Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Honestly, how did the prequel, which supposedly hat only like 20% of its planned content, not one but two more satisfying end fights with proper lead up?
The final "final" fight wasn't even an fight, just a scripted event.
The most I've seen people build up was 95 hours and they were dragging their feet quite a bit just grinding mobs for no reason and discovering the side content.
They could have opened this game up so much more. For 12 years of development time I think people expected this to be more than it was and for the performance and MTX introduced it just left an even more sour taste in people's mouths for triple A titles.
It's an okay game. That's all. Others have said they waited 12 years for "nothing" so that speaks for itself.
Would've been fine with the length, if it was at least satisfying and replayable; Something the first game absolutely was.
There is no reason to go through DD2 again. There's no endgame like farming rare items, or going against the Ur-Dragon (Least not to my knowledge), and it's painfully easy.
Not to mention just how the game starts with a decent plot about being Ursurped, just for that to be thrown in the bin. I had a laughing fit when we did the false Sovran in unceremoniously just for the Dragon to show up and go "Yo Arisen me mate, hop on in, we got a battle to fight."
And i just can't stress enough how annoyed i am about that whole build up with this world ending calamity, just for it to be a scripted event that's covered up by credits, which covered the subtitles and took up like 35% of the screen.
show me how you explored the whole map and beat every cave, got all the seeker tokens, all the side quests, all classes max rank? thats the point of the game, enjoy to explore, how long does skyrim take to finish if you only rush the main story?
its a game about exploring,not to speedrun
That is a short game indeed, through one man's perspective.
Grigori.
That and the game took itself more seriously. No immersive breaking high favs. Bitterblack Isle extended gameplay and introduced a new way to play the game (keep the fights coming). Dragons' Dogma 1 also had more little touches which makes all the difference.
Lots of reasons.
Problem is; There needs to be purpose for exploration.
Explore to get stronger to easier face stronger enemies? Eh, not necessary, you'll overpower your enemies in less than 10 hours time in.
Explore to get unique and interesting trinkets and gear? Best gear is bought from Vendors.
At this point you'd just explore for the sake of exploration, stretching out your time.
The Dragon felt like an actual character in the first game, here he's just kinda there for you to slap around for a few minutes. He died in like 3 minutes for me; The moment his heart showed, his health bar just emptied in an instant.
You should explore!! No the point being made here is the games STILL too short WITH exploration