Dragon's Dogma 2

Dragon's Dogma 2

Lihat Statistik:
Forblaze 27 Mar 2024 @ 12:40pm
Does the Sphinx know what a riddle is?
1) Bring me the most valuable thing in the cave. Sure. It's got a trick to it. I wouldn't call it a riddle, but fine.

2) Bring me your boyfriend. Not a riddle.

3) Find my parent. Sure.

4) Give me your most prized possession. There are a lot of guys hiding out along the road that also give you this riddle.

5) First seeker token. Not a riddle.

6) Hide and seek. Not a riddle.

7) Find this random guy. Not a riddle.

Someone needs to send this girl back to sphinx school.
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JtDarth 27 Mar 2024 @ 8:17pm 
Diposting pertama kali oleh Forblaze:
Diposting pertama kali oleh JtDarth:
Methinks most people who claim they aren't riddles doesn't know what a riddle is.
https://www.merriam-webster.com/dictionary/riddle

a mystifying, misleading, or puzzling question posed as a problem to be solved or guessed

Right, and 8/10 of them are not mystifying, misleading, or puzzling. Tasks are not the same as riddles.

Diposting pertama kali oleh JtDarth:
A riddle is not strictly a call-and-response verbal exchange. In this instance, you are being given a set of instructions that are semi-vague (and importantly, open to interpretation) and asked to bring 'the answer' to the word problem. There are even multiple that actually have multiple valid results, much like many riddles that aren't over-specific. A riddle, is at it's core, a creatively phrased question. The sphinx has you answer questions by bringing items (or taking items to somewhere, if you choose to be dull)

The only one I'd argue isn't a 'riddle' is the seeker's token one, and I think that one is BS without some kind of player-accessible tracked data to figure it out from, especially with a timer attached. That said, far from the first time fantasy has used an unreasonable exception in a game of riddles. What is in pockets and all.

Just because some have multiple valid solutions doesn't mean it's creatively phrased. There's no ambiguity when she asks you how many riddles you've solved so far. Every riddle for two has a very clear right and wrong answer and the only difficulty is executing it. That's the antithesis of a riddle.

Diposting pertama kali oleh Tesla Trooper:
You didnt think hard enough about an easier solution.

Go to the guy, Kidnap him and ferrystone back to the shrine and drop HIM by the pot.

Still not a riddle.
So, what, now you are trying to claim authoritatively that because the riddles weren't challenging enough for you, you don't consider them riddles? Bruh. If all you wanna do is hate, by all means, hate, but leave the pretention about being objective at the door.
You also totally ignore both the second second definition and the verb format of the word, which does apply to the way the sphinx presents the questions. You even outright ignore the importance of the word 'puzzle' in the definition.
https://www.merriam-webster.com/dictionary/puzzle
Pay close attention to the noun section.
You don't have a valid stance here, bro.

Here's a portion of the actual presentation on some of the riddles, as well as how they solve and why it is still a riddle in most instances:
1.
"Our eyes are our allies, yet oft do they betray, for eyes tell lies, so I advise, and thence do lead astray. Yet how will your eyes advise you? Venture through yonder door and retrieve that which is of greatest value"
Misleading commentary distracting from what is actually being said, which is to retrieve the valuable item 'through yonder door'.
solution is LITERALLY just through the door, instead of being from a list of items deeper in the dungeon itself. Also says the entire first portion of it is a lie, and to trust what you see when assessing value, instead of assuming a rotten fruit is somehow of value
2.
"Love is as twin to madness, they say. They are bound fast, as night is to day. So bring forth your most beloved to me, that I might gauge the depth of your insanity"
Beloved is used, most assume it means romantic. In reality, that's not what is being said.
hence why your pawn works, and you even get additional dialogue if you bring a person with maxed affinity + your pawn, where the sphinx says 'not half bad. Though better to be a glutton than a prude, for mortal life without greed is hollow indeed' I haven't tried giving a person who ISN'T at max affinity or my pawn yet, but I wouldn't be surprised if that is accepted as well, given the wording being about madness and gauging the depth of insanity.
3.
"The parent knows the child, yet the reverse is far from true. The child knows not the parent; such is the parent's due. I am a lost child, for kinship do I yearn. So bring to me my parent, that I may learn."
This one, even by your flawed definition of a riddle, is absolutely a riddle. This one asks you to bring an ♥♥♥♥♥♥♥♥ pawn with the literal name of sphinxfather/sphinxmother/sphinxparent. It is misleading in that it asks for kin, implying another sphinx, or records/writings of somesuch, when in reality the valid answer is quite literal.
4.
"Life is an enigma--a lender of mortal debt. Yet lighter pack makes fleeter foot and challenge nimbly met. So grant to me what you most prize, and hence elude your ponderous demise."
This one is not so much seeking a correct answer, as evaluating what you value. It doesn't have a wrong answer.
Objectively speaking, the 'best' answer here is probably to give a portcrystal, at least on first playthrough. NG+ you could probably use it to dupe Eternal Wakestone, or maybe even the unmaking arrow. Although duping gorgon head could be fun for craps and giggles. It's also absolutely a riddle in that it doesn't have a clear answer, and is entirely based upon interpretation

5.
"You know of Seeker's Tokens, I trust? Those keepsakes of a fondly remembered journey? Yet where it was that you found your first? Retrace your steps, if you can--you might make a new discovery."
This one is the first 'not a riddle', and the only one truly unreasonable. It also isn't explicit about what you are looking for, just that you should look where the first token you found was for something new. It is delivered as a riddle, even if what it is asking is just a memory test. Most riddles do rely on existing knowledge, not contain the answer within them.

