Dragon's Dogma 2

Dragon's Dogma 2

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karmazyn1 Mar 2, 2024 @ 9:02am
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2
NO Fast travel....buyer beware.
IGN said that to fast travel you need to use some sort of crystals, these cost 10,000 each and are very, very expensive. Carts will take you from place to place, but these are fixed and wont take you everywhere.
This might be an negative for some so I have thought that I will put it out there just in case someone is hoping for Fallout / Skyrim / Cyberpunk and Witcher type of fast travel system.
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Showing 31-45 of 357 comments
Good, fast travelling is not realistic, and breaks immersion.
Dixon Sider Mar 2, 2024 @ 6:26pm 
Originally posted by Vic:
You like games with a lot of pointless walking, there's no game that has more of that than Daggerfall does, should be GOTY by your standards.
Again, your point is not very strong here. Who said distance walked is proportional to how fun a game is?

I am saying this game is developed with the idea that the character will have to make long trips through treterous terrain in order to move from city to city. That is the foundation of the gameplay.
Last edited by Dixon Sider; Mar 2, 2024 @ 6:27pm
Lightning254 Mar 2, 2024 @ 6:50pm 
It's good to know that at least some developers still care about making interesting ways to navigate the map instead of just dragging and dropping a billion travel points into it so that the mid to endgame exploration gets reduced to a series of loading screens.

https://www.youtube.com/watch?v=yPRTQ2ELg9I

It's rare nowadays to see a game developer with a spine to stick to their vision and not bend the knee to the "quality of life" crowd. We're finally getting an RPG with inventory management mechanics tied to a weight system instead of a bottomless inventory without consequence. We're finally getting an RPG without inconsequential omnipresent fast travel in the style of Elden Ring or patronizing quest markers, so players have proper incentive to plan their travels, either by picking up whatever items they feel are gonna be necessary or piling up multiple quests to save on travel time.

Port Crystals in the original game rewarded players for exploring and having the intelligence to recognize important/relevant locations to place them. Ferrystones are nice and can take you instantly anywhere, but Port Crystals are rare and ferrystones expensive. Oxcarts are free, but they don't take you everywhere and you can get ambushed. You gotta consider the pros and cons. Omnipresent fast travel has no cons, so pretending you have actual choices and going "it's just an option! why are you against player choice?!" like many people do is very dishonest. A choice can only exist if all options are equally valid. And by adding drawbacks to each choice, the developers make traveling around into a gameplay mechanic, not just a menu.

Glad to see they're not bending the knee to all the annoying "pls add fast travel", "pls add co-op" and "pls add mounts" comments I've seen since DD2 was announced. With the addition of Oxcarts, which seem to be a nice diegetic method of navigation, hopefully they remove the Eternal Ferrystone as well. Buying ferrystones was part of the game's economy and item management systems and adding an infinite use stone in Dark Arisen (on top of the ridiculous amount of Gold you get in Hard Mode) broke those systems. I miss playing an RPG with RPG mechanics to engage with instead of a soulless safe product designed for convenience and mass appeal.
Codester Mar 2, 2024 @ 7:18pm 
...How could literally anybody not already know this. It's not news, this is how Dragons Dogma is. What a pointless thread.
CrimsonDragon Mar 2, 2024 @ 7:19pm 
Originally posted by karmazyn1:
Thats quite alright. I feel bad for everyone who is ignoring physical evidence. This is called cherry picking. Like one user stated here, if you are lvl 100 you would not like to waste time on travel. Traversing the same path after 1000th time is not something anyone will be looking forward to. If they did they would be lying, just like people lie about performance dips reported after seeing official video as not an issue.
So you are remarking on Vic's comment. You are ignoring the part in that comment where he said at lvl 100 you would more than likely have port crystals. Meaning you would NOT be wasting time traveling anymore. Just wanted to point that out. Later comments from Vic seem to be against the system so I have no idea where they stand.
Noma Mar 2, 2024 @ 7:32pm 
Buyers beware, Dragon's Dogma 2 might not be another soulless generic open world game with hand holding and tedious checklist game design. It might also not take its target audience for ♥♥♥♥♥♥♥.

YOU'VE BEEN WARNED.
I'm cucked Mar 2, 2024 @ 8:25pm 
It's like giving Death Stranding fast travel. It just ruins it.
DankWestern Mar 2, 2024 @ 8:37pm 
Oh look, it's this thread again.
Libra Mar 2, 2024 @ 9:38pm 
Like an old friend eh? The good ol days of DDDA. To explain as someone who has played the previous game and not IGN who is a reliable gaming news network just as I am a reliable fighter jet pilot; that if this game sticks to the formula then the "limited" items that are used to let you fast travel: Ferrystones, are usually dirt cheap and you can buy as many as you want/can carry. HOWEVER those simply send you back to where YOU placed a different item: Portcrystals. Meaning you get to set your own fast travel locations. Main cities and what not have their own Portcrystal, so you can always fast travel to them so long as you have a Ferrystone, typically the Portcrystals are the pricey items but they can also be found out in the world.

So, off on your adventure you explore with your limited inventory space, weight limits, and allies who are sworn to carry your burden. A while later you happen across an interesting cave but travel has left you short on supplies, or maybe you used them up after being ambushed by a Chimera or Gryphon or just whatever felt like killing you today here in Fantasy Australia. The walk back is just as hazardous and harrowing as heading into the cave unprepared so what do you do? Drop a Portcrystal, use a Ferrystone to head back to a main city to unload your goods/restock, and zoop right back to the cave.

