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It's like people who complained about not getting arrested for stealing things, it's just not meant to be that way, you are supposed to loot everything like you are Link.
The game has it's focus and offers more than the first in places with the camping, oxcart and a bunch of other things so to me it's DD on steroids.
I'm getting the same feeling. It feels like 1/2 of a game, or like they took a 12 year old game and gave it updated graphics without optimizing it.
Unfortunately DD has never focused as hard on the roleplay elements.
It's got a lot more interactions with the world than DD1 for sure but never nearly as much as Oblivion.
Are you actually?
Actually. Again, from the trailers it was so obvious. The facial animations are basically static with ugly DS1-era graphics. The voice acting is hilariously bad where the emotions don't match what was happening in the game. The lip syncing is non existent. NPCs act like mannequins. It's just bad.
And that makes you laugh?
You might as well say that Fall Guys would be more tolerable if Baldur's Gate 3 didn't exist.
I'll be totally honest, having never played a Dragons Dogma game, but having heard about it alot, I was interested...
My favorite games of all time are Dragon Age, Baldur's Gate, Pathfinder Kingmaker, KOTOR, You kinda get the picture, I was hoping for a nice RPG with some choices, good flowing combat, and climbing on monsters...
This game, ain't those games. Story and RPG elements take a HARD back-seat to the action/combat.
I'd argue that it's player agency is worse then Starfield, which basically boils down to: "Did you do Quest A? If yes then you get this general reaction, if no, you don't get a reaction..."
With the story pretty much going the same direction regardless.
Acting is...meh, It's a Capcom game that is dubbed over from it's Japanese original...so it's gunna be wooden.
I enjoyed the Pawns for the first like...6-8 hours of dealing with them, but it got old REALLY fast.
And the gameplay isn't even what it should be. Cutting down classes to one weapon was never a good idea, and if fighting is the main point of the game, where's the enemy variety? What happened to something like half the spells? What happened to two of my skill slots? Where's the return of BBI? Why aren't there more story bosses?