6.
Not really a riddle, except for the fact that it is asking you to figure out where the Sphinx may have gone, based solely on what you know of the sphinx's preferences.
[spoiler[ There's also an alternate option, for those who think quickly, in that you can grab onto the sphinx and just straight up get dragged with to the new location, thus solving the 'riddle' of 'where did the sphinx go' more directly through an unanticipated means, although I don't know if there is specific commentary on it [/spoiler]

7.
This one I don't remember the phrasing of and couldn't quickly find any source. It asks you to find a specific individual in a location and the actual instruction is delivered in prose. This one also gives you the needed info to solve it precisely, unlike the seeker's token one. The riddle here is to determine between two individuals. The sphinx thinks this should be harder, because the sphinx has trouble distinguishing humans.

8.
Riddle of Contest, I don't remember and can't find easy source on exact presentation. You are tasked with puzzling out how to win a fight with your offense stats mostly nulled.
You could just struggle through a very one-sided fight. Or you could use your brain and apply gravity to win the fight. Might also be able to maybe kite enemies into the opponent, I didn't test limits on this one. May be able to use gorgon head or maybe carry some explosive barrels/large rocks up to the peak prior and use those to win

9.
Riddle of Futility.
Take a fragile vase across the map. Presented in prose, does have a solution that requires ingenuity
Or use your brain and knowledge of how other problems in the riddles were solved (especially 7) and instead of taking the vase, go grab the person and bring them back. Near said person is a mural with a big hint for the unstated number 11

10.
How many riddles did you complete.
Not really a riddle, nor a puzzle, excepting that the sphinx tends to speak in prose.

11.
How does that last chest get opened? This one isn't even presented as a question, but relies on ingenuity, unless you are OBSCENELY overprepared and overleveled, as well as having picked up on what was shown in the mural near the person from 9.
Have to kill the sphinx, who is scripted to try to fly off after losing x amount of health. Solution? The unmaking arrow, fired as either an archer or wayfarer. This one in particular is fairly obtuse and leans on you having noticed the mural, understood it's hint, and pre-prepared for what would happen after finishing 10.

A number of these are quite obtuse or require some thought if you didn't look it up online or happen to stumble across the answer somewhere. I personally nearly missed trial of eyes, as I didn't think about the possibility, and caught it by dumb luck on the way out, as my pawns for whatever reason didn't spoil it.

They may not be GOOD riddles, but to try to assert 'not riddles at all' is factually incorrect and nonsensical.

There are a fair number of other quests where the answer isn't just given to you, as well, and have multiple valid results dependent on what you actually do with the knowledge you do have. If you aren't specifically scanning the achievements or looking up guides, these can have obtuse conditions. The sculptor, for example:

While you may figure you might need something from the medusa/gorgon, you still have to both find where it is, AND figure out how to get access to it's eyes. I had to refight it multiple times before it clicked on me I should be specifically attacking the head, after I stopped and thought about the mythology it is lifted from. I also felt a bit stupid after checking the achievement list and finding out it's not even a secret achievement [/spoilers]
Forblaze 27 Mar 2024 @ 8:31pm 
Diposting pertama kali oleh JtDarth:
So, what, now you are trying to claim authoritatively that because the riddles weren't challenging enough for you, you don't consider them riddles? Bruh. If all you wanna do is hate, by all means, hate, but leave the pretention about being objective at the door.
You also totally ignore both the second second definition and the verb format of the word, which does apply to the way the sphinx presents the questions. You even outright ignore the importance of the word 'puzzle' in the definition.
https://www.merriam-webster.com/dictionary/puzzle
Pay close attention to the noun section.
You don't have a valid stance here, bro.

No, challenging has nothing to do with it. A riddle is an identifiable thing that these were not.

I didn't ignore the word puzzle. That is exactly the aspect that the sphinx's fetch quests are missing. They are not puzzles.

Diposting pertama kali oleh JtDarth:
solution is LITERALLY just through the door, instead of being from a list of items deeper in the dungeon itself. Also says the entire first portion of it is a lie, and to trust what you see when assessing value, instead of assuming a rotten fruit is somehow of value

Yeah, this is one of the two things I'll concede could be a riddle, even if it's a poor one.

Diposting pertama kali oleh JtDarth:
hence why your pawn works, and you even get additional dialogue if you bring a person with maxed affinity + your pawn, where the sphinx says 'not half bad. Though better to be a glutton than a prude, for mortal life without greed is hollow indeed' I haven't tried giving a person who ISN'T at max affinity or my pawn yet, but I wouldn't be surprised if that is accepted as well, given the wording being about madness and gauging the depth of insanity.

Just curious, did you play the first game? For me, the word "beloved" very obviously meant "person with the highest affinity score". Sure, your pawn working is a neat alternate solution, but if you have any awareness of the affinity system then there's not really a puzzle here. It's just a question of who you have the highest affinity with.

