Dragon's Dogma 2

Dragon's Dogma 2

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mutantspicy Mar 23, 2024 @ 7:43am
Is Thief OP?
Between having an actual dodge, and the cutting wind, the thief is pretty unhittable if you play calculatingly. I generally find I have an endless supply of stamina and health recovery, so I can just spam cutting wind, boost stamina. So far at lvl 13 or so, I have found thief to be easy mode. Except for one Minotaur, that dude just wouldn't die. I play HUD less, so I'm not sure how close I got.
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Showing 1-15 of 16 comments
Deadoon Mar 23, 2024 @ 7:46am 
All the classes are overpowered if you use them right as far as I can tell. Speaking of minotaur, they were a cake walk for my warrior, clean hits to even their legs was enough to cause their health bar to notably decrease. Their axe, kicking, and charging was annoying, but not too bad to deal with.
FromChaosTheory Mar 23, 2024 @ 7:48am 
It's a high DPS class. When played correctly you can nuke things. When played wrong, well you die lol.
mutantspicy Mar 23, 2024 @ 7:53am 
The whip kicks ass too. Indispensable for flying creature and ranged creature.
Arbadacarba Mar 23, 2024 @ 7:56am 
Shhhhhhhhhhh
Akameka Mar 23, 2024 @ 7:58am 
Originally posted by FromChaosTheory:
It's a high DPS class. When played correctly you can nuke things. When played wrong, well you die lol.

basically this. You could argue than running a warrior is OP since you can eat tons of attacks without dying too. Or what about archers snipers/minigun that murder ennemies without even having to get close ?
Akulvo Mar 23, 2024 @ 8:02am 
The game gives you every opportunity to become stupidly strong, especially when you start adding in augments from other classes. If you wanna be really unkillable as a thief, get the defense augment from fighter, magic defense augment from sorcerer, and health augment from warrior. You'll get very large boosts to all your defensive stats. Best part is, all those augments are their 1st or 2nd unlocks so you dont need to grind the vocation ranks much at all. Just kill a handful of monster packs and you got em
mutantspicy Mar 23, 2024 @ 8:11am 
Originally posted by MrTinySpoon:
The game gives you every opportunity to become stupidly strong, especially when you start adding in augments from other classes. If you wanna be really unkillable as a thief, get the defense augment from fighter, magic defense augment from sorcerer, and health augment from warrior. You'll get very large boosts to all your defensive stats. Best part is, all those augments are their 1st or 2nd unlocks so you dont need to grind the vocation ranks much at all. Just kill a handful of monster packs and you got em

Haven't started experimenting with mixing vocations yet. So you can mix augments. Good to know. Obviously weapon skills are tied to weapons, but do base skills cross vocations as well?
Akulvo Mar 23, 2024 @ 8:16am 
Originally posted by mutantspicy:
Originally posted by MrTinySpoon:
The game gives you every opportunity to become stupidly strong, especially when you start adding in augments from other classes. If you wanna be really unkillable as a thief, get the defense augment from fighter, magic defense augment from sorcerer, and health augment from warrior. You'll get very large boosts to all your defensive stats. Best part is, all those augments are their 1st or 2nd unlocks so you dont need to grind the vocation ranks much at all. Just kill a handful of monster packs and you got em

Haven't started experimenting with mixing vocations yet. So you can mix augments. Good to know. Obviously weapon skills are tied to weapons, but do base skills cross vocations as well?
The ONLY cross-vocation abilities you can get are the augments. So if you only want a specific augment from a class but dont wanna play it too much, its best to not buy too many of the skills.
I'm level 30 atm and am missing 3 of the new vocations so I can't say this for all of them, but... The mage and sorcerer do share some spells. If you buy a mage spell, you also buy it from the sorcerer vocation, provided they both share that spell. I believe they only share Levin, Frigor and whatever the flamethrower is called though, so the tier 1 fire, lightning, ice spells.

