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It was the same in the first game, so I'd say it's definitely established lore.
"toss me"
that should solve about 75% of your frustration, the other 25 is better learning how to maneuver around such problems with your less that intelligent pawns.
Real talk - It exists so the game doesn't need to deal with aquatic combat. You can't run from combat by going into or under the water. You don't need to chase enemies into the water, nor can they chase you into it. It gives an in-world lore reason why things just die when they get into water that is problematically deep. All around less work for the devs.
Maybe the original Dragon's Dogma devs had worked on the underwater combat of Monster Hunter Tri, and were still suffering PTSD from the experience when they set the standard for the series?
Yeah, it kinda sucks. Made even less sense in the original game, where the starting community the Arisen came from was a coastal fishing village. It still makes little sense here, leading you to wonder how in the f*ck they placed the foundations into the riverbed of the game's various stone bridges. Dragon's Dogma 2 is however a faithful recreation of the core design decisions of the original, both good (combat and exploration) and bad (only one character).
But, it can kill your enemies just as easily as it can kill you and your pawns. Goblins, Saurains, and even too jumpy Ogres, can and will die if they find themselves in chest deep water. You won't be able to loot the corpse for materials, but knocking an enemy into a river is a relatively easy insta-kill.
Not to mention how party members the so called pawns just kill themselves in water all the time.
Nothing but a tedious part of the game. Who comes up with this ideas!!!
i guess it was easier to make this crap then make a proper swim animations.
Man i miss Gothic 2 I can't believe how brilliant that game was so long ago..
I don't think its just about swim animations, like no way in hell was it only because of that. Though it's 100% to save the devs some work. In the sense of: if swimming or diving would be possible, they'd have to make it meaningful and they'd need to code different behaviours for the monsters that enter or don't enter water and how that would affect them etc., they'd need to invest extra work into pathfinding for the AI of creatures and NPCs in the world.
So yeah, I think its mostly because they wanted to avoid the work they'd have needed to put into that to make it meaningful. Also I think, they could have implemented all those things in this game, but since it was like that already in the first game, they probably decided to stick with that since there's also already lore about it.
No one seems to complain in Dark Souls and similar games. Not beeing able to swim is pretty common in games. And we also have to consider, this game was not made by several hundreds of devs like Rockstar Games and many AAA titles today.