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I am saying this game is developed with the idea that the character will have to make long trips through treterous terrain in order to move from city to city. That is the foundation of the gameplay.
https://www.youtube.com/watch?v=yPRTQ2ELg9I
It's rare nowadays to see a game developer with a spine to stick to their vision and not bend the knee to the "quality of life" crowd. We're finally getting an RPG with inventory management mechanics tied to a weight system instead of a bottomless inventory without consequence. We're finally getting an RPG without inconsequential omnipresent fast travel in the style of Elden Ring or patronizing quest markers, so players have proper incentive to plan their travels, either by picking up whatever items they feel are gonna be necessary or piling up multiple quests to save on travel time.
Port Crystals in the original game rewarded players for exploring and having the intelligence to recognize important/relevant locations to place them. Ferrystones are nice and can take you instantly anywhere, but Port Crystals are rare and ferrystones expensive. Oxcarts are free, but they don't take you everywhere and you can get ambushed. You gotta consider the pros and cons. Omnipresent fast travel has no cons, so pretending you have actual choices and going "it's just an option! why are you against player choice?!" like many people do is very dishonest. A choice can only exist if all options are equally valid. And by adding drawbacks to each choice, the developers make traveling around into a gameplay mechanic, not just a menu.
Glad to see they're not bending the knee to all the annoying "pls add fast travel", "pls add co-op" and "pls add mounts" comments I've seen since DD2 was announced. With the addition of Oxcarts, which seem to be a nice diegetic method of navigation, hopefully they remove the Eternal Ferrystone as well. Buying ferrystones was part of the game's economy and item management systems and adding an infinite use stone in Dark Arisen (on top of the ridiculous amount of Gold you get in Hard Mode) broke those systems. I miss playing an RPG with RPG mechanics to engage with instead of a soulless safe product designed for convenience and mass appeal.
YOU'VE BEEN WARNED.
So, off on your adventure you explore with your limited inventory space, weight limits, and allies who are sworn to carry your burden. A while later you happen across an interesting cave but travel has left you short on supplies, or maybe you used them up after being ambushed by a Chimera or Gryphon or just whatever felt like killing you today here in Fantasy Australia. The walk back is just as hazardous and harrowing as heading into the cave unprepared so what do you do? Drop a Portcrystal, use a Ferrystone to head back to a main city to unload your goods/restock, and zoop right back to the cave.
Fast Travel exists, it just doesn't let you go anywhere right from the jump; that being said though, traveling like this is ONLY an issue in the early points of the game while you're still getting your sea legs, er...dragon legs. They very well might change things to make it a bit easier to get into since the outcry on the first game was...well, exactly as expected, but good news is the modders will probably fix all your complaints within a few days or hours of release.
That and the cheat engine tables will probably be out within the first few minutes after people with poor management skills get fed up with not being able to move after looting literally everything in a 600 mile radius.
Didn't bother reading your post before I made mine, but yes, this, exactly. Except Ferrystones were 10,000 to 20,000 gold. Hardly a king's bounty once you got to the point where you actually needed to travel back and forth long distances, but still more pricey than healing items. That is of course, if you didn't go to Bitterblack Isle right at the start and farm them in the first area. Typically, unless you wandered off the beaten path during the intro to Gran Soren, you didn't really need to fast travel at all because everything was laid out in front of you in a way that, while liner, gave you a TON of freedom when it came to approach.
ALSO as if to add insult to injury here, in the previous game you could get an Eternal Ferrystone which, as the people complaining might be able to guess; IS AN INFINITE USE FERRYSTONE. Infinite fast travel to critical locations whenever you wanted, wherever you wanted, Portcrystal before you leave though if you wanna go back. Sure it's a bonus item given to those that transfer a save from Dragon's Dogma to Dark Arisen, but hey, cheat engine am I right?
Oh trust me, I know. I just like stroking their ego a little bit by giving them something to react to. My hope is that their eyes will glaze over and they will go into catatonic shock after a few "big" words. It's for funsies mostly.
Fallout 3. Fallout: New Vegas, even Fallout 4 and Fallout 76.
These games featured ridiculously unrealistic options for teleporting all over the place, and nobody has ever whined and cried about it as hard as those who are doing so in these discussions before the game has even been released, and you want to know why?
They featured intriguing enough points of interest to basically force players who remotely cared about the game to explore, and reap the rewards of exploration.
You'd only be robbing yourself of these rewards by abusing the fast travel, so it's a bit of a self report when you whine and cry about it.
DD1 had fast travel, and even after hundreds of hours into the game, I still found myself painstakingly crawling through the world simply because the random encounters, the points of interest, and the enemy encounters made it all worthwhile.
Your entire argument about fast travel is clown shoes. It's optional. It's there to save time when you've conquered the land, and simply need to go from point A to point B.
Nobody who played the first DD would ever abuse the fast travel system because they'd know there is so much to explore, and so much to gain by 'hoofing it' the slow way.
If you're the type of gamer that doesn't care about the journey, and focuses on the destination, you've already proven to everyone who really cared about this game that you couldn't care less about the game, making your entire claim a null and moot point.
Walking from one end to the other is tedious and quite boring.
In DD2, you will have to return to town to heal yourself and fix health bar so imagine this. You dont have prohibitevely expensive crystal and you need to walk for 30 minutes to go to town and then back track again. This is idiotic.