Dragon's Dogma 2

Dragon's Dogma 2

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Roy Mar 2, 2024 @ 1:02pm
Infinite ferrystones or limited?
I see some commotion here about "no fast travel" but can anyone who has played DD1 clarify if it's the same as in Dark arisen?
  • Original: limited portcrystals, limited ferrystones so fast travel is a finite and rare luxury
  • Dark Arisen: limited portcrystals, unlimited usage ferry stone so fast travel is unlimited, but fast travel points (portcrystals) have to be strategically placed/moved
I really, really hope they went for the latter.
I never finished my original playthrough because i was tired of going the same route 1000x, but the way Dark Arisen did it was the best fast travel system i've ever seen.

You'd have to think about where you place your fast travel points and at some point you'd probably relocate a few.
If you ever had to return to one of those places which used to have a fast travel point it'd be an almost nostalgic journey you've already forgotten about.

So which is it?
Originally posted by Treasure Chest:
Originally posted by Roy:
So which one is it here?
1. Ferrystones are confirmed, Eternal Ferrystone isn't confirmed, but I wouldn't be surprised if it turns out to be a quest reward halfway through the game.
2. There is also Oxcarts that can fast travel you from the Major city to other areas, but these fast travels can be interrupted by enemy attacks.
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Showing 1-12 of 12 comments
Vic Mar 2, 2024 @ 1:24pm 
There was never limited stones, just limited cash dependent on how much you wanted to grind it. The everfall was a really easy money farm as well, so you could have more ferrystones than you'd realistically ever use in the short term.

You could place enough portcrystals that you can have most travel completely trivialized with a decent enough placement, but the difference here is that you have a map that's supposedly 4x the scale of the first game, so you'll need more port crystals for good coverage.
Roy Mar 2, 2024 @ 1:44pm 
Originally posted by Vic:
There was never limited stones, just limited cash dependent on how much you wanted to grind it. The everfall was a really easy money farm as well, so you could have more ferrystones than you'd realistically ever use in the short term.

You could place enough portcrystals that you can have most travel completely trivialized with a decent enough placement, but the difference here is that you have a map that's supposedly 4x the scale of the first game, so you'll need more port crystals for good coverage.
So which one is it here?
[-iD-] Mar 2, 2024 @ 1:47pm 
cost 10,000 currency to buy a ferrystone so sayith ign.
Last edited by [-iD-]; Mar 2, 2024 @ 1:52pm
The author of this thread has indicated that this post answers the original topic.
Treasure Chest Mar 2, 2024 @ 1:51pm 
Originally posted by Roy:
So which one is it here?
1. Ferrystones are confirmed, Eternal Ferrystone isn't confirmed, but I wouldn't be surprised if it turns out to be a quest reward halfway through the game.
2. There is also Oxcarts that can fast travel you from the Major city to other areas, but these fast travels can be interrupted by enemy attacks.
Libra Mar 2, 2024 @ 10:46pm 
So like the eternal ferrystone was only if you had a pre-existing save from the original game, otherwise you still had to buy the normal ferrystones. However, gold was a non-issue in both games because:

1. Pilgrim's Charm exists which doubles XP and Gold gains from monsters, oh yeah and it turns chest loot into gold too. Some easily killed foes would drop 20k a pop and they are an easy spawn.

2. Master Thief existed, you could literally just stand behind the chained up Goreclops in BBI (accessible right after you make your pawn), steal, walk 10 feet out of the area, walk back in, steal again, infinitely, for like well over a million gold in an hour.

3. Playing the main quest and selling excess gear; some gear sells for obscene amounts.

4. The ol razzle dazzle I like to call; just using cheat engine to give yourself stuff because grinding isn't fun and you only get your money's worth if you are having fun. If that's what you wanna do, of course.

