Dragon's Dogma 2

Dragon's Dogma 2

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Kai Mar 25, 2024 @ 11:15pm
AI is absolutely dumb... All those CPU processing for this?
My pawn is running into a wall inside one of the tunnels that leads to the volcanic region... Pretty sure when Capcom said that the NPCs takes a ton of CPU, they don't mean that it's super complex, but that their RE engine is absolutely bad at managing large numbers of NPCs.

EDIT: Also what drops my frame rate the most isn't actually NPC, I think Capcom lied about that here, since bakbattahl has just as much NPCs too... It's water physics.

When I went to a sealed door at the back of bakbattahl trying to head east, I notice massive stuttering and frame drops like in Vernsworth, except much worse... As if it's trying to calculate water since all I hear is ocean waves behind the door.
Last edited by Kai; Mar 25, 2024 @ 11:20pm
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Kai Mar 25, 2024 @ 11:17pm 
About 10 minutes before that, I witnessed my main pawn also jumping up and down a series of rock cliff trying to get to me, but can't. You only need to go down one more cliff to get to the bottom floor but she gets confused, and climbs back up again, only to turn around and jumps down again and repeat. LOL.

Not to mention people already witnessing pawns doing things like walking off ledges or taking a 'shortcut' by jumping off a huge chasm to you at the bottom (if you used vocation moves to reduce fall damage, they follow behind you somehow).
Last edited by Kai; Mar 25, 2024 @ 11:18pm
12InchParadise Mar 25, 2024 @ 11:31pm 
The game is busy creating new NPCs right infront of your face just so it can tank your CPU
I'm the walrus Mar 25, 2024 @ 11:41pm 
nah capcom just ♥♥♥♥ at optimising their games ,its not like they are using groundbreaking ai tech that tanks cpu or hyperrealistic looking npc
Last edited by I'm the walrus; Mar 25, 2024 @ 11:42pm
Grubbs008 Mar 25, 2024 @ 11:45pm 
Originally posted by I'm the walrus:
nah capcom just ♥♥♥♥ at optimising their games ,its not like they are using groundbreaking ai tech that tanks cpu or hyperrealistic looking npc

The Resident Evil remakes were flawless in optimization. They seem to just not be able to make an open world game properly.
Grubbs008 Mar 25, 2024 @ 11:45pm 
Originally posted by 12InchParadise:
The game is busy creating new NPCs right infront of your face just so it can tank your CPU

Yeah, this is pretty pathetic. Super immersion breaking as well. Makes zero sense.
FluffyPotato Mar 25, 2024 @ 11:46pm 
The whole code for the AI is just a big IF block in java or something.
Sgt. Flaw Mar 25, 2024 @ 11:58pm 
Just watched my pawn run into a bison for like 2 minutes then a troll come up behind her and knock her ass down...

I didn't realize how stupid they were till I saw this...in combat...they're a complete mess...the dots connect every once in a while but 90% of the time...they're worse than other games help.

Fighting is stupid too...was fighting an ogre and this ♥♥♥♥♥♥♥ dragged my pawn like half a mile while I chased it...I was pissed. Then it dragged me next to some hostile humans and the humans completely ignored the 20 foot ogre and attacked me...Like WTF...The second time I fought it it literally just back dove into the water 10 seconds into the fight for no reason lol...I got all ready for fight two too lol and the thing just up and backsplashes and kills itself.

Not one time was I like whoa...to any A.I. in this game...they are just crazy and all over the place. No method to the madness at all
Last edited by Sgt. Flaw; Mar 26, 2024 @ 12:02am
Rikuto01 Mar 26, 2024 @ 12:10am 
Tracking dozens of NPC's at the same time across a large area is actually pretty taxing. Other games hide or dumb down NPC activity when its out of view, this game just lets the world do its thing and that leads to more unexpected situations.

