Dragon's Dogma 2

Dragon's Dogma 2

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Aria Mar 24, 2024 @ 5:43am
This Game is Hard for All the Wrong Reasons
I'm not usually one to comment on game difficulty. Dark Souls is hard and is meant for people who like that. Farming games are easy and relaxing. You get the point.

But its a whole other issue when the difficulty comes from wresting control from the player. Or so to speak "it's not fair!". I know people usually shoot down these kinda comments but hear me out.

It's okay if the game wants to be jank and not have fast travel, quest escort NPCs that can die and use up your wakestones and monsters who can stun lock you.

It's not okay to do that when the game seems to be either buggy or programmed poorly on purpose.

Quests keep making you run between towns for some reason. The one that annoyed me the most was the Mellena one, but anyway... You wouldn't use a ferrystone because it's too expensive. So cart it is. Except, I've had pretty much a 100% hit rate with cart raids, which is stupidly annoying when I just want to turn in something. Once, the raid started with an ogre slamming down on the cart before I even had control, so I died instantly.

NPC escort quests are another point of contention. I don't mind it that much. And panicking to keep them alive is fine. But them yeeting themselves off a cliff for... some reason is not. I even flat out had a wolf spawn behind some kid NPC I was escorting and one shot him before my speed of light reflexes could kick in, forcing me to waste yet another wakestone.

And what gets me the most is enemy spawns. I've had so many instances of epic boss fights. Sometimes a griffin and an ogre are punching each other, and I kill them both. Or a Drake fight that finally ends with it not running away and dying with honor. But like 50% of the time, 6 goblins spawn behind me and do their leap attack before I even know about it, killing me instantly. And I'm using elf village armor, the best I could find.

It's okay for a game to be jank. It's okay for a game to be hard. But it has to be fair. No one is gonna be happy when player agency is taken away. Please fix it. Don't make monsters spawn every five seconds. Travel shouldn't literally take an hour just to hand over some object. Keep that monster density for actual dungeons. NPCs should stop committing suicide. And there should be some distance mechanic where monsters can't just pop in beside you and off you after a boss battle.
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Showing 1-15 of 56 comments
JamesWhisky Mar 24, 2024 @ 5:49am 
But that is what this game is all about. U re Arisen ultimate fate slayer. The game is unfair 110% of times and it s ur will that all depends on. If u didnt played the first game I highly recommend u do so to be prepared what u can encounter here. Enemies here are smarted faster and deadlier than first game by miles.
EyeXombie Mar 24, 2024 @ 5:51am 
Sounds like a Skill issue
Carluccio Mar 24, 2024 @ 5:53am 
Honestly I suck at souls games and this game hasn’t been hard for me at all.

Maybe because I don’t have performance issues on a 4090?

As soon as I figured out camping gear can be reused over and over and that there are plentiful campsites I stopped worrying about difficulty because it can easily be overcome by planning.
One Mar 24, 2024 @ 5:53am 
Major Skill issue I think
Nepnep Mar 24, 2024 @ 5:54am 
Skill issue. The Escort Quest NPCs are nearly immortal (especially when compared to DD1)

The only time I failed my escort quest is because the game decided to put his destination behind a main quest progress wall (and me putting off my main quest till I Master Mage and Sorcerer. 3 days in and I still haven't talked to the guy at the bar.)
Tafyno Mar 24, 2024 @ 5:56am 
Originally posted by Aria:
I'm not usually one to comment on game difficulty. Dark Souls is hard and is meant for people who like that. Farming games are easy and relaxing. You get the point.

But its a whole other issue when the difficulty comes from wresting control from the player. Or so to speak "it's not fair!". I know people usually shoot down these kinda comments but hear me out.

It's okay if the game wants to be jank and not have fast travel, quest escort NPCs that can die and use up your wakestones and monsters who can stun lock you.

It's not okay to do that when the game seems to be either buggy or programmed poorly on purpose.

Quests keep making you run between towns for some reason. The one that annoyed me the most was the Mellena one, but anyway... You wouldn't use a ferrystone because it's too expensive. So cart it is. Except, I've had pretty much a 100% hit rate with cart raids, which is stupidly annoying when I just want to turn in something. Once, the raid started with an ogre slamming down on the cart before I even had control, so I died instantly.

NPC escort quests are another point of contention. I don't mind it that much. And panicking to keep them alive is fine. But them yeeting themselves off a cliff for... some reason is not. I even flat out had a wolf spawn behind some kid NPC I was escorting and one shot him before my speed of light reflexes could kick in, forcing me to waste yet another wakestone.