Diposting pertama kali oleh JtDarth:
3.
"The parent knows the child, yet the reverse is far from true. The child knows not the parent; such is the parent's due. I am a lost child, for kinship do I yearn. So bring to me my parent, that I may learn."
This one, even by your flawed definition of a riddle, is absolutely a riddle. This one asks you to bring an ♥♥♥♥♥♥♥♥ pawn with the literal name of sphinxfather/sphinxmother/sphinxparent. It is misleading in that it asks for kin, implying another sphinx, or records/writings of somesuch, when in reality the valid answer is quite literal.

This is the second thing I will concede could be a riddle.

Diposting pertama kali oleh JtDarth:
4.
"Life is an enigma--a lender of mortal debt. Yet lighter pack makes fleeter foot and challenge nimbly met. So grant to me what you most prize, and hence elude your ponderous demise."
This one is not so much seeking a correct answer, as evaluating what you value. It doesn't have a wrong answer.
Objectively speaking, the 'best' answer here is probably to give a portcrystal, at least on first playthrough. NG+ you could probably use it to dupe Eternal Wakestone, or maybe even the unmaking arrow. Although duping gorgon head could be fun for craps and giggles. It's also absolutely a riddle in that it doesn't have a clear answer, and is entirely based upon interpretation

The problem is that portcrystal isn't the answer. The answer is whatever you want it to be.



Diposting pertama kali oleh JtDarth:
7.
This one I don't remember the phrasing of and couldn't quickly find any source. It asks you to find a specific individual in a location and the actual instruction is delivered in prose. This one also gives you the needed info to solve it precisely, unlike the seeker's token one. The riddle here is to determine between two individuals. The sphinx thinks this should be harder, because the sphinx has trouble distinguishing humans.

The instructions are very clear. It gives you a picture of a person and tells you to bring them there. There's no deciding between multiple people. You have a picture of the guy and have to go find him.

Diposting pertama kali oleh JtDarth:
8.
Riddle of Contest, I don't remember and can't find easy source on exact presentation. You are tasked with puzzling out how to win a fight with your offense stats mostly nulled.
You could just struggle through a very one-sided fight. Or you could use your brain and apply gravity to win the fight. Might also be able to maybe kite enemies into the opponent, I didn't test limits on this one. May be able to use gorgon head or maybe carry some explosive barrels/large rocks up to the peak prior and use those to win

It's not a riddle, though. A riddle would be "This warrior can't be felled by any man" and the solution would be to have a female pawn kill him. This is just a combat challenge.
Diposting pertama kali oleh JtDarth:
9.
Riddle of Futility.
Take a fragile vase across the map. Presented in prose, does have a solution that requires ingenuity
Or use your brain and knowledge of how other problems in the riddles were solved (especially 7) and instead of taking the vase, go grab the person and bring them back. Near said person is a mural with a big hint for the unstated number 11

The nature in which you unite the vase with the man are irrelevant. It's just a task you have to do. There's no puzzle to it.

Diposting pertama kali oleh JtDarth:
11.
How does that last chest get opened? This one isn't even presented as a question, but relies on ingenuity, unless you are OBSCENELY overprepared and overleveled, as well as having picked up on what was shown in the mural near the person from 9.
Have to kill the sphinx, who is scripted to try to fly off after losing x amount of health. Solution? The unmaking arrow, fired as either an archer or wayfarer. This one in particular is fairly obtuse and leans on you having noticed the mural, understood it's hint, and pre-prepared for what would happen after finishing 10.

The last chest isn't anything to do with this thread. The sphinx itself doesn't intend for you to open it and isn't presenting you a riddle with the solution of "kill the sphinx".

Diposting pertama kali oleh JtDarth:
There are a fair number of other quests where the answer isn't just given to you, as well, and have multiple valid results dependent on what you actually do with the knowledge you do have. If you aren't specifically scanning the achievements or looking up guides, these can have obtuse conditions. The sculptor, for example:

I'm not talking about other quests. I'm talking about a freaking sphinx, whose whole thing in riddles, telling you it's going to give you some riddles and then not doing that.
JtDarth 27 Mar 2024 @ 9:07pm 
Diposting pertama kali oleh Forblaze:
Diposting pertama kali oleh JtDarth:
So, what, now you are trying to claim authoritatively that because the riddles weren't challenging enough for you, you don't consider them riddles? Bruh. If all you wanna do is hate, by all means, hate, but leave the pretention about being objective at the door.
You also totally ignore both the second second definition and the verb format of the word, which does apply to the way the sphinx presents the questions. You even outright ignore the importance of the word 'puzzle' in the definition.
https://www.merriam-webster.com/dictionary/puzzle
Pay close attention to the noun section.
You don't have a valid stance here, bro.

No, challenging has nothing to do with it. A riddle is an identifiable thing that these were not.

I didn't ignore the word puzzle. That is exactly the aspect that the sphinx's fetch quests are missing. They are not puzzles.

