Dragon's Dogma 2

Dragon's Dogma 2

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Netsa Mar 24, 2024 @ 12:27am
Please give Archer a DODGE
Get to Battahl, caught off guard by a 1-on-1 fight I didn't initiate and can't back out of. Except if I get hit by anything, I'm stunlocked until I lose. That was fun.

Can Archer be given any defense whatsoever? It's fine if I'm in a party and have someone to sit behind, but how am I supposed to win a 1v1 without basically facetanking until they get tired of stabbing me?
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Showing 1-8 of 8 comments
literally have a counter kick with auto KD on normal sized enemies
Dollmaker Mar 24, 2024 @ 12:29am 
Doesnt Archer have an ability to disengage or something? i remember seeing it in the trailer for the vocation.

Also hey, we meet again.

You can see it at the start:
https://www.youtube.com/watch?v=PhKqyAk7xLw
Last edited by Dollmaker; Mar 24, 2024 @ 12:30am
Netsa Mar 24, 2024 @ 12:37am 
Originally posted by Grr. SG CMD Majah Lazah:
literally have a counter kick with auto KD on normal sized enemies
It's not a knockdown, it's just a regular kick. Lighter enemies may get knocked back, but human fighters/warriors likely won't.

Originally posted by Dollmaker:
Doesnt Archer have an ability to disengage or something? i remember seeing it in the trailer for the vocation.
Yeah, it's off of your aerial kick. It's Archer's only defensive move, but it's also not a guaranteed knockdown. For example, if a Fighter uses Burst Strike (and all of them do), it's a toss-up whether you're getting the vault off in time. And if you try doing basically anything else, you're done because none of your moves are cancelable.
Tensu Mar 24, 2024 @ 12:41am 
Originally posted by Netsa:
Originally posted by Grr. SG CMD Majah Lazah:
literally have a counter kick with auto KD on normal sized enemies
It's not a knockdown, it's just a regular kick. Lighter enemies may get knocked back, but human fighters/warriors likely won't.

Originally posted by Dollmaker:
Doesnt Archer have an ability to disengage or something? i remember seeing it in the trailer for the vocation.
Yeah, it's off of your aerial kick. It's Archer's only defensive move, but it's also not a guaranteed knockdown. For example, if a Fighter uses Burst Strike (and all of them do), it's a toss-up whether you're getting the vault off in time. And if you try doing basically anything else, you're done because none of your moves are cancelable.

I have not really played archer, Can you spam it? Odds are it does knockdown damage so if you hit them with it like twice in a row it should.

That is how the thief ability where you scorpion rope throw them does. It will topple off balanced large monsters, throw small monsters, and cause knockdown damage on human sized ones where the first time you hit them they sort of stumble and when you hit them again they topple over
Netsa Mar 24, 2024 @ 1:00am 
Originally posted by Tensu:
Originally posted by Netsa:
It's not a knockdown, it's just a regular kick. Lighter enemies may get knocked back, but human fighters/warriors likely won't.


Yeah, it's off of your aerial kick. It's Archer's only defensive move, but it's also not a guaranteed knockdown. For example, if a Fighter uses Burst Strike (and all of them do), it's a toss-up whether you're getting the vault off in time. And if you try doing basically anything else, you're done because none of your moves are cancelable.

I have not really played archer, Can you spam it? Odds are it does knockdown damage so if you hit them with it like twice in a row it should.

That is how the thief ability where you scorpion rope throw them does. It will topple off balanced large monsters, throw small monsters, and cause knockdown damage on human sized ones where the first time you hit them they sort of stumble and when you hit them again they topple over
You can, though it's not a particularly fast attack, and you can only use it at melee range.

I would urge anyone who doubts how silly this is to throw their main pawn off a cliff and try actually soloing with Archer in virtually any fight that isn't against harpies. It's a basic class, so it's cheap to check.
TREXINATUX Mar 24, 2024 @ 1:38am 
You need a straightforward tank pawn with a taunt.
Aeekto Mar 24, 2024 @ 1:42am 
Originally posted by Netsa:
Get to Battahl, caught off guard by a 1-on-1 fight I didn't initiate and can't back out of. Except if I get hit by anything, I'm stunlocked until I lose. That was fun.

Can Archer be given any defense whatsoever? It's fine if I'm in a party and have someone to sit behind, but how am I supposed to win a 1v1 without basically facetanking until they get tired of stabbing me?

you have plenty of movement as an Archer (i am an archer main).
It's the class that actually has to use the kick a lot in close combat.... you slide, jumpkick and disengage with it. It is basicly your "dodge" and damn amazing.
The archer plays totally different than other classes and you have to push so many buttons realy quick (like jump+kick+shot) when running against an opponent or as a slide when not moving to a target (jump+kick) to avoid a stomp by a zyklops.
Last edited by Aeekto; Mar 24, 2024 @ 1:42am
Netsa Mar 24, 2024 @ 2:27am 
Originally posted by Aeekto:
you have plenty of movement as an Archer (i am an archer main).
It's the class that actually has to use the kick a lot in close combat.... you slide, jumpkick and disengage with it. It is basicly your "dodge" and damn amazing.
The archer plays totally different than other classes and you have to push so many buttons realy quick (like jump+kick+shot) when running against an opponent or as a slide when not moving to a target (jump+kick) to avoid a stomp by a zyklops.
No you don't. Against most opponents, especially bosses, you're not doing much moving at all until an enemy begins to focus you. It's then that you use the slide or kick to either attempt a stagger or disengage, but if you're the only one left on the field, it's not really a "disengage" unless they actually get knocked down.

Keep in mind, some enemies have straightforward tracking attacks (like the Saurian's leap) that basically demand that you move sideways to get out of the way. There's no instant dodge roll so that's not always possible, so it's basically land your own attack (or kick-off) before the enemy hits you, otherwise you get hit.

I switched to Thief for a little bit just to grab his first passive, and the difference in mobility is massive. The whole idea of having to counter or die just flies out the window.
Originally posted by TREXINATUX:
You need a straightforward tank pawn with a taunt.
I'm talking about a scenario in which your pawn is either dead or, in the case of that fight in Battahl, forcibly locked out.
Last edited by Netsa; Mar 24, 2024 @ 2:30am
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Date Posted: Mar 24, 2024 @ 12:27am
Posts: 8