Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example the warrior charging impale move would not be anywhere as fun if itauto locked for you, as I love charging at smaller enemies, impaling then and then chucking them into a wall.
I actually want more game would try different approaches to combat and them not all be about lock-on combat, but thats just me.
Yeah and those are BUILT around hard lock, while this game is not. Just because something is popular/mainstream does not mean others have to follow that mold, so I encourage more Action RPGs to do their own thing with combat systems and that is one of the reasons by Dragons Dogma is so unique in the genre imo.
He encourages games to do things differently. Making every game a cookie cutter of the last one is bad, regardless of whether options increase or decrease.
Exactly! I would argue that the best games are those that do their own things rather then being "jack of all trades master of none" types of games, and force the players to ADAPT to their rules/gameplay decisions.
If every game played the same then where would be the creativity and uniqueness?
This is a general statement, not just about lock-on.
Heres the problem when you say "much better system" you just mean much better to you an others. There is no objective fact that says hard lock on combat is better, its just more accessible so it get more attention then other forms of combat systems.
So you saying subjective opinions as if they are fact does not make them true. Even if 99.9% of gamers preferred hardlock on, and only that 0.1% that does NOT objectively mean hard lock on is "better" it just means more people like/prefer that combat style.