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Sagitate downpour will eat through a dragons health bar like it's paper. It IS quite easy but I like the power feeling so... no biggie for me.
They did not consent to being babied for being "bad at the game." If they want to fail at hard mode rather than destroy easy mode, that should be their choice.
Should one have to play perfectly from the first minute of a new game for the privilege of playing on higher than easy mode? It's a bit patronizing to be told "you can't handle hard mode" without ever having been given the chance, because you accidentally sprinted into too many packs of goblins with no pawns, no stamina, and as such died in a silly way.
That's not to say that's exactly how the dynamic difficulty works; I have no idea how it works, because it is a completely opaque systen with no user-facing information or options.
You're welcome Tom. :)
I kill drakes in about 10(ish) seconds in ng+. So, this encounter would be 30 seconds long assuming I have to spend a moment to run from the corpse one one to instagib the other one with drawn and quartered.
Twice as difficult, right?
This is actually what I wanted from NG+, more enemies and large enemies in packs. Sadly I never encountered it personally except for cyclops while I was messing around with trickster (horrible class btw).
It's funny that you think people can't kill drakes almost instantly when they have a massive and easy to reach weakspot, and aren't perma-toppled in ng+ if your party does knockdown damage at all.
Use Mystic Spear's shield. GG.
Use the Palladium spell that gives you a free hit shield on mage, more cheese on top of your GG lasagna.
Use Feintless Form and become literally unkillable, GG.
No, the game isn't hard.
https://i.imgur.com/G6BEpiA.png
I'm not in ng+, I'm just minding my own business leveling as I please. It's great that you're in ng+ though and using high level weapons. Good for you.
Cheap as in your gear doesn't always give decent enough debilitation resist, so you better keep 10 or so cures on you for those in certain regions, as every harpies that hit you might poison, or freeze you, and while frozen you might have wolves that will drag you away.
So in exchange the player must also play cheaply and use overpowered moves, or get exploited by enemy AI cheese.
"This content is no longer available."
Also, that's great that you're so good. Looking forward to your youtube vid where you show all of us how great you are.
If that's not ng+ then it's doubtful that its an intended difficulty scaled encounter, I stomped the game while playing through it the first time (as a ddda vet), and it never threw multiple large monsters at me.
Anyways I'm glad you had fun, but its an extreme outlier situation, not the norm.
The 'stagger' mechanic in this game is based on a portion of the damage being 'knockback' damage... The higher your strength the more likely your base 'knockback' damage is higher too. The same goes for magick.
How dare the game developers encourage you to take advantage of crafting potions to counteract status effects and ailments. How dare they expect you to plan ahead.
Clearly they didn't know what they were doing when they created those mechanics.
How could they be so shortsighted?
Enemy monsters has only 1 goal and that's to kill the player, they care not about taking damage.
But Pawns are given different inclinations and AI, they juggle whether to attack, to follow the player, or to act stupid and get killed.
DD1's pawn AI is actually much smarter than this game's AI. They 'catch' you more often if you fall down for instance, or plan and know what the player will do and learn enemies better.
In fact, we don't see pawn's "learning" levels in this game anymore, it's just pawn badges for defeating bosses.
I think the pawns that are the most helpful were the Capcom ones... They somehow have the foresight to be in the right position to assist.