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They changed it to promote the idea of actually sleeping/resting instead of adventuring for 50+ days without a wink of sleep. You will eventually have battle fatigue, as will your pawns and eventually you get to the point of not even needing to rest that much. I rest like once every 5-10 days and it's not that big of a deal. Not to mention the massive buff you can get from the right food is quite helpful too.
Fair enough, although I'd wager in favor of not fully removing the Loss Gauge, but rather toning it down. From my observance up to this moment, it just accumulates way too quickly and the resulting hit to max health is quite annoying. I guess I'm okay with the idea itself, but I think it'd be better if the developers would tone down the amount of max health reduction due to loss gauge.
You only get loss gauge if you take a chunk of HP damage. Get defense and or get out of the way of the hit and you won't take much or any really. You however take 10-15% (Not sure the actual value.) if you reload from an auto save after a death. The only way to bypass that, is to reload your inn save, which no one seems to do unless it is an emergency =P.