Diposting pertama kali oleh JtDarth:
solution is LITERALLY just through the door, instead of being from a list of items deeper in the dungeon itself. Also says the entire first portion of it is a lie, and to trust what you see when assessing value, instead of assuming a rotten fruit is somehow of value

Yeah, this is one of the two things I'll concede could be a riddle, even if it's a poor one.

Diposting pertama kali oleh JtDarth:
hence why your pawn works, and you even get additional dialogue if you bring a person with maxed affinity + your pawn, where the sphinx says 'not half bad. Though better to be a glutton than a prude, for mortal life without greed is hollow indeed' I haven't tried giving a person who ISN'T at max affinity or my pawn yet, but I wouldn't be surprised if that is accepted as well, given the wording being about madness and gauging the depth of insanity.

Just curious, did you play the first game? For me, the word "beloved" very obviously meant "person with the highest affinity score". Sure, your pawn working is a neat alternate solution, but if you have any awareness of the affinity system then there's not really a puzzle here. It's just a question of who you have the highest affinity with.

Diposting pertama kali oleh JtDarth:
3.
"The parent knows the child, yet the reverse is far from true. The child knows not the parent; such is the parent's due. I am a lost child, for kinship do I yearn. So bring to me my parent, that I may learn."
This one, even by your flawed definition of a riddle, is absolutely a riddle. This one asks you to bring an ♥♥♥♥♥♥♥♥ pawn with the literal name of sphinxfather/sphinxmother/sphinxparent. It is misleading in that it asks for kin, implying another sphinx, or records/writings of somesuch, when in reality the valid answer is quite literal.

This is the second thing I will concede could be a riddle.

Diposting pertama kali oleh JtDarth:
4.
"Life is an enigma--a lender of mortal debt. Yet lighter pack makes fleeter foot and challenge nimbly met. So grant to me what you most prize, and hence elude your ponderous demise."
This one is not so much seeking a correct answer, as evaluating what you value. It doesn't have a wrong answer.
Objectively speaking, the 'best' answer here is probably to give a portcrystal, at least on first playthrough. NG+ you could probably use it to dupe Eternal Wakestone, or maybe even the unmaking arrow. Although duping gorgon head could be fun for craps and giggles. It's also absolutely a riddle in that it doesn't have a clear answer, and is entirely based upon interpretation

The problem is that portcrystal isn't the answer. The answer is whatever you want it to be.



Diposting pertama kali oleh JtDarth:
7.
This one I don't remember the phrasing of and couldn't quickly find any source. It asks you to find a specific individual in a location and the actual instruction is delivered in prose. This one also gives you the needed info to solve it precisely, unlike the seeker's token one. The riddle here is to determine between two individuals. The sphinx thinks this should be harder, because the sphinx has trouble distinguishing humans.

The instructions are very clear. It gives you a picture of a person and tells you to bring them there. There's no deciding between multiple people. You have a picture of the guy and have to go find him.

Diposting pertama kali oleh JtDarth:
8.
Riddle of Contest, I don't remember and can't find easy source on exact presentation. You are tasked with puzzling out how to win a fight with your offense stats mostly nulled.
You could just struggle through a very one-sided fight. Or you could use your brain and apply gravity to win the fight. Might also be able to maybe kite enemies into the opponent, I didn't test limits on this one. May be able to use gorgon head or maybe carry some explosive barrels/large rocks up to the peak prior and use those to win

It's not a riddle, though. A riddle would be "This warrior can't be felled by any man" and the solution would be to have a female pawn kill him. This is just a combat challenge.
Diposting pertama kali oleh JtDarth:
9.
Riddle of Futility.
Take a fragile vase across the map. Presented in prose, does have a solution that requires ingenuity
Or use your brain and knowledge of how other problems in the riddles were solved (especially 7) and instead of taking the vase, go grab the person and bring them back. Near said person is a mural with a big hint for the unstated number 11

The nature in which you unite the vase with the man are irrelevant. It's just a task you have to do. There's no puzzle to it.

Diposting pertama kali oleh JtDarth:
11.
How does that last chest get opened? This one isn't even presented as a question, but relies on ingenuity, unless you are OBSCENELY overprepared and overleveled, as well as having picked up on what was shown in the mural near the person from 9.
Have to kill the sphinx, who is scripted to try to fly off after losing x amount of health. Solution? The unmaking arrow, fired as either an archer or wayfarer. This one in particular is fairly obtuse and leans on you having noticed the mural, understood it's hint, and pre-prepared for what would happen after finishing 10.

The last chest isn't anything to do with this thread. The sphinx itself doesn't intend for you to open it and isn't presenting you a riddle with the solution of "kill the sphinx".

Diposting pertama kali oleh JtDarth:
There are a fair number of other quests where the answer isn't just given to you, as well, and have multiple valid results dependent on what you actually do with the knowledge you do have. If you aren't specifically scanning the achievements or looking up guides, these can have obtuse conditions. The sculptor, for example:

I'm not talking about other quests. I'm talking about a freaking sphinx, whose whole thing in riddles, telling you it's going to give you some riddles and then not doing that.
So, yet more ignoring actual definitions to blindly insist things aren't riddles based on your own assertion that doesn't match with the understood meaning of the word?
You still haven't yet provided a solid basis for argument that things aren't riddles. You've just repeated your initial blind assertion that they aren't, which is contradicted by the understood meaning of the word, and proceeded to ignore definiitions.

