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is your main pawn geared? are you using roughly level equivalent pawns?
The ttk depends HEAVILY on your class, as a fighter killing stuff is much slower than as a thief etc as the pawns while capable, are no where near as effective as a player.
As for OP, id guess your pawns are badly geared and all have the straightforward inclination so they all rush in.
fashion > function
Two magic vocations and an Archer but not a one I've used thinks to stand away from me while I bang on my shield or when the angry drake is performing it's 45th obvious body slam. I'm not asking for expert tactics, just for my ranged team to stand at range while I'm in melee.
Go to Brakktahl and buy gear and enhance them.
Gears and skills matter, more than inclinations, and you can just set one and watch it fight a few goblins or whatever to understand different combinations. That's where the game gets interesting and fun to me. It's not just cosmetic. You want to think about things like their time to target and what skills the ai might have an easier time using. Like Implicate on thief is also excellent to interrupt all kinds of enemies.
Fighter's have perfect defense and such. I'm less assured warrior is capable of reaching top survival tier as a pawn, just like DD1. It is because their movements are too committed and slow and like sorceror seem to be more designed to have a human running the controls.
There is the legion staff still that makes them immortal as a mage but that's a bit of token grinding far down the list that I'm still far away from.
I'm running sorc atm with a tandem sorc rental, main pawn is slumming as mage, and a fighter pawn in front. Stuff dies so fast that it's not an issue but I never really had an issue staying in back as another ranged either. Didn't really notice them clumping so much as arisen thief either.