Dragon's Dogma 2

Dragon's Dogma 2

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Humble Mar 27, 2024 @ 12:51pm
character creator female walking and way leg standing in game
Did anyone know and understand that what and how is best setting in character creator detail how to make your character and Pawn female walk like female and stand like female, but not like men? I do not understand fully whole thing work in character creator. I'm appreciated anyone post detail, step by step when that is possible.
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Showing 1-9 of 9 comments
Cutlass Jack Mar 27, 2024 @ 12:56pm 
Try setting your elbow and knees sliders to -100 (in posture)
SotiCoto Mar 27, 2024 @ 12:58pm 
Left = Feminine, Right = Masculine

... Except for the last slider, where Left = Virgin, Right = Chad.
Humble Mar 27, 2024 @ 1:06pm 
Thank you, I assumed this would best for female in posture setting?
Movement Style -50
Elbow -100
Knee Angle -100
Posture 25

Is this correct?
what about lower body and upper body, is almost same left is mostly female side while right side is male or this is only posture setting?
Cutlass Jack Mar 27, 2024 @ 1:10pm 
Your numbers seem good.

Movement style just seems to affect speed of the walk animation near as I can tell.

Posture I'd just keep middle of the bar. Unless you're doing an old woman you don't want to be bent over, and too high on the scale you'll start walking like popeye.

Upper/lower body setting are whatever you think looks good. Shouldn't affect the animations.
Humble Mar 27, 2024 @ 1:13pm 
Thank you, I'm appreciated and I hope that this would help many other player might enjoy my main pawn better when come to hire.
Nothing will help
Overall stance, walking and running looks silly no matter what u will set.
Character always will have this ugly unnatural wide leg spread stance and animations

Somehow it is a trend to make such idiotic animations, despite noone walking/running in such way
Humble Mar 27 @ 3:04pm 
unfortunately, we all tried our best to create and make a wonderful awesome character even it's might not perfect, oh well.
hoovsbin Mar 27 @ 3:47pm 
I find my female pawn compelling. She runs like a girl, stands like a girl, even swings like a girl. I don't recruit male pawns - I'm afraid they'll physically act like girls, too.
movement style, from what I can observe outside of the CC, is the way they kick up their legs from behind (or perhaps how high or low they lift up their legs -- it's more observable from behind or the side, the front looks largely the same). personally, I'd make movement style 100 so they kick up their legs from behind the highest when running. This looks more feminine to me, but it's just my taste.

Knee: -70 so their "feet" placement when running isn't so inward but remains forward(or straight) and with a touch of femininity due to the inward facing of the knee. At -100, the feet turns too much inward as well, which looks unnatural.
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