Dragon's Dogma 2

Dragon's Dogma 2

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MESeele Mar 27, 2024 @ 6:28pm
Wayfarer is neat in theory, but pretty bad in practice?
You only have 4 skill slots, but one is basically reserved for the weapon switch skill (unless you love menuing). And all the skill sets for every other class get to share the remaining 3 slots. I feel like 4 is too few for a lot of the other classes as is. But all of them over 3 or 4?

I ended up just using archer/warrior w/ a staff in the inventory. I menued over to it only for the hover. I guess you could have elemental weapons? But you can do that with your own class.

I really like the idea... but I thought the weapon swap skill would be always accessible without taking a slot, like Anodyne or Galvanize or quickspell. And I thought each individual class would have its own 3-4 slots. Isn't that obvious? Why do the devs think this was a good idea?

Just...it's bad. Am I missing something incredible? Why would you use this for besides Seeker Token/chest searching (with mage hover and thief double jump skill)?
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Showing 1-15 of 44 comments
Forblaze Mar 27, 2024 @ 6:34pm 
2
What are you actually doing with your skills that you need 4 of them?

I'm using warfarer with daggers and an archistaff. Masterful Kill, Skull Splitter, and High Levin are pretty much all I need.
AirSniffer Mar 27, 2024 @ 6:35pm 
Also you cannot use master skills btw. I assume the only reason to play Wayfarer is to enable certain "broken" skill combinations or synergies that wouldn't be possible without it.
Forblaze Mar 27, 2024 @ 6:49pm 
Originally posted by Xaro:
Also you cannot use master skills btw. I assume the only reason to play Wayfarer is to enable certain "broken" skill combinations or synergies that wouldn't be possible without it.

It's also just flexibility. What weapon kills trash mobs the best? Well when there are trash mobs around, I'll switch to that weapon and use the skill that's best for clearing trash mobs. Boss? I'll switch to the weapon that's best at killing bosses and use the best skill for killing bosses. A harpy? I'll switch to a bow and shoot it. Phantasm? Just switch to a staff and use that for a minute.

You can even just equip 4 of the same weapon's skills and just play as that class (albeit without the master skill) and just have the flexibility to switch to another weapon when something comes up that that class can't typically handle (sorcerer vs golem, fighter vs phantasm)

Most of your stats are coming from your gear anyway, so the drawback of having lower stat growths isn't that big of a deal.
Trip Mar 27, 2024 @ 7:20pm 
I like it so far, though I would prefer one of the precious 4 skills slots wasn't taken up by the weapon swap. I'm combining a warrior+archer and it has a good amount of versatility to it. The bow thins out the trash and provides pinpoint damage to flyers/boss weakspots. The 2hander staggers everything else.

Still, now I have TWICE as many skills with which to choose to slot, but ONE less slot to put them in. Its a bit frustrating. I think if you could still have 4 skills it would be perfect.
Hauns Brolo Mar 27, 2024 @ 8:35pm 
I just unlocked this myself.. and after reading more into it trying to figure out how exactly it works. I don't really see a point.
I was hoping that it would swap the skills when you swapped the weapon at least.
It's neat in theory.. but as you said in practice. It's kind of bad.
Forblaze Mar 27, 2024 @ 8:44pm 
Originally posted by Hauns Brolo:
I just unlocked this myself.. and after reading more into it trying to figure out how exactly it works. I don't really see a point.
I was hoping that it would swap the skills when you swapped the weapon at least.
It's neat in theory.. but as you said in practice. It's kind of bad.

The point is that you always have access to the (second) best skills of each weapon without committing to the downsides. If you're an archer, you're not going to be able to do much against a phantasm. If you're a wayfarer with your two favorite bow skills and also an archistaff with levin, suddenly you now have a way to deal with phantasms.

Think about how many of your skills are you *really* using and does another weapon have a better version of it? For example the thief has the grapple skill that lets them deal with harpies, but they don't really need to use that if they can just shoot the harpy with a bow and arrow.
Originally posted by MESeele:
You only have 4 skill slots, but one is basically reserved for the weapon switch skill (unless you love menuing). And all the skill sets for every other class get to share the remaining 3 slots. I feel like 4 is too few for a lot of the other classes as is. But all of them over 3 or 4?

I ended up just using archer/warrior w/ a staff in the inventory. I menued over to it only for the hover. I guess you could have elemental weapons? But you can do that with your own class.

I really like the idea... but I thought the weapon swap skill would be always accessible without taking a slot, like Anodyne or Galvanize or quickspell. And I thought each individual class would have its own 3-4 slots. Isn't that obvious? Why do the devs think this was a good idea?

Just...it's bad. Am I missing something incredible? Why would you use this for besides Seeker Token/chest searching (with mage hover and thief double jump skill)?

Dwarven smith your weapon, enjoy doubled dps
MESeele Mar 27, 2024 @ 9:04pm 
Originally posted by Grr. SG CMD Majah Lazah:
Is there something special about Dwarven refinements specifically?
Last edited by MESeele; Mar 27, 2024 @ 9:08pm
Red Rune Mar 27, 2024 @ 9:10pm 
I use warfarer because I hated playing trickster/warrior and the like and it levels all your vocations passively. Essentially I'm running a spearhand with a bow for weaklings and opening doors you need to shoot, a rod to levitate and free healing and daggers to double jump and the times you need to cling.

Wearing whatever the hell you want is pretty neat as well.

Dwarven forging is practically the same as the Vern one but with a huge spike in knockback defence or stagger potential. No more getting taken to your knees by every goblin with a rock.
Last edited by Red Rune; Mar 27, 2024 @ 9:11pm
yuzhonglu Mar 27, 2024 @ 9:16pm 
Thief/ Mystic Spearhand. Mystic Spearhand has invul bubble and stamina drain from enemies. Thief has skullsplitter, which uses up a lot of stamina, and are otherwise squishy.
Erikkustrife Mar 27, 2024 @ 9:20pm 
Originally posted by MESeele:
Originally posted by Grr. SG CMD Majah Lazah:
Is there something special about Dwarven refinements specifically?

They weigh a ton but give good stats. And for wayfarer only the heaveist weapon you have equiped counts for weight.
Knavenformed Mar 27, 2024 @ 9:22pm 
In the post-game I was pretty glad I could have a skill-less Magic Bow and keep playing "Fighter" with 3 skills

But yeah, Warfarer can definitely be powerful, but it's powerful in a dumb way where it kills class identity
MESeele Mar 27, 2024 @ 9:30pm 
Is there any other Dwarf forger other than the one with the bad back and the elf wife? He's never at his house anymore, and he won't forge when he's in the hot spring...
Scooter Mar 27, 2024 @ 9:33pm 
Really don't understand why they didn't make each weapon have their own "skill loadout".... We already have only 3 skills to play with per weapon since the last one is dedicated to rearmament anyways. This while discounting the fact that we're contending with the extra weight of the additional weapons, which do stack up pretty fast if you're trying to play as the ghetto irregular full custom DMCV Dante.
Deckire Mar 27, 2024 @ 9:35pm 
Originally posted by MESeele:
Is there any other Dwarf forger other than the one with the bad back and the elf wife? He's never at his house anymore, and he won't forge when he's in the hot spring...

if you done the Reforging the Sword quest, the dwarf in bhatalli will do dwarven forges.
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Date Posted: Mar 27, 2024 @ 6:28pm
Posts: 44