And what gets me the most is enemy spawns. I've had so many instances of epic boss fights. Sometimes a griffin and an ogre are punching each other, and I kill them both. Or a Drake fight that finally ends with it not running away and dying with honor. But like 50% of the time, 6 goblins spawn behind me and do their leap attack before I even know about it, killing me instantly. And I'm using elf village armor, the best I could find.

It's okay for a game to be jank. It's okay for a game to be hard. But it has to be fair. No one is gonna be happy when player agency is taken away. Please fix it. Don't make monsters spawn every five seconds. Travel shouldn't literally take an hour just to hand over some object. Keep that monster density for actual dungeons. NPCs should stop committing suicide. And there should be some distance mechanic where monsters can't just pop in beside you and off you after a boss battle.
Skill issue ! Its easy af
The Tempted Man Mar 24, 2024 @ 5:57am 
Pure skill issue.
HellFire Mar 24, 2024 @ 9:08am 
These guys that only respond with skill issues are the problem. I beat the game and got the true ending and I personally thing the game is a bit too easy. I do agree that the escorts suck, I had to guide a dwarf that after combat ended looked at me took 3 steps back and drowned himself. There is nothing you can do about that you cant go in after him and stop rescue him just a failed quest because of ai. The only thing I hate combat wise is getting jumped, it is way to easy to get hit by one guy and have it be a never ending combo especially if you ever get knocked down at any point. You would just be laying there asking for help because there is nothing you can do only hope that there is a lapse in their attack long enough to escape.
Last edited by HellFire; Mar 24, 2024 @ 9:08am
Adam__86 Mar 24, 2024 @ 9:12am 
How is NPCs killing themselves skill issues
Dystariel Mar 24, 2024 @ 9:15am 
The escort quest thing is a bit annoying, but in terms of actual combat...

I got incredibly frustrated fighting my first dragon because I was button mashing, buffering a bunch of input, and then end up animation locked so I couldn't react to an attack.
Thing is: all of my combat problems went away when I stopped button mashing and started playing around the frustrating mechanics.

Once I know saurians can chain stun me as they do, I play in a way that doesn't allow that to happen and it's a solved problem.
D. Flame Mar 24, 2024 @ 9:17am 
Yeah, Capcom keeps making the same asinine mistakes over and over again, even when you think that they have learned from them.

When MHW released, they would steal control of your camera to make you look as a new monster or to follow scout flies. This would often get players killed or just annoy the hell out of them. Eventually, Capcom learned their lesson and let you turn that ♥♥♥♥ off.

Now here we are in DD2, and they are doing the same ♥♥♥♥ and stealing control as often as they can. Like that stupid high 5 crap after hunts, let me turn that ♥♥♥♥ off, for real. It would be one thing if it happened once every few days after a hard won fight, but they do that ♥♥♥♥ after almost every fight, and it steals away your control to interact with it.

Even worse is when you are sprinting down the road to turn in a quest, and your character stops dead in their tracks and slowly turns to face a character on the road because the NPC decided to talk to you and the game just decided to steal your control rather than letting you decide.

Like how many times do you have to relearn the same lesson?
SteveF88 Mar 24, 2024 @ 9:28am 
It is no more difficult than the first Dragon's Dogma.
Call Sign: Raven Mar 24, 2024 @ 9:30am 
Originally posted by Carluccio:
Honestly I suck at souls games and this game hasn’t been hard for me at all.

Maybe because I don’t have performance issues on a 4090?

As soon as I figured out camping gear can be reused over and over and that there are plentiful campsites I stopped worrying about difficulty because it can easily be overcome by planning.

The games performance issues have been linked to the CPU, not GPU.
Aria Mar 25, 2024 @ 3:26am 
Originally posted by The Tempted Man:
Pure skill issue.

How on earth is NPCs jumping to their death a skill issue?
DaBa Mar 25, 2024 @ 3:28am 
Except this game isn't hard, what are you smoking? Dark Souls isn't a hard game either and it's still more difficult than this. Unless you're deliberately going out of your way to make it harder by being under geared and underleveled, but that's your decision to make.

Also sorry to break it to you, but that "jank" (most of it anyhow) you're talking about is just a deficit in your skill. I know it's hard to accept when other people tell you to "get good", but sometimes that's exactly what the solution is.
Last edited by DaBa; Mar 25, 2024 @ 3:29am
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Date Posted: Mar 24, 2024 @ 5:43am
Posts: 56