The only reason you ever didn't have enough gold in that game, and I would assume in this one, is that you aren't doing anything. DDDA practically spits gold out of your CD tray if your pc has one; so I don't expect this new game to be much different in that regard.
Roy Mar 3, 2024 @ 2:11am 
Originally posted by Libra:
So like the eternal ferrystone was only if you had a pre-existing save from the original game, otherwise you still had to buy the normal ferrystones. However, gold was a non-issue in both games because:

1. Pilgrim's Charm exists which doubles XP and Gold gains from monsters, oh yeah and it turns chest loot into gold too. Some easily killed foes would drop 20k a pop and they are an easy spawn.

2. Master Thief existed, you could literally just stand behind the chained up Goreclops in BBI (accessible right after you make your pawn), steal, walk 10 feet out of the area, walk back in, steal again, infinitely, for like well over a million gold in an hour.

3. Playing the main quest and selling excess gear; some gear sells for obscene amounts.

4. The ol razzle dazzle I like to call; just using cheat engine to give yourself stuff because grinding isn't fun and you only get your money's worth if you are having fun. If that's what you wanna do, of course.

The only reason you ever didn't have enough gold in that game, and I would assume in this one, is that you aren't doing anything. DDDA practically spits gold out of your CD tray if your pc has one; so I don't expect this new game to be much different in that regard.
For me personally gold was an issue, especially in the early game.
At the time i didn't look up meta tricks like stealing from the chained up cyclops, i just wanted to play through the game and progress my gear etc.

A bit of backtracking is fine but i don't like replaying the same area over and over again, so an infinite ferrystone at some point OR more travel options like the oxcarts "Treasure Chest" refers to would be a great addition imo.
Ryuji Mar 3, 2024 @ 3:30am 
there is either a mod or a trainer withing hours of release so everyone who wants infinite teleports will have infinite teleports
Wild Mar 3, 2024 @ 4:29am 
Originally posted by Libra:
So like the eternal ferrystone was only if you had a pre-existing save from the original game, otherwise you still had to buy the normal ferrystones. However, gold was a non-issue in both games because:

1. Pilgrim's Charm exists which doubles XP and Gold gains from monsters, oh yeah and it turns chest loot into gold too. Some easily killed foes would drop 20k a pop and they are an easy spawn.

2. Master Thief existed, you could literally just stand behind the chained up Goreclops in BBI (accessible right after you make your pawn), steal, walk 10 feet out of the area, walk back in, steal again, infinitely, for like well over a million gold in an hour.

3. Playing the main quest and selling excess gear; some gear sells for obscene amounts.

4. The ol razzle dazzle I like to call; just using cheat engine to give yourself stuff because grinding isn't fun and you only get your money's worth if you are having fun. If that's what you wanna do, of course.

The only reason you ever didn't have enough gold in that game, and I would assume in this one, is that you aren't doing anything. DDDA practically spits gold out of your CD tray if your pc has one; so I don't expect this new game to be much different in that regard.

And the easiest method, just kill a goblin in hard mode and it will drop a large sack of gold bigger than its body. So yes, every consumable except the makers arrow was pretty cheap in the game.
PandaSav Mar 3, 2024 @ 4:30am 
I loved walking in Dark arisen, only game I didnt want fast travel. Creator and devs already knew this.
m99noble Mar 3, 2024 @ 6:37am 
Originally posted by Libra:
The ol razzle dazzle

Based take on min maxing enjoyment.
Libra Mar 3, 2024 @ 7:24pm 
Hey I can't fault anyone who likes to skip passed the grind. I used a game shark or code breaker back in my day too bucko. Sometimes there is nothing more satisfying than one shotting the final boss with your bare hands in nothing but your undies. XD Like I said, as long as you are having fun, that's what matters. Ah, unless it's a multiplayer game or PVP thing, then cheaters should be put in "The Dip".
Libra Mar 3, 2024 @ 7:26pm 
Originally posted by Wild:
And the easiest method, just kill a goblin in hard mode and it will drop a large sack of gold bigger than its body. So yes, every consumable except the makers arrow was pretty cheap in the game.
Yo I totally forgot about hard mode shenanigans! Pop a Pilgrim's Charm then pop a goblin for like, well over 300k I think. XD
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Date Posted: Mar 2, 2024 @ 1:02pm
Posts: 12