Dragon's Dogma 2

Dragon's Dogma 2

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SpiffyMussel 23 MAR 2024 a las 6:39 p. m.
Can the Loss Gauge be fixed?
I played over 100 hours of DD:DA in preparation of this games launch and have found that DD2 does certain things worse somehow then the original DD. The loss gauge only being healed via sleep or camping is terrible! It makes the game super tedious. I get that DD:DA wasn't a hard game but it was really fun. Certain changes such as this just remove enjoyment at the expense of increasing the difficulty. Does anyone feel, like DD:DA is just the better game? I feel like DD2 does somethings better but the gameplays not very fun anymore.
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Mostrando 1-10 de 10 comentarios
Choosysteven777 23 MAR 2024 a las 6:40 p. m. 
I have been using wemod and turning the gauge loss off when playing
SpiffyMussel 23 MAR 2024 a las 7:22 p. m. 
Publicado originalmente por Choosysteven777:
I have been using wemod and turning the gauge loss off when playing
That would really improve the game. I was ok with DD:DAs loss gauge system because you could refill it easily.
Riftweaver 23 MAR 2024 a las 7:25 p. m. 
you can find (possibly make) some potions that restore it, and it gets restored when you sleep at an inn, a home or a camp. so its not all that bad. at first i hated it, but its not so rough once you get used to it.
SpiffyMussel 23 MAR 2024 a las 7:32 p. m. 
Publicado originalmente por Riftweaver:
you can find (possibly make) some potions that restore it, and it gets restored when you sleep at an inn, a home or a camp. so its not all that bad. at first i hated it, but its not so rough once you get used to it.
I just dont see why they changed it though. That change and many others have killed my enjoyment of the game. They had the perfect template and the fumbled it. I thank you for looking on the positive side but I was blown away by how fun the First game was. This game just let me down. I'm glad your finding the game more fun though. I just hope they fix the game play up in future updates so i don't feel like I wasted $70.
Kashra Fall 23 MAR 2024 a las 7:35 p. m. 
Publicado originalmente por SpiffyMussel:
Publicado originalmente por Riftweaver:
you can find (possibly make) some potions that restore it, and it gets restored when you sleep at an inn, a home or a camp. so its not all that bad. at first i hated it, but its not so rough once you get used to it.
I just dont see why they changed it though. That change and many others have killed my enjoyment of the game. They had the perfect template and the fumbled it. I thank you for looking on the positive side but I was blown away by how fun the First game was. This game just let me down. I'm glad your finding the game more fun though. I just hope they fix the game play up in future updates so i don't feel like I wasted $70.

They changed it to promote the idea of actually sleeping/resting instead of adventuring for 50+ days without a wink of sleep. You will eventually have battle fatigue, as will your pawns and eventually you get to the point of not even needing to rest that much. I rest like once every 5-10 days and it's not that big of a deal. Not to mention the massive buff you can get from the right food is quite helpful too.
Kovak 23 MAR 2024 a las 7:40 p. m. 
Its got its ups and downs, it can get a bit much if you get in a tough fight right after resting and have to go back to sleep just to heal lol but in general it makes the game feel like its taking a toll on you and your pawns, more incentive to be careful.
Wingnut Mcmoomoo 23 MAR 2024 a las 7:43 p. m. 
the gauge basically stopped mattering for me by the time i was level 14 or so, by that point outside of the odd rough encounter my hp just stays near max with just a bit of chip down (i'm in my mid 20s now) and when I get into a rough fight I can usually rest shortly after and handle any normal encounters before that.
Nord 23 MAR 2024 a las 7:45 p. m. 
Publicado originalmente por Kashra Fall:
Publicado originalmente por SpiffyMussel:
I just dont see why they changed it though. That change and many others have killed my enjoyment of the game. They had the perfect template and the fumbled it. I thank you for looking on the positive side but I was blown away by how fun the First game was. This game just let me down. I'm glad your finding the game more fun though. I just hope they fix the game play up in future updates so i don't feel like I wasted $70.

They changed it to promote the idea of actually sleeping/resting instead of adventuring for 50+ days without a wink of sleep. You will eventually have battle fatigue, as will your pawns and eventually you get to the point of not even needing to rest that much. I rest like once every 5-10 days and it's not that big of a deal. Not to mention the massive buff you can get from the right food is quite helpful too.

Fair enough, although I'd wager in favor of not fully removing the Loss Gauge, but rather toning it down. From my observance up to this moment, it just accumulates way too quickly and the resulting hit to max health is quite annoying. I guess I'm okay with the idea itself, but I think it'd be better if the developers would tone down the amount of max health reduction due to loss gauge.
Kashra Fall 23 MAR 2024 a las 7:47 p. m. 
Publicado originalmente por Nord:
Publicado originalmente por Kashra Fall:

They changed it to promote the idea of actually sleeping/resting instead of adventuring for 50+ days without a wink of sleep. You will eventually have battle fatigue, as will your pawns and eventually you get to the point of not even needing to rest that much. I rest like once every 5-10 days and it's not that big of a deal. Not to mention the massive buff you can get from the right food is quite helpful too.

Fair enough, although I'd wager in favor of not fully removing the Loss Gauge, but rather toning it down. From my observance up to this moment, it just accumulates way too quickly and the resulting hit to max health is quite annoying. I guess I'm okay with the idea itself, but I think it'd be better if the developers would tone down the amount of max health reduction due to loss gauge.

You only get loss gauge if you take a chunk of HP damage. Get defense and or get out of the way of the hit and you won't take much or any really. You however take 10-15% (Not sure the actual value.) if you reload from an auto save after a death. The only way to bypass that, is to reload your inn save, which no one seems to do unless it is an emergency =P.
ThatOneGuy 23 MAR 2024 a las 8:00 p. m. 
Honestly I think the burnt health was added because of MA Maister skill, it burns your HP for arguably the biggest AoE nuke in the game, it's the skill from the vocation trailer they used on the griffin
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Publicado el: 23 MAR 2024 a las 6:39 p. m.
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