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Your pawns are lifeless husks because that's what they are, a pawn developing a personality of their own outside of their servant status would be a very rare sight, but not unheard of. The Pawns serve the Arisen but are not of their world, their job is only to help the Arisen along their journey, if the world burns around them, what does a pawn care?
Dragon's dogma is just like Link in Legend of Zelda games. The character doens't talk directly because it's supposed to be a sort of "self-insert". Sometimes characters just ask a question to you, and even if you don't get to answer them, the NPC will do as if it was answered, that is because you're supposed to be "in the shoes", so "you" answered the character.
Pawns are purposefully limited. They are, as described by Dragon's Dogma 1 and 2, Will-less tools, but as an Arisen picks them up ̶a̶n̶d̶ ̶t̶h̶r̶o̶w̶s̶ ̶t̶h̶e̶m̶ ̶o̶f̶f̶ ̶a̶ ̶c̶l̶i̶f̶f̶ and adventures with them, they learn and they get personalities, becoming "a bit more human".
Just think the Dark Souls Firekeepers and Elden Ring's Melina, they are, literally, built like pawns in DD.
Not exactly. Its more like writing a mideval version of a robot. They only posess the personality and knowledge imparted to them by their Player owner (Creator technically in universe). This games story is a little more on the side of dark souls where you can read descriptions of things and piece together lore from that.
Eg. in the first game LOTS of hints were there that pawns WERE PEOPLE and simply bound by "Nature" to do what the arisen needs, hence how some pawns break away and create their own personality- they didnt create anything, it was there already it was just suppressed by their "Nature" to serve and only when pushed to a breaking point do they rarely go against their nature.
This "in the shoes" would make sense if I, as a player, would be able to choose my answer. I guess the game just doesn't care about character creation. It wants to be more of an action rpg.