Dragon's Dogma 2

Dragon's Dogma 2

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Spoilers: All-Heal Elixers in Post-Game.
So I figured out how to get more All-Heal Elixers in Post-Game.
Firstly, you can get Ibrahim to craft them as forgeries once you get Battahl to evacuate.
Eldart is the guy who sells them in Sacred Arbor. But once you get them to evacuate to Gran Soren, he won't sell anything and just hangs out by the Arbor Clone. At first I thought he was intended to be one of the Pawn Guild alchemists that seem to be missing. So I carried him to that spot on the minimap and he didn't react. So next I carried him to the alchemist in the town square and he would sell me stuff again. So I finally got another of these covetous bad boys.

Anyone know another way? I'd like to just heal up my pawns instead of sending them back.

tl;dr: Use Ibrahim or bring Eldart to the Town Square Alchemist to trigger his 'merchant-mode'.
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Showing 1-8 of 8 comments
m_train1 May 28, 2024 @ 9:35am 
Hire pawns with it as a quest reward for an item. I do it with explosive and tarring arrows. Hire the pawn, give the arrow, receive the reward, dismiss with prejudice. Rinse and repeat using the different search options to filter through the pawns. You'll be maxed out in minutes.
Butcher May 28, 2024 @ 9:59am 
Originally posted by Jimmy D Spoofy:
Anyone know another way?
Spam magic spearman invunerability party bubble, literally can never be killed.
Jimmy D Spoofy May 28, 2024 @ 10:07am 
Originally posted by Butcher:
Originally posted by Jimmy D Spoofy:
Anyone know another way?
Spam magic spearman invunerability party bubble, literally can never be killed.
Alright, so I tried this and didn't end up with any more All-Heal Elixers in my inventory strangely enough.
hoovsbin May 28, 2024 @ 10:59am 
In the Unmoored World, you can carry any of the recognizable merchants that are just loitering around to the Checkpoint Rest Town merchant's default set-up shop and they will then have an accessible merchandise dialogue and Buy-Sell-Talk-Leave prompt. After the sale, they leave the main business area and return whence they were carried from and return to loitering.
Butcher May 28, 2024 @ 11:15am 
Originally posted by Jimmy D Spoofy:
Originally posted by Butcher:
Spam magic spearman invunerability party bubble, literally can never be killed.
Alright, so I tried this and didn't end up with any more All-Heal Elixers in my inventory strangely enough.
Don't need them to begin with when you never take damage.
Jimmy D Spoofy May 28, 2024 @ 11:37am 
Originally posted by Butcher:
Originally posted by Jimmy D Spoofy:
Alright, so I tried this and didn't end up with any more All-Heal Elixers in my inventory strangely enough.
Don't need them to begin with when you never take damage.
This is too high IQ for me, sorry. I just want All-Heals. Thanks.
Originally posted by hoovsbin:
In the Unmoored World, you can carry any of the recognizable merchants that are just loitering around to the Checkpoint Rest Town merchant's default set-up shop and they will then have an accessible merchandise dialogue and Buy-Sell-Talk-Leave prompt. After the sale, they leave the main business area and return whence they were carried from and return to loitering.
That's hilarious.
Migromul Apr 16 @ 10:24pm 
Originally posted by Butcher:
Originally posted by Jimmy D Spoofy:
Anyone know another way?
Spam magic spearman invunerability party bubble, literally can never be killed.

This is nonsense.

If you want to keep invulnerability with that skill up, you mustn't do anything else... how boring. Because IF you fight as MS, you will miss the end of your shield and always get hit, before you have it up again. Probably KD and staggered, then, which make it ieven more difficult.

So either do noting except of keeping near your pawns and re-spam the shield just before the duration is over, or having fun and play the game. I realy prefer the latter option...

And Btw: the shield does NOT protect falling damage.
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Showing 1-8 of 8 comments
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