mage but that's a bit of token grinding far down the list that I'm still far away from.
Lavian Mar 28, 2024 @ 12:06am 
Originally posted by Goblin King Jareth:
Fighter's have perfect defense and such. I'm less assured warrior is capable of reaching top survival tier as a pawn, just like DD1. It is because their movements are too committed and slow and like sorceror seem to be more designed to have a human running the controls.
The super armor on warrior swing charges is actually incredibly strong, once the core skill for that is unlocked, so pawns actually seem more than fine as warrior.
Goblin King Jareth Mar 28, 2024 @ 12:08am 
Originally posted by Dreadgrave:
No, I actually feel where you're coming from. Perhaps not based on my pawn's durability but their Darwin Award winning AI. If main or hired pawns alike aren't willfully jumping into lakes or off cliffs then they're clustered around me in just the right formation to all get struck by attacks I'm trying to tank.

Two magic vocations and an Archer but not a one I've used thinks to stand away from me while I bang on my shield or when the angry drake is performing it's 45th obvious body slam. I'm not asking for expert tactics, just for my ranged team to stand at range while I'm in melee.
In DD1 I countered this habit of theirs somewhat by making them the looting inclination, forgot what it was called then but it is called Simple now. They tended to be off picking stuff up when combat started to keep them at ranged. Putting tenfold in the first slots as I specialized in ranger pawns back then seemed to help too, I'm not sure if slot order ever had anything to do with the code tendency to pick it or does now but you could also remove their more melee options and load them with more ranged. I think ones like mage will tend to come in melee range for aoe because their point blank core heal and buffs like celerity or the blocking one. The GO command will send them fairly far enough in front as well which wasn't a workable thing in DD1.

I'm running sorc atm with a tandem sorc rental, main pawn is slumming as mage, and a fighter pawn in front. Stuff dies so fast that it's not an issue but I never really had an issue staying in back as another ranged either. Didn't really notice them clumping so much as arisen thief either.
Goblin King Jareth Mar 28, 2024 @ 12:14am 
Originally posted by Lavian:
Originally posted by Goblin King Jareth:
Fighter's have perfect defense and such. I'm less assured warrior is capable of reaching top survival tier as a pawn, just like DD1. It is because their movements are too committed and slow and like sorceror seem to be more designed to have a human running the controls.
The super armor on warrior swing charges is actually incredibly strong, once the core skill for that is unlocked, so pawns actually seem more than fine as warrior.
Yeah it's true they have the most knockdown defense type abilities so that helps. I'm not much of a warrior player so it's hard to gauge that versus the speed of the others. Speed helps a lot with poor AI decisions because they can simply cycle through the less optimal decisions faster. Warrior may make up for it with the boss level big hit parries which they could maybe execute more consistently than a person.
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Date Posted: Mar 27, 2024 @ 11:17pm
Posts: 14