Dragon's Dogma 2

Dragon's Dogma 2

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Rastrom 2024 年 3 月 23 日 上午 8:11
Brine is the worst implemented mechanic in a game i have seen in a while....
Im genuinly confused about Brine i was on my way to the big town half way I jump over a lake to the other side and all of my pawns fall into the water and insta die no way of picking them up or getting them back. So either i choose to keep going and get attacked by 17 wolves 18 harpys 1 large werewolf thing 18 goblins. Running past them did work after 1 hour... Is this Brine thing lore or genuin lazy developers? Its such a time waste ruins the experience of the game like what???? (The combat is so good and cool and the pawns i love the game so far but this was enough to make me just quit it after i got to the town...)
最后由 Rastrom 编辑于; 2024 年 3 月 23 日 上午 8:34
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正在显示第 16 - 30 条,共 34 条留言
Corona Scurrae 2024 年 4 月 1 日 上午 6:34 
you know that one lonely cyclops that guards the broken bridge? well I used him as intended and jumped over to the other side. so did my main pawn but the two morons I hired decided to mount him and died with him.

I wish I had recorded it. I was laughing so hard at that
tankanidis 2024 年 4 月 1 日 上午 6:36 
New World wishes they had thought of the Brine in their game
Shun 2024 年 4 月 1 日 上午 6:36 
I love the brine, i remember playing DDDA while blasting Pixies' Trompe le Monde and whenever Palace of the Brine started playing i was soyjacking and going "BRINE MENTIONED" despite the fact the song is not related in any way.

I'm glad it's still here making people rage after all these years.
wesnef 2024 年 4 月 1 日 上午 7:34 
引用自 Frenker
agreed was just fighting a mini boss and he jumped to water with 3 of us on his back. killing all of us including himself.

That's kind of hilarious. As long as it's not happening to me. :D

Not to mention how party members the so called pawns just kill themselves in water all the time.

Now *that*, I haven't had happen much. I've fallen in brine (off cliffs) more often than my pawns. They've died probably less then half a dozen times in ~40 hours.

Man i miss Gothic 2 I can't believe how brilliant that game was so long ago..

Speaking of personal preferences and devs/game mechanics. . . I just can *not* get into any Pirahna Bytes combat systems. I have a total of 2.6 hours in Risen 2, for ex, because I just could not stand that combat. It was awful. Thankfully, I got it really cheap during a sale.
最后由 wesnef 编辑于; 2024 年 4 月 1 日 上午 7:34
Grr. [SG CMD] Majah Lazah 2024 年 4 月 1 日 上午 7:41 
引用自 Rastrom
Im genuinly confused about Brine i was on my way to the big town half way I jump over a lake to the other side and all of my pawns fall into the water and insta die no way of picking them up or getting them back. So either i choose to keep going and get attacked by 17 wolves 18 harpys 1 large werewolf thing 18 goblins. Running past them did work after 1 hour... Is this Brine thing lore or genuin lazy developers? Its such a time waste ruins the experience of the game like what???? (The combat is so good and cool and the pawns i love the game so far but this was enough to make me just quit it after i got to the town...)

Brine was a limitation in the first game, it is now actually a function in the game that will not come up until endgame of the endgame.

defeating brined monster bosses, actually slows down the end of the world, allowing you to save everyone left provided you are fast enough p/spoiler]
最后由 Grr. [SG CMD] Majah Lazah 编辑于; 2024 年 4 月 1 日 上午 7:41
Songin 2024 年 4 月 1 日 上午 7:41 
引用自 Traveler
Utilize Rift Stones if your pawns die. There's a LOT of them and there's almost always one nearby. There's also usually a few different routes to reach a location. If you don't want to potentially deal with the brine, plot a different route. Brine has been established since the first game so it's just something you gotta learn to navigate around. It can also be used to help you beat enemies, so it isn't just out there to ruin your day.