As I said, if you just want to hate, then hate, but don't be lying about it in the process.
Forblaze 27 Mar 2024 @ 10:35pm 
Diposting pertama kali oleh JtDarth:
So, yet more ignoring actual definitions to blindly insist things aren't riddles based on your own assertion that doesn't match with the understood meaning of the word?
You still haven't yet provided a solid basis for argument that things aren't riddles. You've just repeated your initial blind assertion that they aren't, which is contradicted by the understood meaning of the word, and proceeded to ignore definiitions.

As I said, if you just want to hate, then hate, but don't be lying about it in the process.

I don't know how you're telling me that I'm the one ignoring the definition. You can try to twist the definition of it, but they're no more riddles than a sudoku is a crossword. "Oh but they both have boxes that you write characters into" doesn't change the fact that they're different things.

I provided arguments for every one that you didn't concede youself. You're just choosing to ignore them.
FourZeroTwo 27 Mar 2024 @ 10:41pm 
I get what you mean, but also, the Japanese word for riddle (Nazo) moreso means "unfound" or "not at hand," than what we in English would call riddle. A simple definition of Nazo would equate to "mystery," but that's not how they use it in context or conversation.

It's partially localization / translation barrier. But, to the tasks at hand there is a sense of mystery, searching or unknown and that fits the narrative of the word which native Japanese speakers would use in place of riddle. It's not a typical riddle, more a puzzle or seeking and remembering challenge. It's just one of those things.

If the game was made by native English developers it maybe would have an actual riddle, or use a diffrent word in that dialogue.
Terakhir diedit oleh FourZeroTwo; 27 Mar 2024 @ 10:44pm
JtDarth 27 Mar 2024 @ 11:10pm 
Diposting pertama kali oleh Forblaze:
Diposting pertama kali oleh JtDarth:
So, yet more ignoring actual definitions to blindly insist things aren't riddles based on your own assertion that doesn't match with the understood meaning of the word?
You still haven't yet provided a solid basis for argument that things aren't riddles. You've just repeated your initial blind assertion that they aren't, which is contradicted by the understood meaning of the word, and proceeded to ignore definiitions.

As I said, if you just want to hate, then hate, but don't be lying about it in the process.

I don't know how you're telling me that I'm the one ignoring the definition. You can try to twist the definition of it, but they're no more riddles than a sudoku is a crossword. "Oh but they both have boxes that you write characters into" doesn't change the fact that they're different things.

I provided arguments for every one that you didn't concede youself. You're just choosing to ignore them.
Bro. I'm not 'twisting definitions' in the SLIGHTEST. You just refuse to accept the facts. I'm not 'ignoring arguments'. I'm saying your arguments STRAIGHT UP DO NOT FUNCTION.
'but beloved has a context from the first game' doesn't change that for those that don't already know the answer, it's still a riddle. Knowing the answer ahead of time doesn't magically make it not a riddle.
'but portcrystal doesn't matter' the riddle here is not magically not a riddle just because any answer is valid. Especially when the purpose of the riddle is pretty explicitly assessment of your character as an individual.
'combat challenge' Ah, yes, the combat challenge where you cannot win through straightforward single combat, is somehow not a puzzle. This is just you in denial.
'but the method is irrelevant' Here, you just demonstrate something I can only call utter stupidity. I wish there was a softer, nicer way to phrase it while still illustrating how off base you are, but there isn't one coming to mind. Which is honestly impressive given how deep my vocabulary goes and how often I take part in pedantry for the sake of it.
THE METHOD IS THE POINT. That you are taking the vase to someone is what is irrelevant. The problem presented, is 'how do you get the vase to this person without breaking it'.

The sphinx presents them as riddles, using prose and allegorical/metaphorical phrasing. ALL of them have non-straightforward 'solves', excepting the seeker's token one, and the whole 'find the sphinx again to resume riddles' bit. The bit with finding a particular individual does still require you to pay attention, and is given with the SPECIFIC prose that implies the Sphinx has a hard time telling people apart, and doesn't expect the average player to actually remember what who they are looking for looks like, assuming they even know where they are and that there are two very similar npcs in the first place.

The fact that you figured it out anyway, or looked up a guide, does not change that a problem was presented, with a solution that required out of the box thought. ALL of them require some level of extra attention or thought, or in some cases OUTRIGHT IGNORING the actual problem as presented, like with the vase (take the vase to the person. If you do that you are almost certainly going to fail, so instead you twist the instruction to win by technicality), to solve. They are all presented with prose and make implications of deeper meaning and assessments in the choices made to solve them. The Sphinx is SUPER upfront about that with the 'most valuable item' one, hence why I gave an example of 'best' based on the fact that technically anything completes it, so that people might optimize their rewards.

