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Everything this person said is accurate for a successful Dragons Dogma run be it 1 or 2.
I do however want to point something out about upgrades though. I've noticed each town you upgrade in stamps it's own icon into the slot ie. human town vs elvish town...leading me to believe different towns upgrade stats with different weights I suppose you could say? All theory mind, it could just be flavor art.
"The scales atop their head are soft."
"The scales along their back are hardest of all."
"Their spittle is fell poison!"
"Their cold blood cannot abide ice!"
"Their spears have long reach."
Also you can further mix the upgrades say (2 human) (1 elf)
I would keep this in mind and read more about it online maybe, but I think if you want to maximize damage as a sorcerer for example you probably want to stick with elven upgrades.
That being said, you CAN do damage. You just need to make sure you know where to hit an enemy, when, and with what.
Saurians are vulnerable to having their tails cut off, and once you do, you can quickly follow that up with a heavy attack while they're recovering that often finishes them off with a single blow. They're also weak to ice, so having a caster imbue your weapons with ice damage will let you hit much harder.
Cyclops are, unsurprisingly, very vulnerable in their face where their massive singular eye sits. When it gets up on one leg and looks ready to topple over, grab the leg they're standing on and give it a push to get the Cyclops to fall over. Now you have much easier reach to their vulnerable face. They are likewise weak to electric damage, if you can charge your weapons with such.
Minotaurs tend to be very aggressive with their axe swings. Combine that with a magic elemental infusion and the shield-counter, and you can dish out a lot of damage while taking none yourself.
Stamina regens fairly quickly, meaning you should be using your abilities frequently. Compass Slash, Shield Bash, whatever. They're almost all certainly going to hit much harder then your basic slash attacks.
Blocking is very effective, and the timing window for a perfect block is very generous and early. So much so that it took me a while to get over missing the window and blocking too late, because I was expecting it to be much smaller than it was. You can block quite early and still get the shield-counter, and if you don't but keep holding block, you'll still get a normal block that works nearly as well.
This game very much follows the design philosophy of CAPCOM's flagship series, Monster Hunter. Learning a specific monsters vulnerabilities, behavior, and move set are all crucial to defeating them more effectively. Likewise many can be weakened, if not outright maimed (horns or armor broken, tails or heads severed, etc.), and this will alter how they act and what they can do. Chimera raining down hate with magic and poison? Kill the goat head on the back to stop the spells, while severing the snake head will stop the poison.
Cut off the tail, they become more vulnerable when the tail is off.
A Lizardman's weakness, for example is the tail. Once you cut off the tail, it's defense is significantly lowered.
Zombie are weak to magic and fire. If you play melee, make sure a mage pawn has fire boon when fighting them.