Dragon's Dogma 2

Dragon's Dogma 2

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Dollmaker Mar 24, 2024 @ 9:26pm
How to break barred doors?
Without having a ranged attack, its clear to me that these doors have to be shot open from a window, but i have nothing to attack them with and my archer or mage pawns dont do anything.
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Showing 16-30 of 37 comments
straniero1 Apr 6, 2024 @ 4:58am 
Originally posted by DanteBrane:
The locked doors that I've encountered so far either would open later during a quest or you need to find a cave or an opening to get to the other side. For example, I found an old cabin with a locked door and noticed that there was a hole in the roof. I threw my pawn into the cabin through the hole and she opened the door for me.

you can use a spell book or tome consumable from an opening I open them like this
Aquarius Apr 7, 2024 @ 3:53am 
This is driving me insane. I love this game, but the Pawn AI is too stupid to reach anything.

You launch them up to a chest? Instead of opening the chest, they just jump down again sometimes.

You want them to launch you up or to levitate? They won't do anything and just stand around. But they are great at doing the ladder launch in the middle of a cave when nobody needs this.

There is a locked door in a house and you need to shoot through a window to open it, but sadly are a melee class and have no grimoires with you? Pawns are too stupid to do it for you.

I have to rely on harpy lure more than I would need to if the pawns would just do their damn job. And it's a waste of time to run the whole way back to a vocation guy to get the correct vocation to do it yourself.

We need a command to exactly tell them what skill is needed so that they use this skill where you want them to. "Go!" is useless most of the times.
Last edited by Aquarius; Apr 7, 2024 @ 5:48am
Edelgris Apr 7, 2024 @ 4:01am 
Some few doors I think are impossible to open without a ranged weapon. In particular the farmer's huts outside the main town.

Other doors I've mainly opened by going around. For example by dropping in through holes in the roof. Another way is to go there at night. Sometimes undead will spawn behind the door and destroy the lock for you.
Maxpeinas Apr 7, 2024 @ 4:04am 
There are some doors with monsters trapped in the room. In such cases you need to aggro mobs and let them destroy barricades, though not applicable in your case as i see.
Aquarius Apr 7, 2024 @ 4:21am 
Originally posted by Maxpeinas:
There are some doors with monsters trapped in the room. In such cases you need to aggro mobs and let them destroy barricades, though not applicable in your case as i see.

Yes, with melee, you can't to anything. Mage pawn won't attack to provoke the mobs, because there are 2 barred doors with a corridor in between. The pawns just don't know what I want them to do because there is no clear command for this.

I will return now and change to archer. Two of these frustrating situations right next to each other are annoying.
Last edited by Aquarius; Apr 7, 2024 @ 4:22am
The 5th Seraph Apr 7, 2024 @ 5:55am 
Okay.... three basic ways to open them:

#1. Some have entrances elsewhere. You have to find the hidden entrance in the roof or underground or something to get in and then open the door yourself.
#2. Some are in shacks with a window on the other side. If you've got a ranged weapon you can open them through the window. Easiest with spells though arrows can suffice. Otherwise you might have to try throwing things through the window.
#3. In some caves / tombs you find cage doors barred from the other side that you have to open by baiting monsters into attacking them. Generally requires getting the pawns to wait back a bit.
Aquarius Apr 7, 2024 @ 6:03am 
Thanks for the tips, but sadly #2 and #3 lead to no results with a melee vocation. Except when you use grimoires which I didn't carry with me (but I will take some when I play melee again).

I had to switch to archer to shoot through the window (window was too small to throw something through - I tried this with different objects).

And I couldn't aggro the mobs in the cave with the two barred doors because they were too far away because of a corridor between the two doors. Arrow did the trick again.

Pawns were completely useless in both situations.
Last edited by Aquarius; Apr 7, 2024 @ 6:04am
Magic Grimoires like Treshing Blaze that cast High Salamander
The Technoviking Apr 7, 2024 @ 6:19am 
The closed door with no bar in Trevo Mine is for a later story mission, it just goes from the bottom to the top floor
Kinsoku-Nyan Apr 7, 2024 @ 6:20am 
I can't recall where this location is, but I do remember that there's a wooden house barred by a plank, and there's another wooden house in front of the barred house. The walls seem to have broken gaps, but unpassable. There's no holes on the roof as well, nor does it have any underground hole. So the barred house has no way of entry...unless through magick spells?
Solus Apr 7, 2024 @ 6:30am 
You DO know you can change vocation, right?
Aquarius Apr 7, 2024 @ 6:41am 
The house is in the Marshland Settlement and the cave with two barred doors with a corridor between is northwest of the Marshland Settlement in the Hidden Cavern.

And yes, of course I know that you can change vocations which I did do because with my warrior I couldn't solve this. I changed to archer for which I had to run back to the vocation guy.

If the pawn AI was smarter, this could've all been avoided since I had both mage and archer pawns with me who were too stupid to help me with this. They should complement what my player vocation lacks and not force me to do all by myself. This is what all my complaint is about.
Last edited by Aquarius; Apr 7, 2024 @ 6:42am
Edelgris Apr 7, 2024 @ 6:41am 
Originally posted by Jacques De Gautier:
Magic Grimoires like Treshing Blaze that cast High Salamander

Oho, that seems like an overlooked solution.
Aquarius Apr 7, 2024 @ 6:43am 
Originally posted by Edelgris:
Originally posted by Jacques De Gautier:
Magic Grimoires like Treshing Blaze that cast High Salamander

Oho, that seems like an overlooked solution.

And this is the reason why - in the future - I will always take grimoires like these with me when I switch back to a melee vocation. Too bad I left them in the storage because I didn't think they were all too useful and just weighed me down.

Still, I wish the pawns could help more.
Last edited by Aquarius; Apr 7, 2024 @ 6:44am
Fishy Apr 7, 2024 @ 6:45am 
Some one way gates in dungeons get opened by going there at night, which spawns undead behind them, and they proceed to bash the door open to get to you.
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Date Posted: Mar 24, 2024 @ 9:26pm
Posts: 37