Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In DD1 you kinda had to play bowman classes for a bunch of levels to get stamina for late game, and Warrior for defense in hard-mode, even for a Mage imo if you cared about optimizing even a little bit.
Considering that my base character in thief vocation has 144 defence. With Mettle it goes to 232. That's either a +88 flat increase / a 1.611111111x percentile increase / or a quadratic equation where the game does something like 2n + 32. (2 times level 2x28, add 32 to get to the 88 increase).
Equipment doesn't affect it (so mettle occurs before any equipment attribute increase).
We already know that mettle and apotropaism give different values to different vocations at the same level. I suspected it differed depending on level too. Now I know for sure.
At level 28 Mettle gave +84 defence to MysticSpear. At level 30 Mettle gives +86 to MysticSpear. Apo has gone from +74 to +76 MDef.
This also reveals it isn't a simple percentage boost (as although my base increased, the percentage increase went from 1.65x to 1.62x. My thoughts on a quadratic might hold true, (n+56), but I would have to know the stats of a level 1 player with Mettle to be sure.
I have levelled as MysticSpear between 28 to 33. I will list beneath the base stats in three different vocations at level 32 and then 33, having gained the level using MysticSpear Vocation. (for ease, +24HP, +6Sta, +9Str, +1Def, +3Magic, +4MDef)
Lvl 32>33
-----------MS----Thief----Mage------MS----Thief----Mage
Health: 1246----1196----1146-----1270--1220---1170
Stamin: 1036----1036----936------1042--1042---942
Streng: 226-----186-----166-------235---195-----175
Defenc: 143-----158-----153-------144---159-----154
Magic:- 171------121-----151-------174---124-----154
MDefe: 113-------128-----158------117----132-----162
A few interesting points:
-MysticSpear is very much low defence, high offence
-The attributes gained in that one level using MysticSpear (+9 Str as an example), carries over to the other two vocations! Yes the game has re-balanced it, but it still counts the distribution of attributes in the way that they are earned. This is particularly important when looking at the Mage vocation. After around 8 levels in Fighter, 20 levels in Thief and now 5 levels in MS, it is abundantly clear that I have gained a good chunk more Strength than Magic. As a Mage I am currently physically stronger even with it re-balancing my stats.
Perhaps at level 999, having maxed out the stats (there seems to be three articles saying this, and one that says at around level 300 it will stop giving you as many attributes, slowing down your growth. Show us the data journalists) this will not matter at all. Probably the game is designed, just as someone reported very early on, to have everyone converge towards the same Attribute numbers at max level. And again as someone said, it doesn't really matter too much as the difficulty is not that hard as yet (I have just reached Battahl). But at the moment it clearly is an impact in my damage output as a mage (by a little, considering gear is just as important as in DD1).
I did not get a screenshot but I am pretty sure I saw that the game gave me +0 defence at the level up, so to see my Status change by one was interesting. However I believe the game is using units smaller than whole integers, and just showing us the rounded up or down numbers. It might have added +0.4 defence (shown as 0 when rounded), which pushed my defence from 143.3 to 143.7, rounded now to 144?
Last but not least the Augments. As with the Status, I now believe they are using values with decimal places. Thief Mettle bonus did not change from level 32 to 33 (stayed at a visible 93 points), however at level 28 it was +88. So it has gone up a visible 5 points in 5 levels. MysticSpear has gone from +84 to +89 and Mage +87 to +92. So it seems that the bonus increases by roughly a value very close to 1. Perhaps it is +0.95.
That's all.