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digital foundry mentioned it and I noticed it too with afterburner that the thread utilization is uneven. some are at 80% while a few linger at 5-10%
Ryzen 5 3600, RX 6650xt, 16gb 3200, SATA SSD.
1080p, mixed low/high, no RT, FSR3
50-60 outside town, 30-40 in the main city.
edit: there was a thread saying that Nvidia settings have some issues. Try without DLSS? ALso something about going in to the Nvidia control panel and giving DD2 unlimited shader cache.
I have adjusted my settings in the city and out in the wilderness from the lowest quality and resolution all the way to the max possible settings, DLSS on and off in each case.
The wilderness never goes below 60 when it's tranquil but can see a boost based on the settings being adjusted.
The city square never changes, regardless of settings. It's always 25-40 fps, generally staying at 40 if I'm not moving around. No matter what my graphics settings are, the performance in the city square is always exactly the same.
It's been verified by Capcom that this is not a GPU issue, but rather a CPU issue due to intensive process that does not scale well with the number of NPC's. There is no adjustment of existing GPU settings that will improve the current performance.
Got to just ride it out and/or wait until a patch is released.
In general, your graphics settings should matter little with 3080 because the game is heavily reliant on the CPU. Check your CPU usage; maybe something in the background is consuming CPU resources, not leaving enough room for the game.
My performance lines up with yours nim.bat
hopefully they patch this soon
Found the reader that skimmed