So yea, it does kill performance a bit in cities. I wouldn't change it though, even if the NPC's are walking memes.
Mjr.Death Mar 26, 2024 @ 12:14am 
DD2 is clearly trying to run multiple instances of late game Stellaris with xeno-compatibility enabled in the background. There is no other explanation.
Kai Mar 26, 2024 @ 1:33am 
Originally posted by Rikuto01:
Tracking dozens of NPC's at the same time across a large area is actually pretty taxing. Other games hide or dumb down NPC activity when its out of view, this game just lets the world do its thing and that leads to more unexpected situations.

So yea, it does kill performance a bit in cities. I wouldn't change it though, even if the NPC's are walking memes.
The thing is, the npc aren't doing their thing. They teleport when you skip time and stuff to a schedule that's set in stone. If they were doing their thing and is constantly active, then entire crowds of NPCs should be rendered in front of you at all times then, and not fading in and out constantly?

It's the fact that Capcom isn't good at scheduling and managing NPCs in open world games, because they've always had instanced maps or worlds where NPCs are solely in limited areas.

For instance Dragon's Dogma 1 was entirely instanced, the only exception were the caves and dungeons but generally you transition as you travel down in those. There's very very little NPCs off the beaten path in that game because you don't have pawns wandering everywhere around you.

And now the next thing I wondered about, are why is there pawn everywhere in the middle of nowhere, only to 'help' you fight as a extra person, or to create fights in the middle of nowhere as you walk by?

All those NPCs are not really 'travelling' across the map in real time mind you, only a handful are and it's not realistic. It's just coordinates that shifts as the time of day changes (there's a certain timer for each period of the day).

Like if the timer fades and the player isn't near this NPC's location, it teleports to the next spot. This way it will look like they are ahead of you if you run towards the location when they fade in.

None of these are super complex for a competent game programmer, it's just Capcom not having a optimal way to manage them. And another thing to consider is how corporations run game studios... Some of them tend to want hundreds of employees for the work of a few.
Last edited by Kai; Mar 26, 2024 @ 1:34am
Kai Mar 26, 2024 @ 1:38am 
Capcom made out that their world is massive in a way, and I've explored quite a bit of the world already and find that it's actually quite small.

It contains a lot of invisible walls and such around mountains, forcing you to explore only where roads exists for the most part.

If there's any open fields, it's only in a strictly limited areas, as it's a lot of roads in hilly terrain for the most part.

In terms of 'reachable' area, the game world is actually smaller than Skyrim's overworld.

You have a massive sea in the middle of the map that doesn't seem to be utilized for instance, it's just a empty sea as you can't swim due to the brine.
Last edited by Kai; Mar 26, 2024 @ 1:38am
Sibena Mar 26, 2024 @ 1:54am 
I dropped down a 5 foot ledge to grab a Seeker Token, and 2/3 of my pawns LEAPED over me, off the cliff, and into the ocean, dying instantly while I watched the Brine take them... They seriously need to get some self preservation. :steamfacepalm:
Raven Mar 26, 2024 @ 2:01am 
I have lost so many pawns to the brine! I thought maybe this game would ease up on that! :steamthumbsdown:
H-Foundry PIXIV Mar 26, 2024 @ 2:11am 
Originally posted by FluffyPotato:
The whole code for the AI is just a big IF block in java or something.
lol this thread has funny stories too.
FluffyPotato Mar 26, 2024 @ 2:36am 
Originally posted by Sibena:
I dropped down a 5 foot ledge to grab a Seeker Token, and 2/3 of my pawns LEAPED over me, off the cliff, and into the ocean, dying instantly while I watched the Brine take them... They seriously need to get some self preservation. :steamfacepalm:
I was just doing an escort mission only to watch the NPC frantically run in circles about 50m behind me and then jump off a cliff only for the game to crash right after.
Last edited by FluffyPotato; Mar 26, 2024 @ 2:37am
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Date Posted: Mar 25, 2024 @ 11:15pm
Posts: 17