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There are a ♥♥♥♥♥♥♥♥ of unique weapons and armors in the dungeons and outside of them to be found within chests. Weapons that are far stronger than anything you could buy in any shop.
Battlesystems O.K. but I find skills are more about making your character look cool rather than having functions that are needed to overcome difficulty spikes....I can use the same 2 skills over and over and add a 3rd for bigger enemies(climbing). If I do vary it up I feel like there's no benefit other than to just vary it up.
"There is no rewarding loot for the most part" I'm guessing you skimmed past that part. But let's be real, out of all the chests hidden in caves, at the end of dungeons, guarded by a boss/monster how many of them actually had something worthwhile? In my playthrough I can wholeheartedly say I didn't find one unique item. I'd say it's safe to say that the big big majority of loot in the game is pointless and unrewarding.
There are many clues in your post that you've barely played this game, the only clue that you got far at all was unlocking mystic spearhand, and even that is dubious because you don't really talk about the other things that are OP... (hint, it's not really spearhand).
Further, YOU didn't have interactions with Disa and guesswhat, she's not evil.
There are so many missables that flesh out the story, it's your call if you want to watch some guide/spoiler, read a website, or see stuff versus naturally discover/uncover it and solve things yourself.
It's more of the same of DD1 and I find it rather hard to believe that you enjoyed the first one but this is any worse. it's expanded in every way.
TLDR: someone's dubious opinion yields objective statement of "it's bad." Yawn.
I have played the game and the fact you are claiming otherwise with zero evidence is all I need to know you are discussing this in bad faith.
The fact that I've beat the game but you seem to have these interactions with a main plot antagonist that I didn't experience in the main story just further solidifies my point that the story is bad. Or at the very least the structure of the game is bad. Because I should be able to experience that interaction by doing the main story, the fact I haven't and am leaving with a poor impression of the game points to terrible game/story design.
Also maybe you missed it, but the post is quite long and I'm not going to fill it with talking points about all the things that are OP, especially when that's not relevant to the topic I'm discussing.
I had so much more fun exploring in DD2 than I did with most other "open world" games like the mentioned Zelda games. And these are a lot better reviewed.