Dragon's Dogma 2

Dragon's Dogma 2

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Kelfezond Mar 23, 2024 @ 1:34pm
Where are all the spells?
I chose a mage and now I have massive FOMO because I've gotten to level 17 and all I've done in every single fight is spam a lightning spell. I've seen I can learn some others but they're all massively boring with pretty much just the element changing. I guess I was expecting spells more akin to elden ring with a large selection and lots of different utility, instead I feel like I have the most boring job on the battle as my pawns rush around fighting enemies and I stand and watch a circle get smaller...
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Showing 1-10 of 10 comments
Damien Scott Mar 23, 2024 @ 1:48pm 
sorcerer gets more damage spells. mage is more for support.
Wet Blanket Mar 23, 2024 @ 1:49pm 
swap to sorcerer mage is mostly for early game/support
EvolutionKills Mar 23, 2024 @ 1:49pm 
Holy and Dark magic is missing, but you now have 2 less ability slots compared to the original game. So if you want to cover all 3 elemental bases for offense, that leaves you with a single slot for something else. There are a lot of options, but most of them are utility oriented; at least for the Mage. The specialized Sorcerer is the offensive powerhouse, but gives up the healing utility of the base Mage. It's why I played a Mystic Knight in the original (Melee Tank + Magic), and why that class was some of the most broken OP sh*t ever. I always have a Mage, sometimes even two, among my pawns for support.

Also, you can switch to something more action oriented at any time. Try being a Fighter and enjoy perfect blocking with your shield to counter enemy attacks. With the new way DD2 shifts your core stats around a bit when you change classes, it is much more forgiving to class swapping. You'll be a bit squishier and have a little less health than a straight Lv17 Fighter, but the vast majority of the stat gains are from equipment anyways. You'll be more capable and durable than a Lv17 Mage-turned-Fighter would be in the original game by any means.
Formous Mar 23, 2024 @ 4:18pm 
Also have to go get them from the guild.
ThatOneGuy Mar 23, 2024 @ 4:32pm 
Originally posted by Kelfezond:
I chose a mage and now I have massive FOMO because I've gotten to level 17 and all I've done in every single fight is spam a lightning spell. I've seen I can learn some others but they're all massively boring with pretty much just the element changing. I guess I was expecting spells more akin to elden ring with a large selection and lots of different utility, instead I feel like I have the most boring job on the battle as my pawns rush around fighting enemies and I stand and watch a circle get smaller...

Sorcerer has even less unique spells than mage so have fun lmao
Angel Mar 23, 2024 @ 4:35pm 
It's happening. People are starting to see the underlying rancid ♥♥♥♥ of cut corners and cut content from the first game, beyond the mess of performance and MTX issues.

Short answer? There aren't many spells, in fact they removed a TON of spell variety from the first game, AND reduced how many skills you can equip. It's incompetence running amok.

They REMOVED 40% OF SPELLS from the first game. There is NO HOLY OR DARK enchantments, attack spells etc. There are only one or two holy defense spells.

In the first game you could bind six abilities to use, in this game you CAN ONLY HAVE FOUR ABILITIES AT ONCE. Another downgrade, bravo Capcom.

They gave us almost half of the spells in the first game, AND reduced how many we can equip. It's enraging.

It's NOT just the money grubbing execs. The creatives have massively dropped the ball here as well.

Literally the only thing they improved from the first game is:

- Size of the game
- Modern graphics (but I think it's fair to say nowhere near top of the line)
- A few new monster types

Everyone at capcom, execs AND devs/creatives, should be ashamed. They had the chance to make Dragon's Dogma into a household name. Instead they spat on the legacy and the fans who've waited for over a decade.
Last edited by Angel; Mar 23, 2024 @ 4:36pm
ThatOneGuy Mar 23, 2024 @ 4:39pm 
Isn't half the map water so can't really traverse it and I think Hydra and Cockatrice got removed
Last edited by ThatOneGuy; Mar 23, 2024 @ 4:40pm
AvG Mar 23, 2024 @ 4:42pm 
Based on what Angel said rather than just being less spells because it's easier, they may be holding some spells back for an expansion pack. I wouldn't be surprised if some more holy/dark spells show up in the future.
Ratsplat Mar 23, 2024 @ 4:47pm 
Sounds like a good reason to wait for the complete version down the line.
Hampamatta Mar 23, 2024 @ 4:52pm 
as far as i have seen there is only 2 offensive spells for each elements, wich is kinda disapointing. what about bog standard bolt spells? i want a fireball or frost spear. but nope. fire is either flamethrower or setting ground on fire. not very exiting. sure slamander absolutetly melts, but its kinda boring.
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Date Posted: Mar 23, 2024 @ 1:34pm
Posts: 10