Dragon's Dogma 2

Dragon's Dogma 2

View Stats:
Enemy Variety?
From what I read, this game is lacking in enemy types. Not sure if it was deliberately designed that way or there were some that were cut? I read in an interview that the game's director, Hideaki Itsuno, intended for there to be more, so why the very familiar enemies and not some from Bitter Black Isle DLC from the last game?

I don't even see any giant crabs or insects to fight, what gives?

If the developers were to patch the game, they better include more enemies in the overworld maybe also in a DLC expansion like Iceborne or Bitter Black Isle.
< >
Showing 1-15 of 18 comments
Sgt. Flaw Mar 25, 2024 @ 6:19pm 
There is none
-={LG}=- Mar 25, 2024 @ 6:19pm 
Nobody cares what people who don't own the game think.
Mystical Spork Mar 25, 2024 @ 6:27pm 
Originally posted by -={LG}=-:
Nobody cares what people who don't own the game think.
I do have the intention to get it. It's just this whole drama surrounding this game has made me hesitate a little.
Originally posted by -={LG}=-:
Nobody cares what people who don't own the game think.
He probably refunded it like I did. ...and so should you. Stop corpocucking.
Phishfood Mar 25, 2024 @ 6:32pm 
There are:
humans

skeletons, functionally they are same as humans but you need to smash their skull after death to stop them from reviving

wolves, more than 1 variety

goblins of varying shapes and sizes

harpies, more than 1 variety

lizard people, more than 1 variety

slimes

these are the main mobs you'll encounter through the whole journey. Then there are the large enemies like cyclops, ogre, griffon, minotaur, manticore, drake

In comparison to Elden Ring the variety is much lower.
Last edited by Phishfood; Mar 25, 2024 @ 6:33pm
Homebrew Mar 25, 2024 @ 6:33pm 
Common: goblins, harpies, lizards (asps), other goblins, wolves, other other goblins, ooze, undead.

Big bads: Cyclops, Ogre, Minotaur, Medusa, Drake, Griffin.

That's just off the top of my head 50+ hours in. I know there are a few more but yeah that's pretty much the enemy "variety" in a nutshell. And no I don't count Cyclops twice because one has armor or the Ogre again because one of them is wearing a yeti costume.
Last edited by Homebrew; Mar 25, 2024 @ 6:33pm
Knavenformed Mar 25, 2024 @ 6:34pm 
I feel like it's better than base Dragon's Dogma 1
I've used my good time exploring and doing sidequests and have yet to find the Sphinxes or Gorgons, there also might be post-game surprises like Beholders can't say

The time it takes to see a new boss monster along with generally feeling weaker against small mobs might be the biggest issue for some, Goblin variants are pretty much the same with mid-game Saurian enemies being extremely spongy, Cyclopses start to become fodder enemies pretty fast.

Also especially in Battahl there's encounters around every corner, which can make it feels extremely repetitive
Awaken Mar 26, 2024 @ 12:59am 
Originally posted by -={LG}=-:
Nobody cares what people who don't own the game think.
You cared enough to throw a tantrum.
goblin, goblin hold sword, goblin hold shield, goblin hold sword and shield, goblin hold bow, goblin hold staff, tall goblin, big 1 eyed goblin, small feathery flying goblin, big feathery flying goblin, reptile scale flying goblin, reptile scale not flying goblin, big and stiff goblin, jiggly goblin, bone goblin, big bull horn goblin, petrify goblin, 3 heads goblin, etc...

and wolf

are you say that's lack of enemy variety?
Last edited by マソソソ ₒ❤; Mar 26, 2024 @ 1:13am
My only complaint (aside from performance drop in the first city) is definitely enemy variety.

However, I feel like the devs did a lot with a little. Each fight is interesting and even the reskins of small monsters tend to fight differently and have different weaknesses.

I have accepted there's only five base types of small monsters, I just wish there were a few more big monsters. The fights are fun, but there are definitely only a handful, even if they're high quality.
Last edited by Shadow Wizard Fluffy Gang; Mar 26, 2024 @ 1:08am
Umbral Knight Mar 26, 2024 @ 1:14am 
Goblins and harpies sure do breed quickly.
Mystical Spork Mar 26, 2024 @ 10:49am 
Originally posted by マソソソ ₙ❤:
goblin, goblin hold sword, goblin hold shield, goblin hold sword and shield, goblin hold bow, goblin hold staff, tall goblin, big 1 eyed goblin, small feathery flying goblin, big feathery flying goblin, reptile scale flying goblin, reptile scale not flying goblin, big and stiff goblin, jiggly goblin, bone goblin, big bull horn goblin, petrify goblin, 3 heads goblin, etc...

and wolf

are you say that's lack of enemy variety?
Where are the goblin waifu harems?
Smug Kot Mar 26, 2024 @ 10:51am 
Originally posted by Phishfood:
There are:
humans

skeletons, functionally they are same as humans but you need to smash their skull after death to stop them from reviving

wolves, more than 1 variety

goblins of varying shapes and sizes

harpies, more than 1 variety

lizard people, more than 1 variety

slimes

these are the main mobs you'll encounter through the whole journey. Then there are the large enemies like cyclops, ogre, griffon, minotaur, manticore, drake

In comparison to Elden Ring the variety is much lower.
Elden ring? Even vs DD1 is lower, that is terrible.
Arcus Wengart Mar 26, 2024 @ 10:52am 
This game really needs a dlc or smth with more large monsters.
Linfried Mar 26, 2024 @ 10:53am 
Why are you even complaining about enemy variety? Are you trying to document them into an Encyclopedia or what? What a stupid thing to complain about.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Mar 25, 2024 @ 6:18pm
Posts: 18