Dragon's Dogma 2

Dragon's Dogma 2

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Adam__86 Mar 24, 2024 @ 10:11am
2
2
Wish I could lock on!
I get soft lock and even enjoy it in other games BUT for DD2 I just wish I had the option to hard lock. Many times I think I am soft locked only to suddenly wave my sword in thin air or hit a wall, especially in caves
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Showing 1-15 of 105 comments
Titanofdoom Mar 24, 2024 @ 10:13am 
I agree we need a hard lock on, and an option to hide helmets!
FireShark Mar 24, 2024 @ 10:14am 
Enjoying not having it tbh
Adam__86 Mar 24, 2024 @ 10:16am 
I fully agree this is possibly a skill issue however I didn't struggle in other games that did same
Adam__86 Mar 24, 2024 @ 10:17am 
Originally posted by FireShark:
Enjoying not having it tbh
That is the joy of options you wouldn't have to use it
Mike Mar 24, 2024 @ 10:32am 
I disagree, I'm glad all action RPGs don't have these homogenized mechanics. I find it much more freeing being able to aim my moves, then the game doing it for me.

For example the warrior charging impale move would not be anywhere as fun if itauto locked for you, as I love charging at smaller enemies, impaling then and then chucking them into a wall.

I actually want more game would try different approaches to combat and them not all be about lock-on combat, but thats just me.
Adam__86 Mar 24, 2024 @ 10:38am 
Originally posted by Mike:
I disagree, I'm glad all action RPGs don't have these homogenized mechanics. I find it much more freeing being able to aim my moves, then the game doing it for me.

For example the warrior charging impale move would not be anywhere as fun if itauto locked for you, as I love charging at smaller enemies, impaling then and then chucking them into a wall.

I actually want more game would try different approaches to combat and them not all be about lock-on combat, but thats just me.
But most ARPGs do have optionally hard locks
Mike Mar 24, 2024 @ 11:46am 
Originally posted by Adam__86:
Originally posted by Mike:
I disagree, I'm glad all action RPGs don't have these homogenized mechanics. I find it much more freeing being able to aim my moves, then the game doing it for me.

For example the warrior charging impale move would not be anywhere as fun if itauto locked for you, as I love charging at smaller enemies, impaling then and then chucking them into a wall.

I actually want more game would try different approaches to combat and them not all be about lock-on combat, but thats just me.
But most ARPGs do have optionally hard locks

Yeah and those are BUILT around hard lock, while this game is not. Just because something is popular/mainstream does not mean others have to follow that mold, so I encourage more Action RPGs to do their own thing with combat systems and that is one of the reasons by Dragons Dogma is so unique in the genre imo.
Adam__86 Mar 24, 2024 @ 12:01pm 
Originally posted by Mike:
Originally posted by Adam__86:
But most ARPGs do have optionally hard locks

Yeah and those are BUILT around hard lock, while this game is not. Just because something is popular/mainstream does not mean others have to follow that mold, so I encourage more Action RPGs to do their own thing with combat systems and that is one of the reasons by Dragons Dogma is so unique in the genre imo.
You encourage games to have less options ?
JustZac Mar 24, 2024 @ 12:09pm 
Originally posted by Adam__86:
Originally posted by Mike:

Yeah and those are BUILT around hard lock, while this game is not. Just because something is popular/mainstream does not mean others have to follow that mold, so I encourage more Action RPGs to do their own thing with combat systems and that is one of the reasons by Dragons Dogma is so unique in the genre imo.
You encourage games to have less options ?
guess so. I would love the option to hard lock, maybe the mage is playable then. wont just shoot a rock 2ft to my left
-={LG}=- Mar 24, 2024 @ 12:11pm 
Originally posted by Adam__86:
You encourage games to have less options ?

He encourages games to do things differently. Making every game a cookie cutter of the last one is bad, regardless of whether options increase or decrease.
Last edited by -={LG}=-; Mar 24, 2024 @ 12:12pm
Mike Mar 24, 2024 @ 2:06pm 
Originally posted by -={LG}=-:
Originally posted by Adam__86:
You encourage games to have less options ?

He encourages games to do things differently. Making every game a cookie cutter of the last one is bad, regardless of whether options increase or decrease.

Exactly! I would argue that the best games are those that do their own things rather then being "jack of all trades master of none" types of games, and force the players to ADAPT to their rules/gameplay decisions.

If every game played the same then where would be the creativity and uniqueness?
Ignis Imperia Mar 24, 2024 @ 2:15pm 
Originally posted by Mike:
Originally posted by -={LG}=-:

He encourages games to do things differently. Making every game a cookie cutter of the last one is bad, regardless of whether options increase or decrease.

Exactly! I would argue that the best games are those that do their own things rather then being "jack of all trades master of none" types of games, and force the players to ADAPT to their rules/gameplay decisions.

If every game played the same then where would be the creativity and uniqueness?
A fair counterpoint: If everyone does their own thing while a much better system is in circulation (of course it's possible for select few to do better, but it tends to not be the case more than other way around), that is going to result in a lot of creativity that however leads to games being way worse than learning from betters in that aspect and focusing on what you're good at.

This is a general statement, not just about lock-on.
Adam__86 Mar 24, 2024 @ 2:16pm 
Originally posted by -={LG}=-:
Originally posted by Adam__86:
You encourage games to have less options ?

He encourages games to do things differently. Making every game a cookie cutter of the last one is bad, regardless of whether options increase or decrease.
If its popular its for a reason, being a contrarian benefits nobody it just puts people off
Mike Mar 24, 2024 @ 2:23pm 
Originally posted by Ignis Imperia:
Originally posted by Mike:

Exactly! I would argue that the best games are those that do their own things rather then being "jack of all trades master of none" types of games, and force the players to ADAPT to their rules/gameplay decisions.

If every game played the same then where would be the creativity and uniqueness?
A fair counterpoint: If everyone does their own thing while a much better system is in circulation (of course it's possible for select few to do better, but it tends to not be the case more than other way around), that is going to result in a lot of creativity that however leads to games being way worse than learning from betters in that aspect and focusing on what you're good at.

This is a general statement, not just about lock-on.

Heres the problem when you say "much better system" you just mean much better to you an others. There is no objective fact that says hard lock on combat is better, its just more accessible so it get more attention then other forms of combat systems.

So you saying subjective opinions as if they are fact does not make them true. Even if 99.9% of gamers preferred hardlock on, and only that 0.1% that does NOT objectively mean hard lock on is "better" it just means more people like/prefer that combat style.
Adam__86 Mar 24, 2024 @ 2:28pm 
Originally posted by Mike:
Originally posted by Ignis Imperia:
A fair counterpoint: If everyone does their own thing while a much better system is in circulation (of course it's possible for select few to do better, but it tends to not be the case more than other way around), that is going to result in a lot of creativity that however leads to games being way worse than learning from betters in that aspect and focusing on what you're good at.

This is a general statement, not just about lock-on.

Heres the problem when you say "much better system" you just mean much better to you an others. There is no objective fact that says hard lock on combat is better, its just more accessible so it get more attention then other forms of combat systems.

So you saying subjective opinions as if they are fact does not make them true. Even if 99.9% of gamers preferred hardlock on, and only that 0.1% that does NOT objectively mean hard lock on is "better" it just means more people like/prefer that combat style.
If its popular its because most people like it. Honestly I think some DD2 fans just want the game to appeal to a minority and be that edgy weird kid
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Date Posted: Mar 24, 2024 @ 10:11am
Posts: 105