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However in DD2 it's easy to miss hits due to the abyssmal framerate
Warrior is all about being a slow, attack trading monster with slow charge attacks and lots of stagger moves that can stun enemies to hold them in place, so the warrior can delete said enemies from the game with one attack... 'if' you hit them, and that 'if' part is the key 'thing' of playing the vocation well. Let enemies hit you with attacks while charging and swing back before they recover and you'll come out on top most of the time.
Stand still for 15 seconds and take that cyclops out of the game's directory and put it right into the recycling bin with one charged up special attack. That's how you play that vocation lmao.
Ohhh so if I just get better at the game the animations will play faster and the weapon will swing faster! Got it. Thanks
If you use "barge" on an enemy, it makes your immediate next weapon swing a little bit quicker. Barge also has the added benefit of stunning whatever you hit with it, giving you time to get that swing. Once the first swing goes off, it keeps the enemy somewhat stunlocked. Heavy blade = hard hits = enemy staggered
That's the give and take with two-handers in this game. Hits are amazing and misses are painful.
If it's any comfort, the higher you get on the skill set, the more plentiful the hits become.
It's a very different gaming mindset than a fighter that is trying to manage everything and stay alive.
You can be condescending if you want, but that doesn't change the fact that plenty of Warriors are good at their vocation, including me (I literally climbed on a Chimera's back and destroyed it with my greatsword) so it's obviously a skill issue on your part. You can either get better, or keep whining, but either way it doesn't matter lol Warrior isn't "crappy" just because YOU can't do it right.
https://x.com/TheShadowHatter/status/1772362903322075180?s=20
It rewards good positioning and predictions.... but it's more forgiving because you get Hyper Armor with a ton of your moves and can just face tank it.
No need to wait for an opening, you MAKE the opening when you can't be shoved around...
and if you're still getting hit by attacks that are heavy enough to slap you away, you probably missed the very obvious telegraph that comes with calamitous attacks like that.
The thread is "Any way to increase speed of 2h attacks" and guy responds with git gud.
I think the sarcasm was deserved.
Actually, yes.
Warriors have a core perk that, if you press the normal attack button again with the right timing at the end of the swing, they will immediately follow through with a successive swing with no wind up. Additionally, one of the final offensive skills is a flurry of attacks that get faster and faster the more you chain perfectly timed inputs together. Mages also have spells that affect your speed, though I'm not sure if those are just movespeed or if it's all animation speeds as well.
Although still not exactly what I was looking for.
But at this point I think I've already derived the answer more from what people *aren't* saying than what they are.