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https://www.youtube.com/watch?v=EvWySweguNQ
PS: this is not my video but you will see how stu pid people are here and posting misinformation with their 20 year old pentium pc
Similar to the result of this review
12700KF OC'd to 4.9Ghz can sustain 75 FPS in Vernworth
https://www.youtube.com/watch?v=twEERkUyAXE
...but weirdly a different conclusion
Because the game was underfunded and/or priority wasn't to have an enjoyable experience.
The main issue is gear optimization. instead of gear pointing to a single file across multiple NPCs, each NPC has gear files and gear scripts running, even if their gear is identical.
All NPcs are also fully realized NPCs which is why all the people saying "but cyberpunk 77 has ten million npcs on screen nernerblurblurblur" are abject morons because 50% of those "NPCs" are literally just meshes running a script and another 25% of those don't even have scripts, they're just auto animating while on screen in view.
DD2 is CPU expensive, simple as.
nor convince leadership the game isn't ready and up to "Capcom quality standards"
nor prevent it to ship this early before the issue is solved
nor invest more money on devs to fix the issue when they knew about it months and months ago
they're greedy in every sense of the word. it was released early. the design of the implementation of the dynamic NPC interactions wasn't completed but the game still shipped.
it doesn't matter. this isn't a flagship title, like RE, so it won't impact them as much.
remember FF14 how it had a horrible release? FF was square's flagship title, so they decided to redo the entire game from the ground up.