The 11th 'riddle' is the question of how you are supposed to get the final chest open. It is a riddle necessitated by the Sphinx's presence, and is directly related to the quest, with it's solution involving the Sphinx. I explicitly acknowledged that it is unspoken, ffs.
Forblaze 28 Mar 2024 @ 5:15am 
Diposting pertama kali oleh JtDarth:
Bro. I'm not 'twisting definitions' in the SLIGHTEST. You just refuse to accept the facts. I'm not 'ignoring arguments'. I'm saying your arguments STRAIGHT UP DO NOT FUNCTION.
'but beloved has a context from the first game' doesn't change that for those that don't already know the answer, it's still a riddle. Knowing the answer ahead of time doesn't magically make it not a riddle.
'but portcrystal doesn't matter' the riddle here is not magically not a riddle just because any answer is valid. Especially when the purpose of the riddle is pretty explicitly assessment of your character as an individual.
'combat challenge' Ah, yes, the combat challenge where you cannot win through straightforward single combat, is somehow not a puzzle. This is just you in denial.
'but the method is irrelevant' Here, you just demonstrate something I can only call utter stupidity. I wish there was a softer, nicer way to phrase it while still illustrating how off base you are, but there isn't one coming to mind. Which is honestly impressive given how deep my vocabulary goes and how often I take part in pedantry for the sake of it.
THE METHOD IS THE POINT. That you are taking the vase to someone is what is irrelevant. The problem presented, is 'how do you get the vase to this person without breaking it'.

The sphinx presents them as riddles, using prose and allegorical/metaphorical phrasing. ALL of them have non-straightforward 'solves', excepting the seeker's token one, and the whole 'find the sphinx again to resume riddles' bit. The bit with finding a particular individual does still require you to pay attention, and is given with the SPECIFIC prose that implies the Sphinx has a hard time telling people apart, and doesn't expect the average player to actually remember what who they are looking for looks like, assuming they even know where they are and that there are two very similar npcs in the first place.

The fact that you figured it out anyway, or looked up a guide, does not change that a problem was presented, with a solution that required out of the box thought. ALL of them require some level of extra attention or thought, or in some cases OUTRIGHT IGNORING the actual problem as presented, like with the vase (take the vase to the person. If you do that you are almost certainly going to fail, so instead you twist the instruction to win by technicality), to solve. They are all presented with prose and make implications of deeper meaning and assessments in the choices made to solve them. The Sphinx is SUPER upfront about that with the 'most valuable item' one, hence why I gave an example of 'best' based on the fact that technically anything completes it, so that people might optimize their rewards.

The 11th 'riddle' is the question of how you are supposed to get the final chest open. It is a riddle necessitated by the Sphinx's presence, and is directly related to the quest, with it's solution involving the Sphinx. I explicitly acknowledged that it is unspoken, ffs.

I'm sorry man, but you just don't know what a riddle is. It's not a riddle just because you don't already know the answer or that it's delivered in prose. That you're insisting a chest that requires you to kill the sphinx is one really just says all that there is to say.

Diposting pertama kali oleh Ragnar:
I get what you mean, but also, the Japanese word for riddle (Nazo) moreso means "unfound" or "not at hand," than what we in English would call riddle. A simple definition of Nazo would equate to "mystery," but that's not how they use it in context or conversation.

It's partially localization / translation barrier. But, to the tasks at hand there is a sense of mystery, searching or unknown and that fits the narrative of the word which native Japanese speakers would use in place of riddle. It's not a typical riddle, more a puzzle or seeking and remembering challenge. It's just one of those things.

If the game was made by native English developers it maybe would have an actual riddle, or use a diffrent word in that dialogue.

Japanese people know what riddles are and they have them. Maybe they were too hard to translate and they didn't, but Japan of all places loves word play.
JtDarth 28 Mar 2024 @ 12:20pm 
Diposting pertama kali oleh Forblaze:
Diposting pertama kali oleh JtDarth:
Bro. I'm not 'twisting definitions' in the SLIGHTEST. You just refuse to accept the facts. I'm not 'ignoring arguments'. I'm saying your arguments STRAIGHT UP DO NOT FUNCTION.
'but beloved has a context from the first game' doesn't change that for those that don't already know the answer, it's still a riddle. Knowing the answer ahead of time doesn't magically make it not a riddle.
'but portcrystal doesn't matter' the riddle here is not magically not a riddle just because any answer is valid. Especially when the purpose of the riddle is pretty explicitly assessment of your character as an individual.
'combat challenge' Ah, yes, the combat challenge where you cannot win through straightforward single combat, is somehow not a puzzle. This is just you in denial.
'but the method is irrelevant' Here, you just demonstrate something I can only call utter stupidity. I wish there was a softer, nicer way to phrase it while still illustrating how off base you are, but there isn't one coming to mind. Which is honestly impressive given how deep my vocabulary goes and how often I take part in pedantry for the sake of it.
THE METHOD IS THE POINT. That you are taking the vase to someone is what is irrelevant. The problem presented, is 'how do you get the vase to this person without breaking it'.

The sphinx presents them as riddles, using prose and allegorical/metaphorical phrasing. ALL of them have non-straightforward 'solves', excepting the seeker's token one, and the whole 'find the sphinx again to resume riddles' bit. The bit with finding a particular individual does still require you to pay attention, and is given with the SPECIFIC prose that implies the Sphinx has a hard time telling people apart, and doesn't expect the average player to actually remember what who they are looking for looks like, assuming they even know where they are and that there are two very similar npcs in the first place.

