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alan wake 2 does not have a mesh shader requirement either btw. Its not a mesh shader requirement problem there either. If it was a mesh shader issue, only 6000 series and newer and the 10 series of Nvidia gpus wouldn't be able to either, but they do work.
The whole mesh shader being required was a big misunderstanding. And if it was a mesh shader issue, Dx11 would immediately fix it, since mesh shaders are a DX12 ultimate feature, but it makes no difference.
so either there is something wrong with the driver pipeline for vega cards on alan wake 2 and dragons dogma 2 that is specific to Vega, or there is a rendering bug that disproportionately affects vega cards.... and since its not just vega getting hit with this issue, we can assume that is partly a bug in this game, but also made wirse by something wrong in the drivers.
what and the minimum requirements list non-mesh shader supporting cards.
So all we can do is hope that they fix the issue and it solves the problem for Vega too. But it feels like if they investigate why there are workarounds for other cards and not Vega models they would get to the root of it pretty quick.
Really sorry for you that you had to experience this.
I'm a 7 years vega 64 owner, and it was the best investment I made in gaming.
I can still play video games with ok graphics and good performances on a 7 years old card, and I got it at that time for 250$...
Never again buying amd gpu, glad upgraded to nvidia
They’ll probably just tell you to disable your antivirus, re-install drivers and run a SFC scan. Sucks lower tier support seems to be giving us the run around. Below I copy/pasted the troubleshooting for those who want to skip this step and days of wait time for a response so that maybe we can get this recognized