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Not sure what's going on. Could be they intended for them to return, but they were never added. Or maybe they even added then cut the spells as development progressed, but nobody cleaned up the Pawn dialogue scripting or otherwise removed the voice lines they had already recorded. The Sorcerer still has Earth elemental attacks, so I'm not sure why Holy and Dark got the axe. It does make balancing the reduced skill slots a bit easier with less elements though.
And that would make sense if food or curatives actually restored max HP like in DD1/Dark Arisen... but that makes almost no sense now.
I think most of these crappy 'difficult' design decisions were made very late in design, after all the voice work was recorded.
Which makes it especially dissappointing.
Kind of like Mass Effect 3 - where the design decision kind of came at as a surprise to the rest of the team, and that crappy ending was just kind of shoehorned in - then defended by weird fanboys. Same logic here with post-justification for a horrible gaming experience.
looks like another dogma with most of its meat cut out again
Well Grand Skills didn’t come into play until the DLC dark arisen. So we can complain about that.