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This is just in regards to the smaller enemies, but it's what you spend most of the time fighting so for me it got really annoying fighting a pack of goblins over and over intermixed with a few others
In all seriousness, the variety is in their tactics. Red goblins are pretty generic, forest goblins ambush you with hit and runs, and... yeh thats about it. Hobgoblins and Knackers are pretty much the same as reds but with better attacks, hp, damage. Haven't seen any goblinoids beyond the Knackers though
Granted, goblins are meant to be a generic enemy
You got goblins, you got harpies, you got beasts, you got brutes, you got dragons, you got saurians, you got undead, you got skeletons, you got ghosts, you got bandits, you got golems, you got summoners (bandits/undead), you got wolves.. DA: you got necrophages, more types of dragons, eliminators, etc.. more of the same types
DD2 is.. basically the same, with new some variation within the types, maybe a few new types and generally also missing things too, moreso just the monsters from DD:DA. If you are going into DD2 expecting the bestiary to be entirely new and different, I don't know what to say.