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NPCs jumping to their death does not make the game any harder, so what's the point of even bringing it up in a discussion about game difficulty?
Don't pay attention about the skill issue responses. Is just trolling.
The thing is... why the game has to be fair? I like that this game is unfair. It really adds up to the adventure spirit and sense of wonder.
Not every game has to have a set of rules that if you master, you overcome every eventuality by sheer skill and knowledge. And I love souls game for what they are, don't get me wrong.
In this game, you prepare, learn and adapt, but is not a 100% guaranteed success, and I am happy with it.
It's astounding how some people just believe whatever outrageous stuff they hear on the internet without second thought. It's fascinating to think what even goes on in their heads, the thought process must be utterly baffling.
So NPCs yeet themselves off a ledge and fail the quest for me or instantly dying before I get controls back during cart travel is somehow a deficit in my skill? Did you read my post? I wasn't talking about combat being hard, but all the difficulties that the player has absolutely no control over.
People need to stop acting like I didn't play DDDA. The jank was there as well, I'm well aware. I'm okay with the jank, if it's something within my control. I'm annoyed about things that happen outside of it.
Souls like games are controlled and precisely made. The level design is what makes it interesting to play. DD2 is currently just a random course of events due to bugs or poor programming that cause me to die or NPCs to commit suicide.
I'm not saying combat is hard. Combat is easy at this point. Drakes die in a few minutes or less.
It was this way in Dragons Dogma 1. So no, it isn't. Stop spouting nonsense. If you want to hate the game at least do it for the right reasons and not made up ♥♥♥♥♥♥♥♥.
Your comment is being glossed over and honestly it shouldn't. Because this is the entire point of the combat system here.
You're NOT a match for an 8 foot tall lizard monster. Because you're not an 8 Foot tall lizard monster. But you are an intelligent person (I hope) so you can fight in a smarter way than just "unga bunga run at enemy and stab".
If you've ever played the game outward, and seen it push the idea of "being an adventurer is hard and dangerous actually" then you'll get this even more.
It's not about learning to read movesets like dark souls. It's about learning that specific enemies are dangerous in different ways. And playing in a way that mitigates the risk of those dangers.
Also you dont have to accept every escort quest. If someone walked up to you and asked you to escort them to India from France on foot would you say yes? Chances are you'd say no. Unless you'd personally done that journey before. Because you dont know for sure the route or what dangers are involved. Its the same principle here.
And for sure, don't try to fight certain enemies until you are stronger or find weapons that deal massive damage to them (I have found a bow that is specially good against griffins and chimeras so far, but no testing done yet).
If you are not doing unga bunga run and stab at enemy with a Warrior, you haven't lived
I feel like people aren't reading my post clearly. The combat isn't hard. I can absolutely destroy drakes easily. Nothing is a threat combat wise. The things that are killing me are bugs and loading screens. I'm sure I'll get a few "i didn't see these bugs", but so does every game honestly. Your experience may differ from mine. If you didn't get any, good for you. It doesn't mean I didn't see any.
I've already gone to ng+. This isn't a diss of the game. I love it. I just wish that these issues get ironed out. Okay? Okay.
Compared to From Software's games, I feel this one's even tougher because of its frustrating design. Personally, I don't find From Software's games that hard. Everything they put together feels balanced and just makes sense.
But with this game, it's a different story. Some might call it old-school design, but I'm not buying it. Having to walk around so much isn't exactly a blast, especially when NPCs and Pawns can be more of a hindrance than a help.