Dragon's Dogma 2

Dragon's Dogma 2

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Rastrom Mar 23, 2024 @ 8:11am
Brine is the worst implemented mechanic in a game i have seen in a while....
Im genuinly confused about Brine i was on my way to the big town half way I jump over a lake to the other side and all of my pawns fall into the water and insta die no way of picking them up or getting them back. So either i choose to keep going and get attacked by 17 wolves 18 harpys 1 large werewolf thing 18 goblins. Running past them did work after 1 hour... Is this Brine thing lore or genuin lazy developers? Its such a time waste ruins the experience of the game like what???? (The combat is so good and cool and the pawns i love the game so far but this was enough to make me just quit it after i got to the town...)
Last edited by Rastrom; Mar 23, 2024 @ 8:34am
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Showing 1-15 of 34 comments
Magic Spazm Mar 23, 2024 @ 8:13am 
Just go to a rift stone
Meanwhile Mar 23, 2024 @ 8:16am 
Rook, the very first pawn you encounter, is killed by Brine. That little incident was meant to teach you to stay away from water. I guess you didn't learn the lesson.

It was the same in the first game, so I'd say it's definitely established lore.
Last edited by Meanwhile; Mar 23, 2024 @ 8:17am
Rastrom Mar 23, 2024 @ 8:23am 
Originally posted by Meanwhile:
Rook, the very first pawn you encounter, is killed by Brine. That little incident was meant to teach you to stay away from water. I guess you didn't learn the lesson.

It was the same in the first game, so I'd say it's definitely established lore.
So? its still a ♥♥♥♥ part of the game. HUGE time waste. And since Pawns just cant make small jumps from rock to rock they just fall in and die and your on your own to either backtrack 30min running or keep going for 16 encounters with wolves perma stunning you while harpys sleep you and a huge werewolf runs at you... No skill ever would win these encounters since you are just perma stunned and need a pawn to get you up from the wolves.
Originally posted by Rastrom:
Originally posted by Meanwhile:
Rook, the very first pawn you encounter, is killed by Brine. That little incident was meant to teach you to stay away from water. I guess you didn't learn the lesson.

It was the same in the first game, so I'd say it's definitely established lore.
So? its still a ♥♥♥♥ part of the game. HUGE time waste. And since Pawns just cant make small jumps from rock to rock they just fall in and die and your on your own to either backtrack 30min running or keep going for 16 encounters with wolves perma stunning you while harpys sleep you and a huge werewolf runs at you... No skill ever would win these encounters since you are just perma stunned and need a pawn to get you up from the wolves.
You no played DD1
paxtheconfused Mar 23, 2024 @ 8:30am 
when looking at your pawns, remember the immortal words of Gimli, son of Gloin!

"toss me"

that should solve about 75% of your frustration, the other 25 is better learning how to maneuver around such problems with your less that intelligent pawns.
EvolutionKills Mar 23, 2024 @ 8:51am 
Brine is a two bladed sword.

Real talk - It exists so the game doesn't need to deal with aquatic combat. You can't run from combat by going into or under the water. You don't need to chase enemies into the water, nor can they chase you into it. It gives an in-world lore reason why things just die when they get into water that is problematically deep. All around less work for the devs.

Maybe the original Dragon's Dogma devs had worked on the underwater combat of Monster Hunter Tri, and were still suffering PTSD from the experience when they set the standard for the series?

Yeah, it kinda sucks. Made even less sense in the original game, where the starting community the Arisen came from was a coastal fishing village. It still makes little sense here, leading you to wonder how in the f*ck they placed the foundations into the riverbed of the game's various stone bridges. Dragon's Dogma 2 is however a faithful recreation of the core design decisions of the original, both good (combat and exploration) and bad (only one character).

But, it can kill your enemies just as easily as it can kill you and your pawns. Goblins, Saurains, and even too jumpy Ogres, can and will die if they find themselves in chest deep water. You won't be able to loot the corpse for materials, but knocking an enemy into a river is a relatively easy insta-kill.
Last edited by EvolutionKills; Mar 23, 2024 @ 8:53am
Frenker Apr 1, 2024 @ 5:07am 
agreed was just fighting a mini boss and he jumped to water with 3 of us on his back. killing all of us including himself.

Not to mention how party members the so called pawns just kill themselves in water all the time.

Nothing but a tedious part of the game. Who comes up with this ideas!!!

i guess it was easier to make this crap then make a proper swim animations.


Man i miss Gothic 2 I can't believe how brilliant that game was so long ago..
Frenker Apr 1, 2024 @ 5:09am 
Originally posted by EvolutionKills:
but knocking an enemy into a river is a relatively easy insta-kill.
it's bad gaming nothing but that... and lazy dev ...
Acode Apr 1, 2024 @ 5:19am 
Originally posted by Frenker:
agreed was just fighting a mini boss and he jumped to water with 3 of us on his back. killing all of us including himself.

Nothing but a tedious part of the game. Who comes up with this ideas!!!

i guess it was easier to make this crap then make a proper swim animations.


Man i miss Gothic 2 I can't believe how brilliant that game was so long ago..

I don't think its just about swim animations, like no way in hell was it only because of that. Though it's 100% to save the devs some work. In the sense of: if swimming or diving would be possible, they'd have to make it meaningful and they'd need to code different behaviours for the monsters that enter or don't enter water and how that would affect them etc., they'd need to invest extra work into pathfinding for the AI of creatures and NPCs in the world.

So yeah, I think its mostly because they wanted to avoid the work they'd have needed to put into that to make it meaningful. Also I think, they could have implemented all those things in this game, but since it was like that already in the first game, they probably decided to stick with that since there's also already lore about it.
Ponyeater Apr 1, 2024 @ 5:23am 
S K I L L I S S U E
Last edited by Ponyeater; Apr 1, 2024 @ 5:24am
Teufels Beitrag Apr 1, 2024 @ 5:28am 
Originally posted by Frenker:
Originally posted by EvolutionKills:
but knocking an enemy into a river is a relatively easy insta-kill.
it's bad gaming nothing but that... and lazy dev ...

No one seems to complain in Dark Souls and similar games. Not beeing able to swim is pretty common in games. And we also have to consider, this game was not made by several hundreds of devs like Rockstar Games and many AAA titles today.
Traveler Apr 1, 2024 @ 5:33am 
Utilize Rift Stones if your pawns die. There's a LOT of them and there's almost always one nearby. There's also usually a few different routes to reach a location. If you don't want to potentially deal with the brine, plot a different route. Brine has been established since the first game so it's just something you gotta learn to navigate around. It can also be used to help you beat enemies, so it isn't just out there to ruin your day.
Nepnep Apr 1, 2024 @ 6:05am 
Thanks for reminding me. The strongest existence in Dragon's Dogma 2 is Tideswimmer.
IcemayneXXV Apr 1, 2024 @ 6:24am 
Growing up with games that didn't allow you to swim more or less engrained that water meant death in games. Not terrible in this one though since you don't die. I am lucky it seems though because my Pawns rarely fall into the water and can make jumps over the water with no issue more often than not.
Greywolf Apr 1, 2024 @ 6:32am 
Basically the Brine is the Grue's underwater cousin, pretty sure it started as a mechanic to keep you out of the water but judging by end game it looks like it plays a bigger role in the universe.
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Date Posted: Mar 23, 2024 @ 8:11am
Posts: 34