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The playable area is barely bigger than DD1, most of the map is water you can't swim in and mountains you can't climb blocked off by terrain and invisible walls.
4 Times bigger when it's just linear paths mostly or just death zone water doesn't really count.
It's also 4 times the size of a game from 2012.
Other RPG maps like Elden RIng overshadow this in size- and you can actually go anywhere on those ones, it isn't just linear paths only.
Would be fine, but again this game charges more implying they feel it's bigger/better/worth more, and it's not.
You know who did that? Starfield. Looks like that turned out really well. I think it's a consensus among gamers that packing a lot into a small space is much more intriguing than packing a little into a large space. DD2 occasionally treats you to some interesting POIs, but for the most part I felt like I was just running constantly hoping to find something other than my 50th Cyclops fight.
And for the ones saying is more like a series of corridors... well if you remove the ability to take a plane (or are not a top level climber) also the real world is some sort of a series of corridors, created by limitation of movement.
https://www.ign.com/articles/dragons-dogma-2s-world-has-the-spirit-of-skyrim
And we use to call this kind of world a 'theme-park' world.