Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe because I don’t have performance issues on a 4090?
As soon as I figured out camping gear can be reused over and over and that there are plentiful campsites I stopped worrying about difficulty because it can easily be overcome by planning.
The only time I failed my escort quest is because the game decided to put his destination behind a main quest progress wall (and me putting off my main quest till I Master Mage and Sorcerer. 3 days in and I still haven't talked to the guy at the bar.)
I got incredibly frustrated fighting my first dragon because I was button mashing, buffering a bunch of input, and then end up animation locked so I couldn't react to an attack.
Thing is: all of my combat problems went away when I stopped button mashing and started playing around the frustrating mechanics.
Once I know saurians can chain stun me as they do, I play in a way that doesn't allow that to happen and it's a solved problem.
When MHW released, they would steal control of your camera to make you look as a new monster or to follow scout flies. This would often get players killed or just annoy the hell out of them. Eventually, Capcom learned their lesson and let you turn that ♥♥♥♥ off.
Now here we are in DD2, and they are doing the same ♥♥♥♥ and stealing control as often as they can. Like that stupid high 5 crap after hunts, let me turn that ♥♥♥♥ off, for real. It would be one thing if it happened once every few days after a hard won fight, but they do that ♥♥♥♥ after almost every fight, and it steals away your control to interact with it.
Even worse is when you are sprinting down the road to turn in a quest, and your character stops dead in their tracks and slowly turns to face a character on the road because the NPC decided to talk to you and the game just decided to steal your control rather than letting you decide.
Like how many times do you have to relearn the same lesson?
The games performance issues have been linked to the CPU, not GPU.
How on earth is NPCs jumping to their death a skill issue?
Also sorry to break it to you, but that "jank" (most of it anyhow) you're talking about is just a deficit in your skill. I know it's hard to accept when other people tell you to "get good", but sometimes that's exactly what the solution is.