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Did you play the first one?
100% agree about the setting, the Dragon's Dogma series has the best open worlds I have come across.
Personally, I like the pawn system, I think of pawns as somewhere between another build tool and blue spirits from the souls series and as you progress they don't get swapped out nearly as much.(Plus if they don't cooperate just pick em up and chuck em at a problem)
The save system is bewildering for sure, if you look at what they were trying to do it almost makes sense until you start thinking about why. And there are some apparent oversights too, for instance, can you just infinitely dupe items for other players by sending a pawn home, then reloading and sending them again? Haven't tested it but yeah...
The AI is kinda ♥♥♥♥ and buggy for sure.
Performance is def something they could improve.
The prospect of walking everywhere is tedious but the reality is so interesting. Playing skyrim without fast travel is an interesting comparison which really highlights what DD does well.
Yeah the movement not being great tracks with the first game but I'm playing a mage and watching the pawns is hilarious and stomach-churning.
The microtransactions are being overblown. I'm with you but the folks screaming bloody murder aren't helping anything. I suspect how effective their MTX is plays into how they will develop the series further.
There is a lot you can do before you hit the first city and the gear helps a lil bit but yeah the preorder bonus sucks and that's the way it should be. I think it's more of a cosmetic appeal with the gold and all. The deluxe stuff I can't comment on but some of it seems useful.
I'm glad it clicked for you, there isn't really anything else out there quite like it.
I've played very little of DDDA but I couldn't get into it. There was a bunch of minor problems with that game that made it really hard to get past for some reason. Though I definitely need to get over it and try it again. I read and heard people say this game is harder but I feel like the first game is much more difficult from what I remember.
All in all I'm just glad to play an actual good new game and not something I think is just fine at best.
I would just call it "Good" Not great, not amazing, but not bad either. Just...alright.
Worth it on a strong sale day, but not at launch.
Also I'm pretty sure my Gotham Knights hate discussion post (pretty much review) was much longer.
The people coming to see you for a quest sounds good on paper, but just meh in execution. I just basicly run around until I trigger one of them. A big yellow ! would have made for a better result imo.
15 HOURS into the game and I'm seeing some of the same mobs over and over again and its starting to get annoying.
I don't know if its a thing but a beastiary would be a nice cool addition.
The 1 save slot is dumb imo. People like to say player choice matters yada yada yada, but I'm sure in games like witcher 3 or bg3 player choice also matter and they have multiple saves.
Not a fan of the health chipping only being solved by either going to an inn or camping
No new game is a flaw imo.
The optimization needs to get fixed asap.
I'm currently playing fighter and sometimes I'm not feeling that oomph in the attacks.
I will say the boss fights is where the games shines the most. So far, I'd give my experience of the game a 7-7.5/10.
- Yeah if it is a thing I didn't notice (I know there's the people you meet thing), I would hope it shows a model and a text wall and not just text if it is a thing.
- I actually don't have a problem with the "perm" health loss mechanic though if your in the middle of nowhere I can see it being annoying.
- Yeah, I don't know why they didn't think to add it in the first place. I'm guess its cause them having to delete your character/pawn data will mess with the core of the game. idk
Sorry for my long ass response
All the time dead NPC's in weird places died from falling or by fighting Harpies which the AI can't handle at all not even the Pawns attack them for the most part.
I recommend cheating yourself some lazarus stones at least it is what I will do the moment I have a certain amount to make cheat engine work.
Yeah thats is something that did confused me initially about the city. I runs terrible (for me at least) but there arent that many NPCs. Though I think its because at ton of them are focused in one building while the remainder are somewhat spread in the middle of the city or in the two major corners.
Smaller normal enemy placement either is really random or actually makes sense. I think the enemies that have the least logical placement are the bigger mini-boss enemies. Also yeah I guess that's why they made the harpy lure because the AI does kinda struggle with fighting them in air. Though imo the harpy lure is the most useless item ive seen in a long time.