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Hell, the helmet from the Immortal's set from BBI is in this game with the Blazing Soul helmet.
Sounds like a weak excuse for a sequel no? Lets assume you are correct and vanilla DD was lacking its full potential and only somewhat achieved it with its expansion... how do you make the same excuse for a sequel that comes out 12 years later?
DD+Dark Arisen should have been the complete minimum for DD2, and its not.
In terms of sequels this reminds me of shenmue 2 going into shenmue 3.
I'd argue they could have cut the map size in half and nobody would have complained, the saved cost/time could have been invested in creating some sort of endgame activity similar to Dark Arisen or a better everfall with some endgame grind to max out your gear.
A whopping 8.3% of players beat Daimon 1 time and only 5.2% of players beat his true form. BBI offered a challenge for people that wanted more, but very few people stuck it out to level 200 and were done with the game after beating it. SO, that kind of means that a minority saw the game to its full completion and just enjoyed what was offered before BBI. The people going "Game needs a hard mode!" 2.5 % of players beat hard mode...
The hard mode thing I final HILARIOUS because demon candy made you one shot everything, even Daimon lol.
DD2 is also butchered
see the trend here? This time there was no reason for having the same issue, but here we are with a half cooked game.
First of all, if you bring up numbers, put them in the right context:
- only about 50% of players reached gran soren (so around 16% of players who actually even gave the game a chance beat daimon)
- only about 25% of players even reach the audience with the duke (which is around the mid point of the game, almost a third of these players beat daimon)
- 17% of players reached everfall (so around 50% of players who actually played through the game and "enjoyed what was offered before BBI" beat daimon at least once)
People who actually enjoyed and finished the game seem to have liked the dlc, especially considering that DD:DA was a relatively long game which naturally results in lower numbers of players finishing the entire content,
Second: I must have missed the point where I asked for hard mode, I was simply advocating for some kind of endgame activity that keeps you motivated after finishing the story.
Would be nice if Dark Arisen theme comes back, and players are given alternate ending path by going through that route of the story instead, while making this in depth character customization more meaningful by doing so.