If you wanna be really optimized in your stat growths, heres a bit more info; you gain different stats on each level up based on what class you are. So for instance, if you're a warrior, you'll gain more hp and strength with each level up, if you're a sorcerer then it will be magic and magic defense.
The game does mix a bit on some levels, like giving you a boost in magic despite being a physical class and so on. So not every level up will give you the same stat boosts.
You can honestly ignore this mechanic entirely and still be effective with whatever vocation you pick, even if you only leveled up on physical vocations, your magic still still be good enough to face anything. This is just something to think about if you're planning on making a super optimized build
mutantspicy Mar 23, 2024 @ 8:18am 
Originally posted by Deadoon:
All the classes are overpowered if you use them right as far as I can tell. Speaking of minotaur, they were a cake walk for my warrior, clean hits to even their legs was enough to cause their health bar to notably decrease. Their axe, kicking, and charging was annoying, but not too bad to deal with.

My mainpawn is my tank. My thief can then conceal, move and clean up. Just seems like thief has been very effective.
mutantspicy Mar 23, 2024 @ 8:21am 
Originally posted by MrTinySpoon:
If you wanna be really optimized in your stat growths, heres a bit more info; you gain different stats on each level up based on what class you are. So for instance, if you're a warrior, you'll gain more hp and strength with each level up, if you're a sorcerer then it will be magic and magic defense.
The game does mix a bit on some levels, like giving you a boost in magic despite being a physical class and so on. So not every level up will give you the same stat boosts.
You can honestly ignore this mechanic entirely and still be effective with whatever vocation you pick, even if you only leveled up on physical vocations, your magic still still be good enough to face anything. This is just something to think about if you're planning on making a super optimized build

Thanks for the insights. Awesome.
Akulvo Mar 23, 2024 @ 8:24am 
On a side note; ALL classes are really op if used properly. Just thief has a similar gameplay loop to other games in the genre by having a dodge.

Fighter: Parry everything, I mean... EVERYTHING. Stagger any attacker and dish out big counter damage while being stupidly tanky

Ranger: Massive headshot and vital shot damage, requires precision but it can 1 shot some high tier large monsters with an optimized build

Thief: Dodge, counter, and unleash flurries of attacks, excels at climbing monsters to shred their weakspots with a ton of high damage attacks

Warrior: Tank and counter by timing bashes and charged attacks while chaining attacks with proper timing to attack really fast with heavy stagger damage. Similar to fighter but the timing comes in you starting a big attack just right to gain poise and massive resistance boosts

Mage: Super versatile, buffs for everyone, shields, elemental damage, heals, and so on. Can be insane

Sorcerer: Summon MASSIVE spells that can freeze enemies solid, gotta stay in the back and wait for the right moment to unleash your big spells while your tanks pull aggro.

Won't say anything about the advanced vocations cause I dont wanna spoil em
ThatOneGuy Mar 23, 2024 @ 8:26am 
Originally posted by Deadoon:
All the classes are overpowered if you use them right as far as I can tell. Speaking of minotaur, they were a cake walk for my warrior, clean hits to even their legs was enough to cause their health bar to notably decrease. Their axe, kicking, and charging was annoying, but not too bad to deal with.

Sorcerer with 14 spells crying in the corner
Privatelvl25 Mar 23, 2024 @ 8:27am 
Originally posted by Deadoon:
All the classes are overpowered if you use them right as far as I can tell. Speaking of minotaur, they were a cake walk for my warrior, clean hits to even their legs was enough to cause their health bar to notably decrease. Their axe, kicking, and charging was annoying, but not too bad to deal with.

You can only have one character, how can you tell? You can't delete and try and new character you stuck with the one you make.
PONPOKO Mar 23, 2024 @ 8:28am 
Everything is OP because the game is too easy... really hope they add a higher difficulty with an update/dlc.
Akulvo Mar 23, 2024 @ 8:30am 
Originally posted by PrivateProfile:
Originally posted by Deadoon:
All the classes are overpowered if you use them right as far as I can tell. Speaking of minotaur, they were a cake walk for my warrior, clean hits to even their legs was enough to cause their health bar to notably decrease. Their axe, kicking, and charging was annoying, but not too bad to deal with.

You can only have one character, how can you tell? You can't delete and try and new character you stuck with the one you make.
You can swap vocations easily and try them all out, most inns will have this option
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Date Posted: Mar 23, 2024 @ 7:43am
Posts: 16