This. There are so many ♥♥♥♥♥♥♥ riftstones in the world. You can almost always find one within 3 minutes of wherever you are. The game already incentives you to constantly swap out pawns since only your main pawn levels up with you. So if your pawns die to brine, just run to a nearby riftstone and grab some new ones.
Kriya Takagi 2024 年 4 月 1 日 上午 7:50 
引用自 Rastrom
Im genuinly confused about Brine i was on my way to the big town half way I jump over a lake to the other side and all of my pawns fall into the water and insta die no way of picking them up or getting them back. So either i choose to keep going and get attacked by 17 wolves 18 harpys 1 large werewolf thing 18 goblins. Running past them did work after 1 hour... Is this Brine thing lore or genuin lazy developers? Its such a time waste ruins the experience of the game like what???? (The combat is so good and cool and the pawns i love the game so far but this was enough to make me just quit it after i got to the town...)
My pawns are clumsy I don't trust them when it comes to crossing bridges or streams. So what I do is I make them wait. I then cross bridge/water and run a bit further ahead then call them to me having them jump to my location.
This is also useful when exploiting wakestones to get from the top of a cliff to the bottom where you make them wait then you yeet yourself off the cliff edge and rez yourself at the ground.
最后由 Kriya Takagi 编辑于; 2024 年 4 月 1 日 上午 7:55
MyraRoivas 2024 年 4 月 1 日 上午 8:03 
There is no place that you have to make i possible jump to acess also you can get back your pawns at a riffstone
Fractured 2024 年 4 月 1 日 上午 8:07 
引用自 Teufels Beitrag
引用自 Frenker
it's bad gaming nothing but that... and lazy dev ...

No one seems to complain in Dark Souls and similar games. Not beeing able to swim is pretty common in games. And we also have to consider, this game was not made by several hundreds of devs like Rockstar Games and many AAA titles today.

Its more the issue that the first biome makes you take massive detours because of a 15 foot river. DD1 had what, 2 sources of water that had brine? The ocean and that one lake. Significant change to DD2, where a 15 journey is turned to almost an hour because you have to avoid all water.
Zeel Ara 2024 年 4 月 1 日 上午 8:14 
引用自 Fractured
Its more the issue that the first biome makes you take massive detours because of a 15 foot river. DD1 had what, 2 sources of water that had brine? The ocean and that one lake. Significant change to DD2, where a 15 journey is turned to almost an hour because you have to avoid all water.

Alright then just replace the water with mountains. Exactly nothing changes. But you don't hear people crying about mountains.
Raven 2024 年 4 月 1 日 上午 8:21 
引用自 Meanwhile
Rook, the very first pawn you encounter, is killed by Brine. That little incident was meant to teach you to stay away from water. I guess you didn't learn the lesson.

It was the same in the first game, so I'd say it's definitely established lore.

I think the brine are much worse in this game. Water that goes up to the waist now you get eaten! I remember saurians sleeping in waist deep water just fine in the first game! I have lost most of my pawns to the brine countless times! Very frustrating!
tankanidis 2024 年 4 月 1 日 上午 8:23 
引用自 Ratley
引用自 Fractured
Its more the issue that the first biome makes you take massive detours because of a 15 foot river. DD1 had what, 2 sources of water that had brine? The ocean and that one lake. Significant change to DD2, where a 15 journey is turned to almost an hour because you have to avoid all water.

Alright then just replace the water with mountains. Exactly nothing changes. But you don't hear people crying about mountains.

95% of Final Fantasy 13 was a hallway corridor

Walls/Mountains/Edges do annoy people if it stops them from feeling free
Wiegs 2024 年 4 月 1 日 上午 8:26 
引用自 Fractured
引用自 Teufels Beitrag

No one seems to complain in Dark Souls and similar games. Not beeing able to swim is pretty common in games. And we also have to consider, this game was not made by several hundreds of devs like Rockstar Games and many AAA titles today.

Its more the issue that the first biome makes you take massive detours because of a 15 foot river. DD1 had what, 2 sources of water that had brine? The ocean and that one lake. Significant change to DD2, where a 15 journey is turned to almost an hour because you have to avoid all water.
Have you considered using one of the many bridges to safely traverse rivers ? Because there's a lot of bridges in places that make sense.
Raven 2024 年 4 月 1 日 上午 8:32 
引用自 Wiegs
引用自 Fractured

Its more the issue that the first biome makes you take massive detours because of a 15 foot river. DD1 had what, 2 sources of water that had brine? The ocean and that one lake. Significant change to DD2, where a 15 journey is turned to almost an hour because you have to avoid all water.
Have you considered using one of the many bridges to safely traverse rivers ? Because there's a lot of bridges in places that make sense.

Not safer. Many pawns have fallen off/knocked off bridges and cliffs in fights. One fight had a drake on the shoreline if I only knew it would slap a pawn into the middle of the river I would have left it alone. I was quite a way out from anywhere.
最后由 Raven 编辑于; 2024 年 4 月 1 日 上午 8:33
solidap 2024 年 4 月 1 日 上午 8:35 
Agreed, why can't Dragons Dogma have the same amazing swimming system that Dark Souls does?
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发帖日期: 2024 年 3 月 23 日 上午 8:11
回复数: 34