Dragon's Dogma 2

Dragon's Dogma 2

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wererabbit Mar 26, 2024 @ 7:32pm
tHiS gAmE iS tOo EaSy, I oNe ShOt EvErYtHiNg WiTh OnE BuTtOn
https://steamcommunity.com/sharedfiles/filedetails/?id=3202320607

Yeah, about that. And a big "Lahooosaheeerrrr" to the trolls saying the game doesn't scale difficulty.

"Well, I've never seen it."

Mhmm. Clearly you're not playing well enough for it to throw more than one boss at you.

"Oh but dragons only have one attack..."

Mhmm.

"Oh but I can kill all these monsters without even trying..."

Sure.

Tell us all about your super skills. We'll wait. Screencaps too please.
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Showing 1-15 of 33 comments
Tom Bombathrill Mar 26, 2024 @ 7:34pm 
Thank you wererabbit, very cool.
Power Mar 26, 2024 @ 7:36pm 
Originally posted by wererabbit:
https://steamcommunity.com/sharedfiles/filedetails/?id=3202320607

Yeah, about that. And a big "Lahooosaheeerrrr" to the trolls saying the game doesn't scale difficulty.

"Well, I've never seen it."

Mhmm. Clearly you're not playing well enough for it to throw more than one boss at you.

"Oh but dragons only have one attack..."

Mhmm.

"Oh but I can kill all these monsters without even trying..."

Sure.

Tell us all about your super skills. We'll wait. Screencaps too please.
Depends on class. Magick archer is absolutely ridiculous. Martys shot will 100% one shot most anything. And Richochet hunter will clear out caves without you even needing to ever see the enemy (literally a machine gun arrow skill that richochets bolts everywhere that get stronger the more they bounce)

Sagitate downpour will eat through a dragons health bar like it's paper. It IS quite easy but I like the power feeling so... no biggie for me.
Razorblade Mar 26, 2024 @ 7:38pm 
To be fair, if they're doing too well for one boss, but not so well to be thrown two bosses at a time, that is still a game difficulty issue.

They did not consent to being babied for being "bad at the game." If they want to fail at hard mode rather than destroy easy mode, that should be their choice.

Should one have to play perfectly from the first minute of a new game for the privilege of playing on higher than easy mode? It's a bit patronizing to be told "you can't handle hard mode" without ever having been given the chance, because you accidentally sprinted into too many packs of goblins with no pawns, no stamina, and as such died in a silly way.

That's not to say that's exactly how the dynamic difficulty works; I have no idea how it works, because it is a completely opaque systen with no user-facing information or options.
Last edited by Razorblade; Mar 26, 2024 @ 8:17pm
FireShark Mar 26, 2024 @ 7:41pm 
The first game is even easier without the loss mechanic. People bought the sequel to a game that was ridiculously easy and then act surprised when they get an easy game.
wererabbit Mar 26, 2024 @ 7:43pm 
Originally posted by Tom Bombathrill:
Thank you wererabbit, very cool.

You're welcome Tom. :)
Balm Mar 26, 2024 @ 7:45pm 
I see 2 darkes.

I kill drakes in about 10(ish) seconds in ng+. So, this encounter would be 30 seconds long assuming I have to spend a moment to run from the corpse one one to instagib the other one with drawn and quartered.

Twice as difficult, right?

This is actually what I wanted from NG+, more enemies and large enemies in packs. Sadly I never encountered it personally except for cyclops while I was messing around with trickster (horrible class btw).

It's funny that you think people can't kill drakes almost instantly when they have a massive and easy to reach weakspot, and aren't perma-toppled in ng+ if your party does knockdown damage at all.
Last edited by Balm; Mar 26, 2024 @ 7:49pm
Vic Mar 26, 2024 @ 7:46pm 
Use flare on a drake's heart or head. Cast Maelstrom. GG.

Use Mystic Spear's shield. GG.

Use the Palladium spell that gives you a free hit shield on mage, more cheese on top of your GG lasagna.

Use Feintless Form and become literally unkillable, GG.

No, the game isn't hard.

https://i.imgur.com/G6BEpiA.png
Last edited by Vic; Mar 26, 2024 @ 7:48pm
wererabbit Mar 26, 2024 @ 7:48pm 
Originally posted by Balm:
I see 2 darkes.

I kill drakes in about 10(ish) seconds in ng+. So, this encounter would be 20 seconds long.

Twice as difficult, right?

I'm not in ng+, I'm just minding my own business leveling as I please. It's great that you're in ng+ though and using high level weapons. Good for you.
dr46onfusion Mar 26, 2024 @ 7:49pm 
The game isn't hard. The game is just cheap. Like old school enemy AI that doesn't wait their turn to attack you.

Cheap as in your gear doesn't always give decent enough debilitation resist, so you better keep 10 or so cures on you for those in certain regions, as every harpies that hit you might poison, or freeze you, and while frozen you might have wolves that will drag you away.

So in exchange the player must also play cheaply and use overpowered moves, or get exploited by enemy AI cheese.
Last edited by dr46onfusion; Mar 26, 2024 @ 7:50pm
wererabbit Mar 26, 2024 @ 7:50pm 
Originally posted by Vic:
Use flare on a drake's heart or head. Cast Maelstrom. GG.

Use Mystic Spear's shield. GG.