Fast Travel exists, it just doesn't let you go anywhere right from the jump; that being said though, traveling like this is ONLY an issue in the early points of the game while you're still getting your sea legs, er...dragon legs. They very well might change things to make it a bit easier to get into since the outcry on the first game was...well, exactly as expected, but good news is the modders will probably fix all your complaints within a few days or hours of release.

That and the cheat engine tables will probably be out within the first few minutes after people with poor management skills get fed up with not being able to move after looting literally everything in a 600 mile radius.
Libra Mar 2, 2024 @ 9:49pm 
Originally posted by Lightning254:
Port Crystals are rare and ferrystones expensive. Oxcarts are free, but they don't take you everywhere and you can get ambushed.

Didn't bother reading your post before I made mine, but yes, this, exactly. Except Ferrystones were 10,000 to 20,000 gold. Hardly a king's bounty once you got to the point where you actually needed to travel back and forth long distances, but still more pricey than healing items. That is of course, if you didn't go to Bitterblack Isle right at the start and farm them in the first area. Typically, unless you wandered off the beaten path during the intro to Gran Soren, you didn't really need to fast travel at all because everything was laid out in front of you in a way that, while liner, gave you a TON of freedom when it came to approach.

ALSO as if to add insult to injury here, in the previous game you could get an Eternal Ferrystone which, as the people complaining might be able to guess; IS AN INFINITE USE FERRYSTONE. Infinite fast travel to critical locations whenever you wanted, wherever you wanted, Portcrystal before you leave though if you wanna go back. Sure it's a bonus item given to those that transfer a save from Dragon's Dogma to Dark Arisen, but hey, cheat engine am I right?
Last edited by Libra; Mar 2, 2024 @ 9:49pm
DankWestern Mar 2, 2024 @ 9:56pm 
You're mistaking the creator of this discussion, and his allies in this thread for people who actually played the game. You're wasting your words on them.
Libra Mar 2, 2024 @ 10:03pm 
Originally posted by DankWestern:
You're mistaking the creator of this discussion, and his allies in this thread for people who actually played the game. You're wasting your words on them.

Oh trust me, I know. I just like stroking their ego a little bit by giving them something to react to. My hope is that their eyes will glaze over and they will go into catatonic shock after a few "big" words. It's for funsies mostly.
karmazyn1 Mar 3, 2024 @ 12:44am 
Every recent epic RPG had a fast trave in it. You can explore the world organically and use fast travel to focus on one particular area. Lack of fast travel will work against the game. You will miss all the good things game has to offer.
DankWestern Mar 3, 2024 @ 12:56am 
Here's the checkmate to the entire fast travel argument-

Fallout 3. Fallout: New Vegas, even Fallout 4 and Fallout 76.

These games featured ridiculously unrealistic options for teleporting all over the place, and nobody has ever whined and cried about it as hard as those who are doing so in these discussions before the game has even been released, and you want to know why?

They featured intriguing enough points of interest to basically force players who remotely cared about the game to explore, and reap the rewards of exploration.

You'd only be robbing yourself of these rewards by abusing the fast travel, so it's a bit of a self report when you whine and cry about it.

DD1 had fast travel, and even after hundreds of hours into the game, I still found myself painstakingly crawling through the world simply because the random encounters, the points of interest, and the enemy encounters made it all worthwhile.

Your entire argument about fast travel is clown shoes. It's optional. It's there to save time when you've conquered the land, and simply need to go from point A to point B.

Nobody who played the first DD would ever abuse the fast travel system because they'd know there is so much to explore, and so much to gain by 'hoofing it' the slow way.

If you're the type of gamer that doesn't care about the journey, and focuses on the destination, you've already proven to everyone who really cared about this game that you couldn't care less about the game, making your entire claim a null and moot point.
karmazyn1 Mar 3, 2024 @ 1:07am 
Originally posted by DankWestern:
Here's the checkmate to the entire fast travel argument-

Fallout 3. Fallout: New Vegas, even Fallout 4 and Fallout 76.

These games featured ridiculously unrealistic options for teleporting all over the place, and nobody has ever whined and cried about it as hard as those who are doing so in these discussions before the game has even been released, and you want to know why?

They featured intriguing enough points of interest to basically force players who remotely cared about the game to explore, and reap the rewards of exploration.

You'd only be robbing yourself of these rewards by abusing the fast travel, so it's a bit of a self report when you whine and cry about it.

DD1 had fast travel, and even after hundreds of hours into the game, I still found myself painstakingly crawling through the world simply because the random encounters, the points of interest, and the enemy encounters made it all worthwhile.

Your entire argument about fast travel is clown shoes. It's optional. It's there to save time when you've conquered the land, and simply need to go from point A to point B.

Nobody who played the first DD would ever abuse the fast travel system because they'd know there is so much to explore, and so much to gain by 'hoofing it' the slow way.

If you're the type of gamer that doesn't care about the journey, and focuses on the destination, you've already proven to everyone who really cared about this game that you couldn't care less about the game, making your entire claim a null and moot point.
If crystal allowing to fast travel costs 10,000 and is a very rare and difficult to obtain, you are practically barred from FT mechanics in this game. After doing the same path 1000 times, people should bave option to fast travel and explore new parts of the map. Even Elden Ring has fast travel system. You could explore organically in Fallout or you could fast travel to the other end of the map and explore more.
Walking from one end to the other is tedious and quite boring.
In DD2, you will have to return to town to heal yourself and fix health bar so imagine this. You dont have prohibitevely expensive crystal and you need to walk for 30 minutes to go to town and then back track again. This is idiotic.
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Date Posted: Mar 2, 2024 @ 9:02am
Posts: 357