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oh, you mean the game with copy pasted boss encounters? and the game with cut content that was released without an epilogue/real ending of any sort? funny how you're complaining about a lack of different ring textures and pretend it was indicative of laziness and then you name Elden Ring and BG3 which both got a lot of way more valid criticism for their own faults.
tell me, did you complain about Elden Ring's copy pasted named boss encounters? (archaic design philosophy from FromSoft whose been doing this since the first Dark Souls) or BG3's cut content in Act 3? even cutting content and dumbing down quests from the Early Access into 1.0 and not having an ending epilogue (cardinal sin in my book as far as RPG's go)? if Capcom devs are lazy then what are FromSoft and Larian?
it's weird cause the above examples of laziness are in fact ostensibly felt by their playerbases which stimulate a lot of discussion in what ways those game fail, while you're the only person throwing a fit about something entirely inconsequential like not having enough ring icons.
anyone who calls Bethesda's writing fantastic is someone whose opinion i can comfortably ignore.
That’s it mate, take one example from my post rather than the point I was making.
Regardless what you think, it’s better writing than this game.
even trying to argue Skyrim is better narratively and propping up to be as good as Cyberpunk 2077 or Witcher 3 (games people explicitly play for the writing) is certainly a take. Bethesda operates on "wide as an ocean deep as a puddle" for all their games.
Obviously that’s my point, it’s in reference to the OP . The game is legit advertised as a narrative driven action RPG so claiming people are not buying Skyrim and DD2 for its narratives is just false.
Contrary to your belief and opinion I like skyrims writing and I’ll take your point about wide as an ocean deep as a puddle for Starfield and maybe FO4 but I’ll not take it for oblivion and new vegas I’d argue against that but again, it doesn’t really matter what rpg we using as an example simply swap Skyrim with another game in this category and we get the same outcome . Short story, mid writing.
Tbh mate we are in agreement with DD2 and this isn’t a Skyrim discussion so I’ll leave it at this
I think it's hilarious that the DD2 community is even trying to make a distinction. Simultaneously "yeah, our story sucks", "you don't play this for the story anyway", "how dare you say our story is worse than Skyrim's!"
That's what I thought too
The appeal of this game is mostly to experience it's multitude of systems colliding with each other.
19 hour blind playthrough probably means they killed the dragon to get the "easy NG+"
and didn't think that the ending was "off" (as a DD:DA player, I surely did)
to try and approach the Dragon... "differently" by thinking out of the box to enter the last 30% of the game. (without the help of google)
19 hour blind playthrough can also mean they didn't play the game long enough to figure out the game's trickiest Riddle involving the Pawn System. (without the help of google)
19 hour blind playthrough also means they didn't experiment with how the quest system works. A lot of the quests have different outcomes when giving them counterfeit versions or grabbing specific loot drops from specific enemy types. (without the help of google)
19 hours also means they probably didn't explore each vocation enough to discover hidden mechanics that can be applied in both combat and exploration. (Mystic Spearhand air-canceling, Magic Archer Pawn Revive trampoline, Thief body bomb throwing and dash+attack canceling for no stamina sprinting, etc.)
Though with all that said...
I do agree that the base story ends too abruptly unlike the first game.
I thought Gigantus was the equivalent of Grigori literally squishing the main quest drama to give us the actual run down of the whole Arisen vs. Dragon ordeal. But Gigantus just leads to the Dragon fight for no reason.
Gigantus was treated as if it's just another thing that's gonna kill everything
but it's been established multiple times that it exists to "keep the dragon in check"
So it would have been cool if it was a diverging path moment to enter Act 2.
The Dragon could have been indirectly helping us throughout the game and later revealed to be actively fighting against the "greater will"
and because of this we find out that this mutiny from the Dragon triggers the Gigantus conditions.
We're given an option to either fight WITH Gigantus to kill the Dragon, and complete our role in the traditional Hero's Journey.
OR, we trust the Dragon and fight with it to kill Gigantus to unlock the endgame content.
This would make sense of why Everfall didn't trigger and instead we have this new Unmoored world added into the canon.
This scenario also means the Dragon didn't die.
IMAGINE, if the Gran Soren Evacuation Site was safe BECAUSE The Dragon is watching over it's evacuees. That would be amazing.
Elden Ring has 100000x more content and depth than this game and is 100000x more challenging. I spent a good 4-5hrs just on getting a new character that defeated the tutorial grafted scion off the bat, because I liked the challenge.
DD2 can't hold even a half melted candle to Elden Ring.
I agree, it's very very short and also very very difficult, i died many many times
Honestly i love ER but apart some really good ideas and locations is just a waste of space.