Use the Palladium spell that gives you a free hit shield on mage, more cheese on top of your GG lasagna.

Use Feintless Form and become literally unkillable, GG.

No, the game isn't hard.

https://cdn.discordapp.com/attachments/1220484956028014602/1221662769003233330/image.png?ex=6613651d&is=6600f01d&hm=6ab2894556e325cefa38bcb3f391e653f2ffd0b4e552c4544ab8eb8174be384a&

"This content is no longer available."

Also, that's great that you're so good. Looking forward to your youtube vid where you show all of us how great you are.
Balm Mar 26, 2024 @ 7:50pm 
Originally posted by wererabbit:
Originally posted by Balm:
I see 2 darkes.

I kill drakes in about 10(ish) seconds in ng+. So, this encounter would be 20 seconds long.

Twice as difficult, right?

I'm not in ng+, I'm just minding my own business leveling as I please. It's great that you're in ng+ though and using high level weapons. Good for you.

If that's not ng+ then it's doubtful that its an intended difficulty scaled encounter, I stomped the game while playing through it the first time (as a ddda vet), and it never threw multiple large monsters at me.

Anyways I'm glad you had fun, but its an extreme outlier situation, not the norm.
Vic Mar 26, 2024 @ 7:52pm 
Originally posted by wererabbit:
Originally posted by Vic:
Use flare on a drake's heart or head. Cast Maelstrom. GG.

Use Mystic Spear's shield. GG.

Use the Palladium spell that gives you a free hit shield on mage, more cheese on top of your GG lasagna.

Use Feintless Form and become literally unkillable, GG.

No, the game isn't hard.

https://cdn.discordapp.com/attachments/1220484956028014602/1221662769003233330/image.png?ex=6613651d&is=6600f01d&hm=6ab2894556e325cefa38bcb3f391e653f2ffd0b4e552c4544ab8eb8174be384a&

"This content is no longer available."

Also, that's great that you're so good. Looking forward to your youtube vid where you show all of us how great you are.
Reposted with an imgur, I also don't need to prove myself to every random scrub. If you are unfamiliar with how flare breaks the game, you will soon discover it through many other videos as it becomes meta knowledge.
dr46onfusion Mar 26, 2024 @ 7:52pm 
Originally posted by Balm:
Originally posted by wererabbit:

I'm not in ng+, I'm just minding my own business leveling as I please. It's great that you're in ng+ though and using high level weapons. Good for you.

If that's not ng+ then it's doubtful that its an intended difficulty scaled encounter, I stomped the game while playing through it the first time (as a ddda vet), and it never threw multiple large monsters at me.

Anyways I'm glad you had fun, but its an extreme outlier situation, not the norm.
It's random, it can happen at the worse possible moment if you are casually playing... But if you are min/maxing with a specific vocation in mind and aren't switching around, you'll triumph 99% of the time as you are in control of the outcome to what the game can dish out at you.

The 'stagger' mechanic in this game is based on a portion of the damage being 'knockback' damage... The higher your strength the more likely your base 'knockback' damage is higher too. The same goes for magick.
Last edited by dr46onfusion; Mar 26, 2024 @ 7:53pm
wererabbit Mar 26, 2024 @ 7:52pm 
Originally posted by Kai:
The game isn't hard. The game is just cheap. Like old school enemy AI that doesn't wait their turn to attack you.

Cheap as in your gear doesn't always give decent enough debilitation resist, so you better keep 10 or so cures on you for those in certain regions, as every harpies that hit you might poison, or freeze you, and while frozen you might have wolves that will drag you away.

How dare the game developers encourage you to take advantage of crafting potions to counteract status effects and ailments. How dare they expect you to plan ahead.

Clearly they didn't know what they were doing when they created those mechanics.
How could they be so shortsighted?
dr46onfusion Mar 26, 2024 @ 7:54pm 
Originally posted by wererabbit:
Originally posted by Kai:
The game isn't hard. The game is just cheap. Like old school enemy AI that doesn't wait their turn to attack you.

Cheap as in your gear doesn't always give decent enough debilitation resist, so you better keep 10 or so cures on you for those in certain regions, as every harpies that hit you might poison, or freeze you, and while frozen you might have wolves that will drag you away.

How dare the game developers encourage you to take advantage of crafting potions to counteract status effects and ailments. How dare they expect you to plan ahead.

Clearly they didn't know what they were doing when they created those mechanics.
How could they be so shortsighted?
When Harpies has like a 90% chance to freeze you on a hit, and then do the same to all your pawns... While your pawns have stupid AI and can't manage to knock them down.

Enemy monsters has only 1 goal and that's to kill the player, they care not about taking damage.

But Pawns are given different inclinations and AI, they juggle whether to attack, to follow the player, or to act stupid and get killed.

DD1's pawn AI is actually much smarter than this game's AI. They 'catch' you more often if you fall down for instance, or plan and know what the player will do and learn enemies better.

In fact, we don't see pawn's "learning" levels in this game anymore, it's just pawn badges for defeating bosses.

I think the pawns that are the most helpful were the Capcom ones... They somehow have the foresight to be in the right position to assist.
Last edited by dr46onfusion; Mar 26, 2024 @ 7:57pm
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Date Posted: Mar 26, 2024 @ 7:32pm
Posts: 33