The fact that you figured it out anyway, or looked up a guide, does not change that a problem was presented, with a solution that required out of the box thought. ALL of them require some level of extra attention or thought, or in some cases OUTRIGHT IGNORING the actual problem as presented, like with the vase (take the vase to the person. If you do that you are almost certainly going to fail, so instead you twist the instruction to win by technicality), to solve. They are all presented with prose and make implications of deeper meaning and assessments in the choices made to solve them. The Sphinx is SUPER upfront about that with the 'most valuable item' one, hence why I gave an example of 'best' based on the fact that technically anything completes it, so that people might optimize their rewards.

The 11th 'riddle' is the question of how you are supposed to get the final chest open. It is a riddle necessitated by the Sphinx's presence, and is directly related to the quest, with it's solution involving the Sphinx. I explicitly acknowledged that it is unspoken, ffs.

I'm sorry man, but you just don't know what a riddle is. It's not a riddle just because you don't already know the answer or that it's delivered in prose. That you're insisting a chest that requires you to kill the sphinx is one really just says all that there is to say.

Diposting pertama kali oleh Ragnar:
I get what you mean, but also, the Japanese word for riddle (Nazo) moreso means "unfound" or "not at hand," than what we in English would call riddle. A simple definition of Nazo would equate to "mystery," but that's not how they use it in context or conversation.

It's partially localization / translation barrier. But, to the tasks at hand there is a sense of mystery, searching or unknown and that fits the narrative of the word which native Japanese speakers would use in place of riddle. It's not a typical riddle, more a puzzle or seeking and remembering challenge. It's just one of those things.

If the game was made by native English developers it maybe would have an actual riddle, or use a diffrent word in that dialogue.

Japanese people know what riddles are and they have them. Maybe they were too hard to translate and they didn't, but Japan of all places loves word play.
I literally provided the definition and explained how it fits. At this point, just have to right you off as a totally nonproductive troll, as you clearly have no understanding whatsoever of the suibject beyond your own blind assertions.


Yes, the solution to getting the chest open is absolutely a puzzle/riddle. It requires figuring out how to kill the sphinx, and the key is literally the 'key of sagacity'. I'd offer to explain what that word means to you, but we already know you refuse to comprehend definitions.
Terakhir diedit oleh JtDarth; 28 Mar 2024 @ 12:24pm
Diposting pertama kali oleh Forblaze:
1) Bring me the most valuable thing in the cave. Sure. It's got a trick to it. I wouldn't call it a riddle, but fine.

2) Bring me your boyfriend. Not a riddle.

3) Find my parent. Sure.

4) Give me your most prized possession. There are a lot of guys hiding out along the road that also give you this riddle.

5) First seeker token. Not a riddle.

6) Hide and seek. Not a riddle.

7) Find this random guy. Not a riddle.

Someone needs to send this girl back to sphinx school.
no it's the sphinx that doesn't know riddles. just CAPCOM.
also they don't know the concept of communication as most writers there get stored away in the basement after they are done writing the game
Lancebringer 31 Mar 2024 @ 10:16am 
Diposting pertama kali oleh Forblaze:
Diposting pertama kali oleh Laan:
What is the reason ?

People want to kill her when she offers "deliver this vase to the other end of the country" as a riddle

The riddle there is deliver it to the person, doesnt mean the person cant be brought there by means of portcrystal.

Its like when Jinn trick people by vaque requests, as the Goddess stated in the answer to her parental riddle, the answer lies in the words
Forblaze 31 Mar 2024 @ 10:31am 
Diposting pertama kali oleh Lancebringer:
The riddle there is deliver it to the person, doesnt mean the person cant be brought there by means of portcrystal.

Its like when Jinn trick people by vaque requests, as the Goddess stated in the answer to her parental riddle, the answer lies in the words

No, that's just a clever alternate solution to a mechanical problem. When you do this, she even says she didn't intend for you to solve it this way rather than congratulating you on finding a "real" solution or something.

It could be a riddle if that was the *only* solution. Like if she said something like "This vase must never be moved but must be united with its owner" or something, that could be a riddle.

A riddle's solution needs to be based on an interpretation of the words that compose the riddle. It's not just a tricky task even if the task has multiple solutions.
Terakhir diedit oleh Forblaze; 31 Mar 2024 @ 10:32am
JtDarth 31 Mar 2024 @ 11:42am 
Diposting pertama kali oleh Forblaze:
Diposting pertama kali oleh Lancebringer:
The riddle there is deliver it to the person, doesnt mean the person cant be brought there by means of portcrystal.

Its like when Jinn trick people by vaque requests, as the Goddess stated in the answer to her parental riddle, the answer lies in the words

No, that's just a clever alternate solution to a mechanical problem. When you do this, she even says she didn't intend for you to solve it this way rather than congratulating you on finding a "real" solution or something.

It could be a riddle if that was the *only* solution. Like if she said something like "This vase must never be moved but must be united with its owner" or something, that could be a riddle.

