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Also it introduces some emergent situations when you have to dig deep to stay alive. Had a back to back fight with a manticore then a lich boss. We were all pretty beat up when we hit the lich.
I was throwing everything in my inventory at keeping my pawns alive and wearing down the enemy. When we won (by a hairline) it felt pretty damn great.
Pawns can't lose as much max HP as you can and they also play carefully as they learn to fight specific foes, plus their inclination plays a big role in how they play. My kindhearted buff bot stays alive longer than I do, primarily because he avoids damage and dishes out buffs and heals constantly. Where as a straight forward warrior will rush into the fight and not care about being hit.
I think it's a good solve for preventing you from just slugging potions to overcome any combat challenge, and the loss of max HP feels like a real punishment when I mess up. It makes my Tank-fighter main pawn and damage prevention spells like Palladium feel really, really good. If your pawns are still getting messed up it's probably a party composition issue. Get yourself a shield fighter, or better yet, hire mine!
Also, running past stuff is allowed.
Even if you can't do that this game you can still make big stacks of healing items with minimal effort so it would again be trivialized if you could just heal max health. It wouldn't even be a blip on the game play radar just like DD1
This!