A riddle's solution needs to be based on an interpretation of the words that compose the riddle. It's not just a tricky task even if the task has multiple solutions.
Except that part where that literally is a solution derived from interpretation of the words that compose the riddle.
She says it has to be delivered to the guy who is in Battahl. It is absolutely interpretation that leads to the decision that bringing him to the item so that it can be DELIVERED into his possession is within the rules. You are also literally given a 1-off (unless you dupe it) consumable item in the trial of eyes that seems to have been meant for this portion of the quest. The riddle isn't 'deliver the item', it's 'how do you deliver this item', as has been explained to you before.
She also absolutely does congratulate you:
"Well well, the amphora was delivered intact, I'd not thought you had it in you"

You also illustrate once more that you do not know what a riddle is, when you make comment about 'it would be a riddle if that was the *only* solution'. Riddles do not necessarily have only a single valid answer. You contradict yourself later when you then talk about 'based on interpretation of instructions'. Which by it's nature implies multiple valid answers.

I will once again remind you I've already linked the definition of the word 'riddle', but I'll even go a step further here, and provide a thesaurus link showing synonyms and words similar in meaning. Synonyms are in darker orange, while 'similar meaning' is in lighter:
https://www.merriam-webster.com/thesaurus/riddle
The Sphinx absolutely gives puzzles. Therefore she gives riddles. Even just looking at the words that aren't direct synonyms but are considered very close in meaning, we see the word 'problem' come up. Even common use of the word indicates it was used correctly here.

Once again, your blind assertion that they are not riddles is silly and objectively incorrect.
Forblaze 31 Mar 2024 @ 12:01pm 
Diposting pertama kali oleh JtDarth:
Except that part where that literally is a solution derived from interpretation of the words that compose the riddle.

An interpretation that's different than just a face value reading of the words, obviously.

Diposting pertama kali oleh JtDarth:
You also illustrate once more that you do not know what a riddle is, when you make comment about 'it would be a riddle if that was the *only* solution'. Riddles do not necessarily have only a single valid answer. You contradict yourself later when you then talk about 'based on interpretation of instructions'. Which by it's nature implies multiple valid answers.

My point about it being the only solution wasn't to say that a riddle can only have one solution. It was about the potential for an initial reading to imply the task is impossible.

Diposting pertama kali oleh JtDarth:
The Sphinx absolutely gives puzzles. Therefore she gives riddles.

A riddle is a *type* of puzzle. All squares are rectangles. Not all rectangles are squares. All riddles are puzzles. Not all puzzles are riddles.

That you can't understand this isn't my problem. You're just wrong.
Terakhir diedit oleh Forblaze; 31 Mar 2024 @ 12:01pm
JtDarth 31 Mar 2024 @ 12:33pm 
Diposting pertama kali oleh Forblaze:
Diposting pertama kali oleh JtDarth:
Except that part where that literally is a solution derived from interpretation of the words that compose the riddle.

An interpretation that's different than just a face value reading of the words, obviously.

Diposting pertama kali oleh JtDarth:
You also illustrate once more that you do not know what a riddle is, when you make comment about 'it would be a riddle if that was the *only* solution'. Riddles do not necessarily have only a single valid answer. You contradict yourself later when you then talk about 'based on interpretation of instructions'. Which by it's nature implies multiple valid answers.

My point about it being the only solution wasn't to say that a riddle can only have one solution. It was about the potential for an initial reading to imply the task is impossible.

Diposting pertama kali oleh JtDarth:
The Sphinx absolutely gives puzzles. Therefore she gives riddles.

A riddle is a *type* of puzzle. All squares are rectangles. Not all rectangles are squares. All riddles are puzzles. Not all puzzles are riddles.

That you can't understand this isn't my problem. You're just wrong.
No. I'm not wrong, you just blindly insist on ignoring reality. YOU are trying to argue there is a difference, when there, by definition of the word, is not. Even in common usage, there is no difference. I provided links. You? Just a blind assertion and going 'nuh-uh, you wrong!'.

I also fail to see how you talking 'about the potential for an initial reading to imply a task is impossible' in any way changes anything about whether it qualifies as a riddle or not. Nor does it alter the contradiction you make when you at one point talk about validity based on 'only solution' then later state 'interpretation of instructions'.


The level of mental gymnastics you go through to try to avoid acknowledging you were wrong is absurd.

You opened this thread asking if the sphinx knew what a riddle is. You even specifically misrepresented what the Sphinx says to do, multiple times in that OP.
You got corrected on what a riddle is, then decided to ignore definitions and claim that the sphinx's riddles aren't riddles, with ZERO basis for doing so. The only arguments you've made this entire time boil down to repetition of assertion and claims that they aren't riddles because they don't meet your false standard.
Forblaze 31 Mar 2024 @ 12:39pm 
Diposting pertama kali oleh JtDarth:
No. I'm not wrong, you just blindly insist on ignoring reality. YOU are trying to argue there is a difference, when there, by definition of the word, is not.

I can't just transfer the knowledge of what a riddle is into your brain. A jigsaw puzzle is not a riddle. A rubik's cube is not a riddle. A sudoku is not a riddle. Not all puzzles are riddles.

Just look up an example of what a riddle is. You'll immediately find your distortion of the dictionary definition is, in fact, incorrect.

Not all of what the sphinx gives you is even puzzles. Most of them are, again, just tasks.
Terakhir diedit oleh Forblaze; 31 Mar 2024 @ 12:40pm
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